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Merge branch 'master' into cleanup_angle_macros_names

This commit is contained in:
Dragorn421 2022-04-09 09:16:20 +02:00
commit 946a14add0
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GPG key ID: C182A3A3996E8201
106 changed files with 1390 additions and 1297 deletions

View file

@ -30,8 +30,8 @@
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoParticleAppearDL" Offset="0x23B0"/>
<DList Name="gCuccoParticleAliveDL" Offset="0x2428"/>
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>

View file

@ -21,13 +21,13 @@ export -f add_final_newline
shopt -s globstar
if [ $(command -v clang-format) ]
if [ $(command -v clang-format-${FORMAT_VER}) ]
then
CLANG_FORMAT="clang-format"
CLANG_FORMAT="clang-format-${FORMAT_VER}"
else
if [ $(command -v clang-format-${FORMAT_VER}) ]
if [ $(command -v clang-format) ]
then
CLANG_FORMAT="clang-format-${FORMAT_VER}"
CLANG_FORMAT="clang-format"
else
echo "Neither clang-format nor clang-format-${FORMAT_VER} found. Exiting."
exit 1

View file

@ -31,7 +31,7 @@ void DmaMgr_Error(DmaRequest* req, const char* file, const char* errorName, cons
const char* DmaMgr_GetFileNameImpl(u32 vrom);
const char* DmaMgr_GetFileName(u32 vrom);
void DmaMgr_ProcessMsg(DmaRequest* req);
void DmaMgr_ThreadEntry(void* arg0);
void DmaMgr_ThreadEntry(void* arg);
s32 DmaMgr_SendRequestImpl(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue* queue, OSMesg msg);
s32 DmaMgr_SendRequest0(u32 ram, u32 vrom, u32 size);
void DmaMgr_Init(void);
@ -79,7 +79,7 @@ s32 sprintf(char* dst, const char* fmt, ...);
void __osPiCreateAccessQueue(void);
void __osPiGetAccess(void);
void __osPiRelAccess(void);
s32 osSendMesg(OSMesgQueue* mq, OSMesg mesg, s32 flag);
s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
void osStopThread(OSThread* thread);
void osViExtendVStart(u32 arg0);
s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag);
@ -101,7 +101,7 @@ void __osSetSR(u32);
u32 __osGetSR(void);
void osWritebackDCache(void* vaddr, s32 nbytes);
void* osViGetNextFramebuffer(void);
void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt);
void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQueue, OSMesg* cmdBuf, s32 cmdMsgCnt);
void __osDevMgrMain(void* arg);
s32 __osPiRawStartDma(s32 dir, u32 cartAddr, void* dramAddr, size_t size);
u32 osVirtualToPhysical(void* vaddr);
@ -122,7 +122,7 @@ void osInvalICache(void* vaddr, s32 nbytes);
void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msg, s32 count);
void osInvalDCache(void* vaddr, s32 nbytes);
s32 __osSiDeviceBusy(void);
s32 osJamMesg(OSMesgQueue* mq, OSMesg mesg, s32 flag);
s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
void osSetThreadPri(OSThread* thread, OSPri pri);
OSPri osGetThreadPri(OSThread* thread);
s32 __osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
@ -1347,14 +1347,14 @@ void func_800AA178(u32);
View* View_New(GraphicsContext* gfxCtx);
void View_Free(View* view);
void View_Init(View*, GraphicsContext*);
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up);
void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up);
void View_LookAt(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up);
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up);
void View_SetScale(View* view, f32 scale);
void View_GetScale(View* view, f32* scale);
void func_800AA460(View* view, f32 fovy, f32 near, f32 far);
void func_800AA48C(View* view, f32* fovy, f32* near, f32* far);
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far);
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far);
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar);
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar);
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar);
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar);
void View_SetViewport(View* view, Viewport* viewport);
void View_GetViewport(View* view, Viewport* viewport);
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ);
@ -1364,14 +1364,12 @@ void View_InitDistortion(View* view);
void View_ClearDistortion(View* view);
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed);
s32 View_StepDistortion(View* view, Mtx* projectionMtx);
void func_800AAA50(View* view, s32 arg1);
s32 func_800AAA9C(View* view);
s32 func_800AB0A8(View* view);
s32 func_800AB2C4(View* view);
s32 func_800AB560(View* view);
s32 func_800AB944(View* view);
s32 func_800AB9EC(View* view, s32 arg1, Gfx** p);
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ);
void View_Apply(View* view, s32 mask);
s32 View_ApplyOrthoToOverlay(View* view);
s32 View_ApplyPerspectiveToOverlay(View* view);
s32 View_UpdateViewingMatrix(View* view);
s32 View_ApplyTo(View* view, s32 mask, Gfx** p);
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ);
void ViMode_LogPrint(OSViMode* viMode);
void ViMode_Configure(ViMode* viMode, s32 mode, s32 type, s32 unk_70, s32 unk_74, s32 unk_78, s32 unk_7C, s32 width,
s32 height, s32 unk_left, s32 unk_right, s32 unk_top, s32 unk_bottom);
@ -1648,7 +1646,7 @@ void PadMgr_HandlePreNMI(PadMgr* padmgr);
// This function must remain commented out, because it is called incorrectly in
// fault.c (actual bug in game), and the compiler notices and won't compile it
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void Sched_SwapFrameBuffer(CfbInfo* cfbInfo);
void func_800C84E4(SchedContext* sc, CfbInfo* cfbInfo);
void Sched_HandleReset(SchedContext* sc);

