mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Add skybox .h and cleanup, SkyboxDraw_
-> Skybox_
(#1435)
* Add skybox .h and cleanup * move forward declared structs to top of file * `SkyboxDraw_` -> `Skybox_` * format * move more forward declared structs to top of file
This commit is contained in:
parent
186ecc72b5
commit
92f081d7f3
8 changed files with 92 additions and 70 deletions
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@ -814,7 +814,6 @@ u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minSt
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u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep);
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f32 Environment_LerpWeight(u16 max, u16 min, u16 val);
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f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration);
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx);
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void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex);
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void Environment_DisableUnderwaterLights(PlayState* play);
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void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
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@ -828,7 +827,6 @@ void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View
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s16 glareStrength, u8 isSun);
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void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx);
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void Environment_ChangeLightSetting(PlayState* play, u32 lightSetting);
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void Environment_DrawSkyboxFilters(PlayState* play);
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void Environment_UpdateLightningStrike(PlayState* play);
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void Environment_AddLightningBolts(PlayState* play, u8 num);
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void Environment_DrawLightning(PlayState* play, s32 unused);
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@ -1295,10 +1293,6 @@ void VisMono_Draw(VisMono* this, Gfx** gfxp);
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void func_800AD920(struct_80166500* this);
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void func_800AD950(struct_80166500* this);
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void func_800AD958(struct_80166500* this, Gfx** gfxp);
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void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx);
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void PlayerCall_InitFuncPtrs(void);
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void TransitionUnk_InitGraphics(TransitionUnk* this);
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void TransitionUnk_InitData(TransitionUnk* this);
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@ -60,10 +60,7 @@ extern GameStateOverlay gGameStateOverlayTable[6];
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extern u8 gWeatherMode;
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extern u8 gLightConfigAfterUnderwater;
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extern u8 gInterruptSongOfStorms;
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extern u8 gSkyboxIsChanging;
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extern u16 gTimeSpeed;
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extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
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extern SkyboxFile gNormalSkyFiles[];
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extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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@ -26,6 +26,7 @@
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#include "z64skin.h"
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#include "z64transition.h"
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#include "z64interface.h"
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#include "z64skybox.h"
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#include "alignment.h"
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#include "seqcmd.h"
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#include "sequence.h"
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@ -361,49 +362,6 @@ typedef struct {
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/* 0x10 */ Vec3f projectedPos;
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} SfxSource; // size = 0x1C
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typedef enum {
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/* 0x00 */ SKYBOX_NONE,
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/* 0x01 */ SKYBOX_NORMAL_SKY,
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/* 0x02 */ SKYBOX_BAZAAR,
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/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
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/* 0x04 */ SKYBOX_MARKET_ADULT,
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/* 0x05 */ SKYBOX_CUTSCENE_MAP,
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/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
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/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
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/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
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/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
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/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
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/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
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/* 0x0F */ SKYBOX_STABLES,
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/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
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/* 0x11 */ SKYBOX_KOKIRI_SHOP,
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/* 0x13 */ SKYBOX_GORON_SHOP = 19,
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/* 0x14 */ SKYBOX_ZORA_SHOP,
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/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
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/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
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/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
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/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
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/* 0x1B */ SKYBOX_HOUSE_IMPA,
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/* 0x1C */ SKYBOX_TENT,
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/* 0x1D */ SKYBOX_UNSET_1D,
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/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
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/* 0x21 */ SKYBOX_HOUSE_SARIA,
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/* 0x22 */ SKYBOX_HOUSE_ALLEY,
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/* 0x27 */ SKYBOX_UNSET_27 = 39
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} SkyboxId;
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typedef struct {
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/* 0x000 */ char unk_00[0x128];
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/* 0x128 */ void* staticSegments[2];
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/* 0x130 */ u16 (*palettes)[256];
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/* 0x134 */ Gfx (*dListBuf)[150];
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/* 0x138 */ Gfx* unk_138;
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/* 0x13C */ Vtx* roomVtx;
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/* 0x140 */ s16 unk_140;
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/* 0x144 */ Vec3f rot;
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/* 0x150 */ char unk_150[0x10];
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} SkyboxContext; // size = 0x160
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typedef enum {
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TEXTBOX_ICON_TRIANGLE,
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TEXTBOX_ICON_SQUARE,
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@ -1838,11 +1796,6 @@ typedef struct {
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/* 0x04 */ const char* name;
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} FlagSetEntry; // size = 0x08
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typedef struct {
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/* 0x00 */ RomFile file;
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/* 0x08 */ RomFile palette;
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} SkyboxFile; // size = 0x10
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#define ROM_FILE(name) \
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{ (uintptr_t)_##name##SegmentRomStart, (uintptr_t)_##name##SegmentRomEnd }
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#define ROM_FILE_EMPTY(name) \
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@ -5,6 +5,9 @@
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#include "z64light.h"
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#include "z64dma.h"
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struct PlayState;
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struct SkyboxContext;
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#define FILL_SCREEN_OPA (1 << 0)
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#define FILL_SCREEN_XLU (1 << 1)
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@ -231,4 +234,10 @@ typedef struct {
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/* 0xF3 */ char unk_F3[0x09];
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} EnvironmentContext; // size = 0xFC
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extern u8 gSkyboxIsChanging;
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extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
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void Environment_DrawSkyboxFilters(struct PlayState* play);
