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Merge branch 'master' into doc_pause_menu

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Dragorn421 2022-10-19 18:19:12 +02:00
commit 932e5866e1
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GPG key ID: 32B53D2D16FC4118
69 changed files with 5804 additions and 4593 deletions

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@ -452,7 +452,7 @@ void func_8002F974(Actor* actor, u16 sfxId);
void func_8002F994(Actor* actor, s32 arg1);
s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos);
void Actor_DisableLens(PlayState* play);
void func_800304DC(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEntry);
void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* playerEntry);
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3);
void func_800315AC(PlayState* play, ActorContext* actorCtx);
@ -797,8 +797,8 @@ void GetItem_Draw(PlayState* play, s16 drawId);
void SfxSource_InitAll(PlayState* play);
void SfxSource_UpdateAll(PlayState* play);
void SfxSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 duration, u16 sfxId);
u16 ElfMessage_GetSariaText(PlayState* play);
u16 ElfMessage_GetCUpText(PlayState* play);
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet);
void Flags_UnsetAllEnv(PlayState* play);
void Flags_SetEnv(PlayState* play, s16 flag);
@ -1679,7 +1679,7 @@ void DebugArena_Cleanup(void);
u8 DebugArena_IsInitialized(void);
void UCodeDisas_Init(UCodeDisas*);
void UCodeDisas_Destroy(UCodeDisas*);
// void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
void UCodeDisas_RegisterUCode(UCodeDisas*, s32, UCodeInfo*);
void UCodeDisas_SetCurUCode(UCodeDisas*, void*);
Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen);
@ -1826,9 +1826,9 @@ void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2);
void func_800F4254(Vec3f* pos, u8 level);
void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale);
void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale);
void func_800F47BC(void);
void func_800F47FC(void);
void func_800F483C(u8 targetVol, u8 volFadeTimer);
void Audio_SetBgmVolumeOffDuringFanfare(void);
void Audio_SetBgmVolumeOnDuringFanfare(void);
void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer);
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel);
void Audio_LowerMainBgmVolume(u8 volume);
void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones);
@ -1842,12 +1842,12 @@ void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax);
void Audio_ClearSariaBgm2(void);
void Audio_PlayMorningSceneSequence(u16 seqId);
void Audio_PlaySceneSequence(u16 seqId);
void func_800F574C(f32 scaleTempoAndFreq, u8 duration);
void func_800F5718(void);
void func_800F5918(void);
void func_800F595C(u16);
void func_800F59E8(u16);
s32 func_800F5A58(u8);
void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration);
void Audio_PlayWindmillBgm(void);
void Audio_SetFastTempoForTimedMinigame(void);
void Audio_PlaySequenceInCutscene(u16 seqId);
void Audio_StopSequenceInCutscene(u16 seqId);
s32 Audio_IsSequencePlaying(u16 seqId);
void func_800F5ACC(u16 seqId);
void func_800F5B58(void);
void func_800F5BF0(u8 natureAmbienceId);
@ -1867,11 +1867,8 @@ void Audio_SetExtraFilter(u8);
void Audio_SetCutsceneFlag(s8 flag);
void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
void func_800F6964(u16);
void func_800F6AB0(u16);
// ? Audio_DisableAllSeq(?);
// ? func_800F6BB8(?);
void Audio_StopBgmAndFanfare(u16 fadeOutDuration);
void Audio_PreNMI(void);
// ? func_800F6C34(?);
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
void Audio_Init(void);
@ -1945,7 +1942,7 @@ s8 PadUtils_GetRelX(Input* input);
s8 PadUtils_GetRelY(Input* input);
void PadUtils_UpdateRelXY(Input* input);
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
f32 Math_FTanF(f32 x);
f32 Math_FTanF(f32 angle);
f32 Math_FFloorF(f32 x);
f32 Math_FCeilF(f32 x);
f32 Math_FRoundF(f32 x);
@ -2043,8 +2040,8 @@ s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* out
u16 JpegDecoder_ReadBits(u8 len);
s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes);
void guScale(Mtx* m, f32 x, f32 y, f32 z);
f32 sinf(f32);
s16 sins(u16);
f32 sinf(f32 angle);
s16 sins(u16 angle);
OSTask* _VirtualToPhysicalTask(OSTask* intp);
void osSpTaskLoad(OSTask* intp);
void osSpTaskStartGo(OSTask* tp);
@ -2108,8 +2105,8 @@ s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8*
s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
void guOrthoF(f32[4][4], f32, f32, f32, f32, f32, f32, f32);
void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32);
f32 cosf(f32);
s16 coss(u16);
f32 cosf(f32 angle);
s16 coss(u16 angle);
void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount);
s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern);
void __osPfsRequestData(u8 cmd);