View file

@ -40,7 +40,7 @@ typedef struct {
void IrqMgr_Init(IrqMgr* irqMgr, void* stack, OSPri pri, u8 retraceCount);
void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQ);
void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQueue);
void IrqMgr_RemoveClient(IrqMgr* irqMgr, IrqMgrClient* client);
#endif

View file

@ -12,12 +12,12 @@ typedef struct {
typedef struct PadMgr {
/* 0x0000 */ OSContStatus padStatus[4];
/* 0x0010 */ OSMesg serialMsgBuf[1];
/* 0x0010 */ OSMesg serialLockMsgBuf[1];
/* 0x0014 */ OSMesg lockMsgBuf[1];
/* 0x0018 */ OSMesg interruptMsgBuf[4];
/* 0x0028 */ OSMesgQueue serialMsgQ;
/* 0x0040 */ OSMesgQueue lockMsgQ;
/* 0x0058 */ OSMesgQueue interruptMsgQ;
/* 0x0028 */ OSMesgQueue serialLockQueue;
/* 0x0040 */ OSMesgQueue lockQueue;
/* 0x0058 */ OSMesgQueue interruptQueue;
/* 0x0070 */ IrqMgrClient irqClient;
/* 0x0078 */ IrqMgr* irqMgr;
/* 0x0080 */ OSThread thread;

View file

@ -3,7 +3,6 @@
#include "message.h"
#define SIAccessQueueSize 2
#define BLOCKSIZE 32
#define MAXCONTROLLERS 4
#define PFS_ONE_PAGE 8

View file

@ -30,6 +30,7 @@ typedef union {
/* 0x00 */ f32 f_odd;
/* 0x04 */ f32 f_even;
} f;
f64 d;
} __OSfp; // size = 0x08
typedef struct {
@ -63,4 +64,9 @@ typedef struct OSThread {
/* 0x20 */ __OSThreadContext context;
} OSThread; // size = 0x1B0
typedef struct {
OSThread* next;
OSPri priority;
} __OSThreadTail; // size = 0x8
#endif

View file

@ -64,7 +64,7 @@ typedef struct {
/* 0x08 */ OSViMode* modep;
/* 0x0C */ u32 features;
/* 0x10 */ OSMesgQueue* mq;
/* 0x14 */ OSMesg* msg;
/* 0x14 */ OSMesg msg;
/* 0x18 */ __OSViScale x;
/* 0x24 */ __OSViScale y;
} OSViContext; // size = 0x30

View file

@ -28,7 +28,7 @@ extern OSViMode osViModePalLan1;
extern s32 osViClock;
extern u32 __osShutdown;
extern OSHWIntr __OSGlobalIntMask;
extern OSThread* __osThreadTail[];
extern __OSThreadTail __osThreadTail;
extern OSThread* __osRunQueue;
extern OSThread* __osActiveQueue;
extern OSThread* __osRunningThread;
@ -45,7 +45,7 @@ extern u32 __additional_scanline;
extern u8 gBuildTeam[];
extern u8 gBuildDate[];
extern u8 gBuildMakeOption[];
extern OSMesgQueue gPiMgrCmdQ;
extern OSMesgQueue gPiMgrCmdQueue;
extern OSViMode gViConfigMode;
extern u8 D_80013960;
extern OSMesgQueue __osPiAccessQueue;

