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[includes] z_collision_check.c (#2252)
* [includes] z_collision_check.c * bss
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3 changed files with 15 additions and 5 deletions
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@ -1,13 +1,22 @@
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#include "global.h"
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#include "gfx.h"
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#include "macros.h"
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#include "regs.h"
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#include "sfx.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64collision_check.h"
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#include "z64effect.h"
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#include "z64frame_advance.h"
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#include "zelda_arena.h"
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#include "z64play.h"
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208" \
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"pal-1.0:200 pal-1.1:200"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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*/
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#include "z_eff_ss_hitmark.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rTexIndex regs[0]
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@ -2,7 +2,7 @@
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#define Z_EFF_SS_HITMARK_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64math.h"
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typedef struct EffectSsHitMarkInitParams {
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/* 0x00 */ s32 type;
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