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Undefined Symbols in the ASM (#527)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * now with more symbols
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767 changed files with 3082 additions and 3077 deletions
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@ -12,7 +12,7 @@ void BgSpot08Iceblock_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06000DE0;
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extern UNK_TYPE D_06002BD0;
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extern UNK_TYPE D_06002FD8;
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extern UNK_TYPE D_060048DC;
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extern UNK_TYPE D_06001904;
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/*
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const ActorInit Bg_Spot08_Iceblock_InitVars = {
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@ -22,12 +22,12 @@ extern UNK_TYPE D_06016CD8;
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extern UNK_TYPE D_06016F88;
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extern UNK_TYPE D_06017028;
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extern UNK_TYPE D_06017170;
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extern UNK_TYPE D_0601D9A0;
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extern UNK_TYPE D_0601E8D0;
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extern UNK_TYPE D_0601EE60;
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extern UNK_TYPE D_06000F30;
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extern UNK_TYPE D_0601EB14;
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extern UNK_TYPE D_0601EB40;
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extern UNK_TYPE D_0601EE34;
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extern UNK_TYPE D_0601F1D0;
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extern UNK_TYPE D_06000900;
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/*
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const ActorInit Demo_Ik_InitVars = {
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@ -57,7 +57,9 @@ Vec3f D_80B16E7C = {
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};
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UNK_TYPE D_80B16E88[] = {
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0x06007F80, 0x06006EC0, 0x060072C0,
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0x06007F80,
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0x06006EC0,
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0x060072C0,
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};
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extern AnimationHeader D_060017E8;
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@ -46,7 +46,7 @@ extern UNK_TYPE D_060113D0;
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extern UNK_TYPE D_06011410;
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extern UNK_TYPE D_06012160;
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extern UNK_TYPE D_060121F0;
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extern UNK_TYPE D_060122E0;
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extern UNK_TYPE D_06011070;
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extern UNK_TYPE D_06013330;
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extern UNK_TYPE D_060133B0;
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extern UNK_TYPE D_06013590;
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