View file

@ -42,13 +42,28 @@
#define REGION_JP 2
#define REGION_EU 3
#define Z_PRIORITY_MAIN 10
#define Z_PRIORITY_GRAPH 11
#define Z_PRIORITY_AUDIOMGR 12
#define Z_PRIORITY_PADMGR 14
#define Z_PRIORITY_SCHED 15
#define Z_PRIORITY_DMAMGR 16
#define Z_PRIORITY_IRQMGR 17
#define THREAD_PRI_IDLE_INIT 10
#define THREAD_PRI_MAIN_INIT 10
#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
#define THREAD_PRI_GRAPH 11
#define THREAD_PRI_AUDIOMGR 12
#define THREAD_PRI_PADMGR 14
#define THREAD_PRI_MAIN 15
#define THREAD_PRI_SCHED 15
#define THREAD_PRI_DMAMGR 16
#define THREAD_PRI_IRQMGR 17
#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
#define THREAD_ID_IDLE 1
#define THREAD_ID_FAULT 2
#define THREAD_ID_MAIN 3
#define THREAD_ID_GRAPH 4
#define THREAD_ID_SCHED 5
#define THREAD_ID_PADMGR 7
#define THREAD_ID_AUDIOMGR 10
#define THREAD_ID_DMAMGR 18
#define THREAD_ID_IRQMGR 19
#define STACK(stack, size) \
u64 stack[ALIGN8(size) / sizeof(u64)]
@ -118,9 +133,10 @@ typedef struct OSScTask {
/* 0x08 */ u32 flags;
/* 0x0C */ CfbInfo* framebuffer;
/* 0x10 */ OSTask list;
/* 0x50 */ OSMesgQueue* msgQ;
/* 0x50 */ OSMesgQueue* msgQueue;
/* 0x54 */ OSMesg msg;
} OSScTask;
/* 0x58 */ char unk_58[0x10];
} OSScTask; // size = 0x68
typedef struct GraphicsContext {
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
@ -130,11 +146,11 @@ typedef struct GraphicsContext {
/* 0x0014 */ u32 unk_014;
/* 0x0018 */ char unk_018[0x20];
/* 0x0038 */ OSMesg msgBuff[0x08];
/* 0x0058 */ OSMesgQueue* schedMsgQ;
/* 0x0058 */ OSMesgQueue* schedMsgQueue;
/* 0x005C */ OSMesgQueue queue;
/* 0x0074 */ char unk_074[0x04];
/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
/* 0x00D0 */ char unk_0D0[0xE0];
/* 0x0078 */ OSScTask task;
/* 0x00E0 */ char unk_0E0[0xD0];
/* 0x01B0 */ Gfx* workBuffer;
/* 0x01B4 */ TwoHeadGfxArena work;
/* 0x01C4 */ char unk_01C4[0xC0];
@ -171,7 +187,7 @@ typedef struct {
/* 0x0020 */ f32 zFar; // distance to far clipping plane
/* 0x0024 */ f32 scale; // scale for matrix elements
/* 0x0028 */ Vec3f eye;
/* 0x0034 */ Vec3f lookAt;
/* 0x0034 */ Vec3f at;
/* 0x0040 */ Vec3f up;
/* 0x0050 */ Vp vp;
/* 0x0060 */ Mtx projection;
@ -188,6 +204,17 @@ typedef struct {
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
#define VIEW_VIEWING (1 << 0)
#define VIEW_VIEWPORT (1 << 1)
#define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
#define VIEW_PROJECTION_ORTHO (1 << 3)
#define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
#define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
#define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
#define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
#define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
typedef struct {
/* 0x00 */ u8 seqId;
/* 0x01 */ u8 natureAmbienceId;
@ -1565,9 +1592,9 @@ typedef struct {
} FrameBufferSwap;
typedef struct {
/* 0x0000 */ OSMesgQueue interruptQ;
/* 0x0018 */ OSMesg intBuf[8];
/* 0x0038 */ OSMesgQueue cmdQ;
/* 0x0000 */ OSMesgQueue interruptQueue;
/* 0x0018 */ OSMesg interruptMsgBuf[8];
/* 0x0038 */ OSMesgQueue cmdQueue;
/* 0x0050 */ OSMesg cmdMsgBuf[8];
/* 0x0070 */ OSThread thread;
/* 0x0220 */ OSScTask* audioListHead;
@ -1596,18 +1623,14 @@ typedef struct {
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ SchedContext* sched;
/* 0x0008 */ OSScTask audioTask;
/* 0x0060 */ char unk_60[0x10];
/* 0x0070 */ AudioTask* rspTask;
/* 0x0074 */ OSMesgQueue unk_74;
/* 0x008C */ OSMesg unk_8C;
/* 0x0090 */ OSMesgQueue unk_90;
/* 0x00A8 */ OSMesg unk_A8;
/* 0x00AC */ OSMesgQueue unk_AC;
/* 0x00C4 */ OSMesg unk_C4;
/* 0x00C8 */ OSMesgQueue unk_C8;
/* 0x00E0 */ OSMesg unk_E0;
/* 0x00E4 */ char unk_E4[0x04];
/* 0x00E8 */ OSThread unk_E8;
/* 0x0074 */ OSMesgQueue interruptQueue;
/* 0x008C */ OSMesg interruptMsgBuf[8];
/* 0x00AC */ OSMesgQueue taskQueue;
/* 0x00C4 */ OSMesg taskMsgBuf[1];
/* 0x00C8 */ OSMesgQueue lockQueue;
/* 0x00E0 */ OSMesg lockMsgBuf[1];
/* 0x00E8 */ OSThread thread;
} AudioMgr; // size = 0x298
struct ArenaNode;
@ -1615,7 +1638,7 @@ struct ArenaNode;
typedef struct Arena {
/* 0x00 */ struct ArenaNode* head;
/* 0x04 */ void* start;
/* 0x08 */ OSMesgQueue lock;
/* 0x08 */ OSMesgQueue lockQueue;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 isInit;
/* 0x22 */ u8 flag;
@ -1782,7 +1805,6 @@ typedef struct {
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x2C */ char unk_2C[4];
/* 0x30 */ OSScTask scTask;
/* 0x88 */ char unk_88[0x10];
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;
/* 0xB4 */ JpegWork* workBuf;

