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Undefined Symbols in the ASM (#527)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * now with more symbols
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767 changed files with 3082 additions and 3077 deletions
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@ -151,16 +151,19 @@ void func_8006390C(Input* input) {
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gGameInfo->dpadLast = dpad;
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}
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increment = (CHECK_BTN_ANY(dpad, BTN_DRIGHT)) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
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: 1)
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: (CHECK_BTN_ANY(dpad, BTN_DLEFT))
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? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
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: -1)
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: 0;
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increment = (CHECK_BTN_ANY(dpad, BTN_DRIGHT))
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? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
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? 1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A)
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? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
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: (CHECK_BTN_ANY(dpad, BTN_DLEFT))
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? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
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? -1000
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: CHECK_BTN_ALL(input->cur.button, BTN_A)
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? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
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: 0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
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if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
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