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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
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fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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171 changed files with 1771 additions and 1773 deletions

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@ -132,8 +132,8 @@ void EffectSsGSpk_Update(PlayState* play, u32 index, EffectSs* this) {
void EffectSsGSpk_UpdateNoAccel(PlayState* play, u32 index, EffectSs* this) {
if (this->actor != NULL) {
if ((this->actor->category == ACTORCAT_EXPLOSIVE) && (this->actor->update != NULL)) {
this->pos.x += (Math_SinS(this->actor->world.rot.y) * this->actor->speedXZ);
this->pos.z += (Math_CosS(this->actor->world.rot.y) * this->actor->speedXZ);
this->pos.x += (Math_SinS(this->actor->world.rot.y) * this->actor->speed);
this->pos.z += (Math_CosS(this->actor->world.rot.y) * this->actor->speed);
}
}