View file

@ -716,7 +716,7 @@ typedef struct {
/* 0x18 */ s32 bytesRemaining;
/* 0x1C */ s8* isDone;
/* 0x20 */ SoundFontSample sample;
/* 0x30 */ OSMesgQueue msgqueue;
/* 0x30 */ OSMesgQueue msgQueue;
/* 0x48 */ OSMesg msg;
/* 0x4C */ OSIoMesg ioMesg;
} AudioSlowLoad; // size = 0x64
@ -741,7 +741,7 @@ typedef struct {
typedef struct {
/* 0x00 */ OSTask task;
/* 0x40 */ OSMesgQueue* taskQueue;
/* 0x40 */ OSMesgQueue* msgQueue;
/* 0x44 */ void* unk_44; // probably a message that gets unused.
/* 0x48 */ char unk_48[0x8];
} AudioTask; // size = 0x50
@ -779,12 +779,12 @@ typedef struct {
/* 0x1E18 */ OSPiHandle* cartHandle;
/* 0x1E1C */ OSPiHandle* driveHandle;
/* 0x1E20 */ OSMesgQueue externalLoadQueue;
/* 0x1E38 */ OSMesg externalLoadMesgBuf[0x10];
/* 0x1E38 */ OSMesg externalLoadMsgBuf[16];
/* 0x1E78 */ OSMesgQueue preloadSampleQueue;
/* 0x1E90 */ OSMesg preloadSampleMesgBuf[0x10];
/* 0x1E90 */ OSMesg preloadSampleMsgBuf[16];
/* 0x1ED0 */ OSMesgQueue currAudioFrameDmaQueue;
/* 0x1EE8 */ OSMesg currAudioFrameDmaMesgBuf[0x40];
/* 0x1FE8 */ OSIoMesg currAudioFrameDmaIoMesgBuf[0x40];
/* 0x1EE8 */ OSMesg currAudioFrameDmaMsgBuf[64];
/* 0x1FE8 */ OSIoMesg currAudioFrameDmaIoMsgBuf[64];
/* 0x25E8 */ OSMesgQueue syncDmaQueue;
/* 0x2600 */ OSMesg syncDmaMesg;
/* 0x2604 */ OSIoMesg syncDmaIoMesg;
@ -876,9 +876,9 @@ typedef struct {
/* 0x5BF0 */ OSMesgQueue taskStartQueue;
/* 0x5C08 */ OSMesgQueue cmdProcQueue;
/* 0x5C20 */ OSMesgQueue audioResetQueue;
/* 0x5C38 */ OSMesg taskStartMsgs[1];
/* 0x5C3C */ OSMesg audioResetMesgs[1];
/* 0x5C40 */ OSMesg cmdProcMsgs[4];
/* 0x5C38 */ OSMesg taskStartMsgBuf[1];
/* 0x5C3C */ OSMesg audioResetMsgBuf[1];
/* 0x5C40 */ OSMesg cmdProcMsgBuf[4];
/* 0x5C50 */ AudioCmd cmdBuf[0x100];
} AudioContext; // size = 0x6450