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#endif
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69
include/z64skybox.h
Normal file
69
include/z64skybox.h
Normal file
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@ -0,0 +1,69 @@
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#ifndef Z64_SKYBOX_H
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#define Z64_SKYBOX_H
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#include "ultra64/ultratypes.h"
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#include "ultra64/gbi.h"
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#include "z64math.h"
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#include "z64scene.h" // for RomFile
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struct GameState;
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struct GraphicsContext;
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typedef enum {
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/* 0x00 */ SKYBOX_NONE,
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/* 0x01 */ SKYBOX_NORMAL_SKY,
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/* 0x02 */ SKYBOX_BAZAAR,
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/* 0x03 */ SKYBOX_OVERCAST_SUNSET,
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/* 0x04 */ SKYBOX_MARKET_ADULT,
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/* 0x05 */ SKYBOX_CUTSCENE_MAP,
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/* 0x07 */ SKYBOX_HOUSE_LINK = 7,
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/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9,
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/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT,
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/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP,
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/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
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/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14,
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/* 0x0F */ SKYBOX_STABLES,
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/* 0x10 */ SKYBOX_HOUSE_KAKARIKO,
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/* 0x11 */ SKYBOX_KOKIRI_SHOP,
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/* 0x13 */ SKYBOX_GORON_SHOP = 19,
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/* 0x14 */ SKYBOX_ZORA_SHOP,
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/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22,
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/* 0x17 */ SKYBOX_POTION_SHOP_MARKET,
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/* 0x18 */ SKYBOX_BOMBCHU_SHOP,
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/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26,
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/* 0x1B */ SKYBOX_HOUSE_IMPA,
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/* 0x1C */ SKYBOX_TENT,
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/* 0x1D */ SKYBOX_UNSET_1D,
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/* 0x20 */ SKYBOX_HOUSE_MIDO = 32,
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/* 0x21 */ SKYBOX_HOUSE_SARIA,
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/* 0x22 */ SKYBOX_HOUSE_ALLEY,
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/* 0x27 */ SKYBOX_UNSET_27 = 39
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} SkyboxId;
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typedef struct SkyboxContext {
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/* 0x000 */ char unk_00[0x128];
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/* 0x128 */ void* staticSegments[2];
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/* 0x130 */ u16 (*palettes)[256];
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/* 0x134 */ Gfx (*dListBuf)[150];
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/* 0x138 */ Gfx* unk_138;
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/* 0x13C */ Vtx* roomVtx;
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/* 0x140 */ s16 unk_140;
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/* 0x144 */ Vec3f rot;
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/* 0x150 */ char unk_150[0x10];
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} SkyboxContext; // size = 0x160
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typedef struct {
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/* 0x00 */ RomFile file;
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/* 0x08 */ RomFile palette;
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} SkyboxFile; // size = 0x10
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extern SkyboxFile gNormalSkyFiles[];
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void Skybox_Init(struct GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y,
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f32 z);
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void Skybox_Update(SkyboxContext* skyboxCtx);
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#endif
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@ -939,7 +939,7 @@ void Play_Update(PlayState* this) {
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}
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PLAY_LOG(3708);
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SkyboxDraw_Update(&this->skyboxCtx);
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Skybox_Update(&this->skyboxCtx);
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PLAY_LOG(3716);
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@ -1135,11 +1135,11 @@ void Play_Draw(PlayState* this) {
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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} else if (this->skyboxCtx.unk_140 == 0) {
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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this->view.eye.z);
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}
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}
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}
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@ -1183,8 +1183,8 @@ void Play_Draw(PlayState* this) {
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Vec3f quakeOffset;
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Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(this));
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x,
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this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x,
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this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z);
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}
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}
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@ -1268,7 +1268,7 @@ void Play_Draw(PlayState* this) {
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View_UpdateViewingMatrix(&this->view);
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this->view.unk_124 = 0;
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if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) {
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SkyboxDraw_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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Skybox_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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}
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}
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@ -2,7 +2,7 @@
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Mtx* sSkyboxDrawMatrix;
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
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@ -11,7 +11,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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return Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42);
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}
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52);
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Gfx_SetupDL_40Opa(gfxCtx);
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@ -80,5 +80,5 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
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CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125);
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}
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
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void Skybox_Update(SkyboxContext* skyboxCtx) {
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}
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@ -1126,7 +1126,7 @@ void FileSelect_ConfigModeDraw(GameState* thisx) {
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eyeZ = 1000.0f * Math_SinS(ZREG(11)) + 1000.0f * Math_CosS(ZREG(11));
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FileSelect_SetView(this, eyeX, eyeY, eyeZ);
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SkyboxDraw_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ);
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Skybox_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ);
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gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE);
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ZREG(11) += ZREG(10);
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Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx);
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eyeZ = 1000.0f * Math_SinS(ZREG(11)) + 1000.0f * Math_CosS(ZREG(11));
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FileSelect_SetView(this, eyeX, eyeY, eyeZ);
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SkyboxDraw_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ);
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Skybox_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ);
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gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE);
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ZREG(11) += ZREG(10);
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Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx);
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