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Oshihiki (#441)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * matching * format * document and format * .s files * cleanup and macros in block-related actors * fixed a few more things, also an error I cso an error I caught in another file.
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41 changed files with 715 additions and 1956 deletions
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@ -38,7 +38,7 @@ const ActorInit En_Zl1_InitVars = {
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(ActorFunc)EnZl1_Draw,
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};
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ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK0, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x01, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 20, 46, 0, { 0, 0, 0 } },
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