View file

@ -24,6 +24,7 @@ void bootproc(void) {
Locale_Init();
StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack), Z_PRIORITY_MAIN);
osCreateThread(&sIdleThread, THREAD_ID_IDLE, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack),
THREAD_PRI_IDLE_INIT);
osStartThread(&sIdleThread);
}

View file

@ -5,7 +5,7 @@ OSThread gMainThread;
STACK(sMainStack, 0x900);
StackEntry sMainStackInfo;
OSMesg sPiMgrCmdBuff[50];
OSMesgQueue gPiMgrCmdQ;
OSMesgQueue gPiMgrCmdQueue;
OSViMode gViConfigMode;
u8 D_80013960;
@ -78,9 +78,9 @@ void Idle_ThreadEntry(void* arg) {
ViConfig_UpdateVi(1);
osViBlack(1);
osViSwapBuffer(0x803DA80); //! @bug Invalid vram address (probably intended to be 0x803DA800)
osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQ, sPiMgrCmdBuff, 50);
osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff));
StackCheck_Init(&sMainStackInfo, sMainStack, STACK_TOP(sMainStack), 0, 0x400, "main");
osCreateThread(&gMainThread, 3, Main_ThreadEntry, arg, STACK_TOP(sMainStack), Z_PRIORITY_MAIN);
osCreateThread(&gMainThread, THREAD_ID_MAIN, Main_ThreadEntry, arg, STACK_TOP(sMainStack), THREAD_PRI_MAIN_INIT);
osStartThread(&gMainThread);
osSetThreadPri(NULL, OS_PRIORITY_IDLE);

