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* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
This commit is contained in:
petrie911 2020-10-26 08:33:58 -05:00 committed by GitHub
parent 695552f0b8
commit 93fc51e9b6
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GPG key ID: 4AEE18F83AFDEB23
41 changed files with 715 additions and 1956 deletions

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@ -38,7 +38,7 @@ const ActorInit En_Zl1_InitVars = {
(ActorFunc)EnZl1_Draw,
};
ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK0, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x01, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 20, 46, 0, { 0, 0, 0 } },