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[includes] z_collision_check.c (#2252)

* [includes] z_collision_check.c

* bss
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Dragorn421 2024-10-07 11:16:04 +02:00 committed by GitHub
parent 1d0e243806
commit 93f22fcc42
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3 changed files with 15 additions and 5 deletions

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@ -1,13 +1,22 @@
#include "global.h"
#include "gfx.h"
#include "macros.h"
#include "regs.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
#include "z64collision_check.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "zelda_arena.h"
#include "z64play.h"
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:208" \
"pal-1.0:200 pal-1.1:200"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

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@ -5,6 +5,7 @@
*/
#include "z_eff_ss_hitmark.h"
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define rTexIndex regs[0]

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@ -2,7 +2,7 @@
#define Z_EFF_SS_HITMARK_H
#include "ultra64.h"
#include "global.h"
#include "z64math.h"
typedef struct EffectSsHitMarkInitParams {
/* 0x00 */ s32 type;