View file

@ -3,7 +3,7 @@
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;
OSMesg sDmaMgrMsgs[0x20];
OSMesg sDmaMgrMsgBuf[32];
OSThread sDmaMgrThread;
STACK(sDmaMgrStack, 0x500);
const char* sDmaMgrCurFileName;
@ -70,7 +70,7 @@ s32 DmaMgr_DmaRomToRam(u32 rom, u32 ram, u32 size) {
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld ノーマルDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), ioMsg.dramAddr,
ioMsg.devAddr, ioMsg.size, gPiMgrCmdQ.validCount);
ioMsg.devAddr, ioMsg.size, MQ_GET_COUNT(&gPiMgrCmdQueue));
}
ret = osEPiStartDma(gCartHandle, &ioMsg, OS_READ);
@ -79,12 +79,14 @@ s32 DmaMgr_DmaRomToRam(u32 rom, u32 ram, u32 size) {
}
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld ノーマルDMA START (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), gPiMgrCmdQ.validCount);
osSyncPrintf("%10lld ノーマルDMA START (%d)\n", OS_CYCLES_TO_USEC(osGetTime()),
MQ_GET_COUNT(&gPiMgrCmdQueue));
}
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld ノーマルDMA END (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), gPiMgrCmdQ.validCount);
osSyncPrintf("%10lld ノーマルDMA END (%d)\n", OS_CYCLES_TO_USEC(osGetTime()),
MQ_GET_COUNT(&gPiMgrCmdQueue));
}
size -= buffSize;
@ -102,7 +104,7 @@ s32 DmaMgr_DmaRomToRam(u32 rom, u32 ram, u32 size) {
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld ノーマルDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), ioMsg.dramAddr,
ioMsg.devAddr, ioMsg.size, gPiMgrCmdQ.validCount);
ioMsg.devAddr, ioMsg.size, MQ_GET_COUNT(&gPiMgrCmdQueue));
}
ret = osEPiStartDma(gCartHandle, &ioMsg, OS_READ);
@ -112,7 +114,7 @@ s32 DmaMgr_DmaRomToRam(u32 rom, u32 ram, u32 size) {
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld ノーマルDMA END (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), gPiMgrCmdQ.validCount);
osSyncPrintf("%10lld ノーマルDMA END (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), MQ_GET_COUNT(&gPiMgrCmdQueue));
}
end:
@ -131,7 +133,7 @@ s32 DmaMgr_DmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) {
if (gDmaMgrVerbose == 10) {
osSyncPrintf("%10lld サウンドDMA %08x %08x %08x (%d)\n", OS_CYCLES_TO_USEC(osGetTime()), mb->dramAddr,
mb->devAddr, mb->size, gPiMgrCmdQ.validCount);
mb->devAddr, mb->size, MQ_GET_COUNT(&gPiMgrCmdQueue));
}
ret = osEPiStartDma(pihandle, mb, direction);
@ -160,7 +162,6 @@ void DmaMgr_DmaFromDriveRom(u32 ram, u32 rom, u32 size) {
osEPiStartDma(handle, &ioMsg, OS_READ);
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
return;
}
void DmaMgr_Error(DmaRequest* req, const char* file, const char* errorName, const char* errorDesc) {
@ -280,9 +281,9 @@ void DmaMgr_ProcessMsg(DmaRequest* req) {
"圧縮されたセグメントの一部だけをDMA転送することはできません");
}
osSetThreadPri(NULL, Z_PRIORITY_MAIN);
osSetThreadPri(NULL, THREAD_PRI_DMAMGR_LOW);
Yaz0_Decompress(romStart, ram, romSize);
osSetThreadPri(NULL, Z_PRIORITY_DMAMGR);
osSetThreadPri(NULL, THREAD_PRI_DMAMGR);
found = true;
if (0) {
@ -308,7 +309,7 @@ void DmaMgr_ProcessMsg(DmaRequest* req) {
}
}
void DmaMgr_ThreadEntry(void* arg0) {
void DmaMgr_ThreadEntry(void* arg) {
OSMesg msg;
DmaRequest* req;
@ -351,19 +352,17 @@ s32 DmaMgr_SendRequestImpl(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk
req->notifyQueue = queue;
req->notifyMsg = msg;
if (1) {
if ((sDmaMgrQueueFullLogged == 0) && (sDmaMgrMsgQueue.validCount >= sDmaMgrMsgQueue.msgCount)) {
sDmaMgrQueueFullLogged++;
osSyncPrintf("%c", BEL);
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。");
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgs),
"../z_std_dma.c", 952);
osSyncPrintf(VT_RST);
}
if (1 && (sDmaMgrQueueFullLogged == 0) && MQ_IS_FULL(&sDmaMgrMsgQueue)) {
sDmaMgrQueueFullLogged++;
osSyncPrintf("%c", BEL);
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("dmaEntryMsgQが一杯です。キューサイズの再検討をおすすめします。");
LOG_NUM("(sizeof(dmaEntryMsgBufs) / sizeof(dmaEntryMsgBufs[0]))", ARRAY_COUNT(sDmaMgrMsgBuf), "../z_std_dma.c",
952);
osSyncPrintf(VT_RST);
}
osSendMesg(&sDmaMgrMsgQueue, req, OS_MESG_BLOCK);
osSendMesg(&sDmaMgrMsgQueue, (OSMesg)req, OS_MESG_BLOCK);
return 0;
}
@ -421,9 +420,10 @@ void DmaMgr_Init(void) {
Fault_AddHungupAndCrash("../z_std_dma.c", 1055);
}
osCreateMesgQueue(&sDmaMgrMsgQueue, sDmaMgrMsgs, ARRAY_COUNT(sDmaMgrMsgs));
osCreateMesgQueue(&sDmaMgrMsgQueue, sDmaMgrMsgBuf, ARRAY_COUNT(sDmaMgrMsgBuf));
StackCheck_Init(&sDmaMgrStackInfo, sDmaMgrStack, STACK_TOP(sDmaMgrStack), 0, 0x100, "dmamgr");
osCreateThread(&sDmaMgrThread, 0x12, DmaMgr_ThreadEntry, 0, STACK_TOP(sDmaMgrStack), Z_PRIORITY_DMAMGR);
osCreateThread(&sDmaMgrThread, THREAD_ID_DMAMGR, DmaMgr_ThreadEntry, NULL, STACK_TOP(sDmaMgrStack),
THREAD_PRI_DMAMGR);
osStartThread(&sDmaMgrThread);
}

