diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 03de472325..7710ed1799 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -1734,7 +1734,7 @@ const char* DmaMgr_GetFileNameImpl(u32 vrom) { iter++; name++; } - //! @bug Since the devs forgot to return in case the file isn't found, the return value will be a pointer to the end + //! @bug Since there is no return, in case the file isn't found, the return value will be a pointer to the end // of gDmaDataTable } diff --git a/src/code/debug_malloc.c b/src/code/debug_malloc.c index 73ae713216..db13e91e6d 100644 --- a/src/code/debug_malloc.c +++ b/src/code/debug_malloc.c @@ -83,7 +83,7 @@ void* DebugArena_Calloc(u32 num, u32 size) { } void DebugArena_Display(void) { - // "Zelda heap display" (devs forgot to change "Zelda" to "Debug" apparently) + // "Zelda heap display" ("Zelda" should probably have been changed to "Debug") osSyncPrintf("ゼルダヒープ表示\n"); __osDisplayArena(&sDebugArena); } diff --git a/src/code/graph.c b/src/code/graph.c index d74ff04856..5b04358645 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -322,7 +322,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1]; if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { - //! @bug (?) : devs might've forgotten "problem = true;" + //! @bug (?) : "problem = true;" may be missing osSyncPrintf("%c", 7); // Dynamic area head is destroyed osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index 1e74f49fd9..dc1ba816d9 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -76,7 +76,7 @@ void KaleidoManager_Destroy() { sKaleidoAreaPtr = NULL; } -// NOTE: this function looks messed up and probably doesn't work like how the devs wanted it to work +// NOTE: this function looks messed up and probably doesn't work how it was intended to void* KaleidoManager_GetRamAddr(void* vram) { KaleidoMgrOverlay* iter = gKaleidoMgrCurOvl; KaleidoMgrOverlay* ovl = iter; @@ -90,7 +90,7 @@ void* KaleidoManager_GetRamAddr(void* vram) { ovl = iter; goto KaleidoManager_GetRamAddr_end; } - //! @bug Devs probably forgot iter++ here + //! @bug Probably missing iter++ here } osSyncPrintf("異常\n"); // "Abnormal" diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c index 1b34c09440..9de42d9663 100644 --- a/src/code/z_vismono.c +++ b/src/code/z_vismono.c @@ -1,7 +1,7 @@ #include "global.h" // (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture) -// Did the devs forget to update this? 1+1+1+80*(7+2+2+3)+1+1 makes more sense +// This may not have been kept up-to-date with the code, 1+1+1+80*(7+2+2+3)+1+1 makes more sense #define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1) // framebuffer diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index ab9ae3f159..4f8525057a 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -465,7 +465,7 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) { } else if (this->actor.parent != NULL) { this->actor.parent->world.pos = this->mouthPos; ((EnBombf*)this->actor.parent)->timer++; - //! @bug The devs forgot an explosive could also be a bombchu, which leads to a serious bug. ->timer (0x1F8) is + //! @bug An explosive can also be a bombchu, not always a bomb, which leads to a serious bug. ->timer (0x1F8) is //! outside the bounds of the bombchu actor, and the memory it writes to happens to be one of the pointers in //! the next arena node. When this value is written to, massive memory corruption occurs. }