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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -181,7 +181,7 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
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collectible = Item_DropCollectible(play, &spawnPos, ITEM00_MAGIC_LARGE);
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if (collectible != NULL) {
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collectible->despawnTimer = 6000;
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collectible->actor.speedXZ = 0.0f;
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collectible->actor.speed = 0.0f;
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}
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}
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Actor_Kill(&this->actor);
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