View file

@ -56,15 +56,15 @@ void ArenaImpl_SetDebugInfo(ArenaNode* node, const char* file, s32 line, Arena*
}
void ArenaImpl_LockInit(Arena* arena) {
osCreateMesgQueue(&arena->lock, &sArenaLockMsg, 1);
osCreateMesgQueue(&arena->lockQueue, &sArenaLockMsg, 1);
}
void ArenaImpl_Lock(Arena* arena) {
osSendMesg(&arena->lock, NULL, OS_MESG_BLOCK);
osSendMesg(&arena->lockQueue, NULL, OS_MESG_BLOCK);
}
void ArenaImpl_Unlock(Arena* arena) {
osRecvMesg(&arena->lock, NULL, OS_MESG_BLOCK);
osRecvMesg(&arena->lockQueue, NULL, OS_MESG_BLOCK);
}
ArenaNode* ArenaImpl_GetNextBlock(ArenaNode* node) {

View file

@ -1,11 +1,10 @@
#include "global.h"
void func_800C3C80(AudioMgr* audioMgr) {
AudioTask* task;
AudioTask* task = audioMgr->rspTask;
task = audioMgr->rspTask;
if (audioMgr->rspTask->taskQueue != NULL) {
osSendMesg(task->taskQueue, NULL, OS_MESG_BLOCK);
if (audioMgr->rspTask->msgQueue != NULL) {
osSendMesg(task->msgQueue, NULL, OS_MESG_BLOCK);
}
}
@ -17,14 +16,14 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
}
if (audioMgr->rspTask != NULL) {
audioMgr->audioTask.next = NULL;
audioMgr->audioTask.flags = 2;
audioMgr->audioTask.flags = OS_SC_NEEDS_RSP;
audioMgr->audioTask.framebuffer = NULL;
audioMgr->audioTask.list = audioMgr->rspTask->task;
audioMgr->audioTask.msgQ = &audioMgr->unk_AC;
audioMgr->audioTask.msgQueue = &audioMgr->taskQueue;
audioMgr->audioTask.msg = NULL;
osSendMesg(&audioMgr->sched->cmdQ, &audioMgr->audioTask, OS_MESG_BLOCK);
osSendMesg(&audioMgr->sched->cmdQueue, (OSMesg)&audioMgr->audioTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(audioMgr->sched);
}
@ -37,7 +36,7 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
D_8016A558 += osGetTime() - D_8016A550;
D_8016A550 = 0;
if (audioMgr->rspTask != NULL) {
osRecvMesg(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK);
osRecvMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
func_800C3C80(audioMgr);
}
audioMgr->rspTask = rspTask;
@ -58,16 +57,16 @@ void AudioMgr_ThreadEntry(void* arg0) {
Audio_Init();
AudioLoad_SetDmaHandler(DmaMgr_DmaHandler);
Audio_InitSound();
osSendMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74);
osSendMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->interruptQueue);
while (true) {
osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
AudioMgr_HandleRetrace(audioMgr);
while (audioMgr->unk_74.validCount != 0) {
osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK);
while (!MQ_IS_EMPTY(&audioMgr->interruptQueue)) {
osRecvMesg(&audioMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (*msg) {
case OS_SC_RETRACE_MSG:
break;
@ -85,7 +84,7 @@ void AudioMgr_ThreadEntry(void* arg0) {
}
void AudioMgr_Unlock(AudioMgr* audioMgr) {
osRecvMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK);
osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) {
@ -95,12 +94,12 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedCon
audioMgr->irqMgr = irqMgr;
audioMgr->rspTask = NULL;
osCreateMesgQueue(&audioMgr->unk_AC, &audioMgr->unk_C4, 1);
osCreateMesgQueue(&audioMgr->unk_74, &audioMgr->unk_8C, 8);
osCreateMesgQueue(&audioMgr->unk_C8, &audioMgr->unk_E0, 1);
osCreateMesgQueue(&audioMgr->taskQueue, audioMgr->taskMsgBuf, ARRAY_COUNT(audioMgr->taskMsgBuf));
osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
osCreateMesgQueue(&audioMgr->lockQueue, audioMgr->lockMsgBuf, ARRAY_COUNT(audioMgr->lockMsgBuf));
osSendMesg(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK);
osSendMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
osStartThread(&audioMgr->unk_E8);
osCreateThread(&audioMgr->thread, id, AudioMgr_ThreadEntry, audioMgr, stack, pri);
osStartThread(&audioMgr->thread);
}

