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Document Mido functions, fields, and animations (#2289)
* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
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6 changed files with 275 additions and 253 deletions
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@ -71,17 +71,17 @@
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<Texture Name="gMidoTex_58F0" OutName="tex_58F0" Format="ci8" Width="8" Height="8" Offset="0x58F0" TlutOffset="0x4C48"/>
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<!-- Mido Animations -->
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<Animation Name="gMidoHandsOnHipsIdleAnim" Offset="0x02C8"/>
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<Animation Name="gMidoSlamAnim" Offset="0x8510"/>
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<Animation Name="gMidoAngryHeadTurnAnim" Offset="0x8738"/>
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<Animation Name="gMidoAnnoyedPointedHeadIdle1Anim" Offset="0x8E84"/>
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<Animation Name="gMidoHandsOnHipsTransitionAnim" Offset="0x8FC0"/>
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<Animation Name="gMidoRaiseHand1Anim" Offset="0x917C"/>
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<Animation Name="gMidoAnim_92B0" Offset="0x92B0"/>
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<Animation Name="gMidoRaiseHand2Anim" Offset="0x95BC"/>
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<Animation Name="gMidoAnnoyedPointedHeadIdle2Anim" Offset="0x97F0"/>
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<Animation Name="gMidoPutHandDownAnim" Offset="0x9B1C"/>
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<Animation Name="gMidoIdleAnim" Offset="0x02C8"/>
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<Animation Name="gMidoCuriousToAnnoyedAnim" Offset="0x8510"/>
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<Animation Name="gMidoIdleToAnnoyedAnim" Offset="0x8738"/>
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<Animation Name="gMidoCuriousAnim" Offset="0x8E84"/>
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<Animation Name="gMidoIdleToSurpriseAnim" Offset="0x8FC0"/>
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<Animation Name="gMidoIdleToHaltAnim" Offset="0x917C"/>
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<Animation Name="gMidoIdleToWalkAnim" Offset="0x92B0"/>
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<Animation Name="gMidoAnnoyedToHaltAnim" Offset="0x95BC"/>
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<Animation Name="gMidoAnnoyedAnim" Offset="0x97F0"/>
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<Animation Name="gMidoHaltToCuriousAnim" Offset="0x9B1C"/>
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<Animation Name="gMidoHaltAnim" Offset="0x9E68"/>
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<Animation Name="gMidoWalkingAnim" Offset="0xA138"/>
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<Animation Name="gMidoWalkAnim" Offset="0xA138"/>
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</File>
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</Root>
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