View file

@ -58,7 +58,7 @@ void AudioLoad_ProcessSlowLoads(s32 resetStatus);
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3);
OSMesgQueue sScriptLoadQueue;
OSMesg sScriptLoadMesgBuf[0x10];
OSMesg sScriptLoadMsgBuf[16];
s8* sScriptLoadDonePointers[0x10];
s32 sAudioLoadPad1[2]; // file padding
@ -193,7 +193,7 @@ void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef,
dma->ttl = 3;
dma->devAddr = dmaDevAddr;
dma->sizeUnused = transfer;
AudioLoad_Dma(&gAudioContext.currAudioFrameDmaIoMesgBuf[gAudioContext.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL,
AudioLoad_Dma(&gAudioContext.currAudioFrameDmaIoMsgBuf[gAudioContext.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL,
OS_READ, dmaDevAddr, dma->ramAddr, transfer, &gAudioContext.currAudioFrameDmaQueue, medium,
"SUPERDMA");
*dmaIndexRef = dmaIndex;
@ -442,7 +442,7 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) {
if (AudioLoad_AsyncLoadInner(tableType, id, nChunks, retData, retQueue) == NULL) {
osSendMesg(retQueue, 0xFFFFFFFF, OS_MESG_NOBLOCK);
osSendMesg(retQueue, (OSMesg)0xFFFFFFFF, OS_MESG_NOBLOCK);
}
}
@ -967,7 +967,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
ret = AudioLoad_SearchCaches(tableType, realId);
if (ret != NULL) {
status = 2;
osSendMesg(retQueue, MK_ASYNC_MSG(retData, 0, 0, 0), OS_MESG_NOBLOCK);
osSendMesg(retQueue, (OSMesg)MK_ASYNC_MSG(retData, 0, 0, 0), OS_MESG_NOBLOCK);
} else {
sp50 = AudioLoad_GetLoadTable(tableType);
size = sp50->entries[realId].size;
@ -1106,11 +1106,12 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
gAudioContext.rspTask[0].task.t.data_size = 0;
gAudioContext.rspTask[1].task.t.data_size = 0;
osCreateMesgQueue(&gAudioContext.syncDmaQueue, &gAudioContext.syncDmaMesg, 1);
osCreateMesgQueue(&gAudioContext.currAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMesgBuf, 0x40);
osCreateMesgQueue(&gAudioContext.externalLoadQueue, gAudioContext.externalLoadMesgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMesgBuf));
osCreateMesgQueue(&gAudioContext.preloadSampleQueue, gAudioContext.preloadSampleMesgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMesgBuf));
osCreateMesgQueue(&gAudioContext.currAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMsgBuf,
ARRAY_COUNT(gAudioContext.currAudioFrameDmaMsgBuf));
osCreateMesgQueue(&gAudioContext.externalLoadQueue, gAudioContext.externalLoadMsgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMsgBuf));
osCreateMesgQueue(&gAudioContext.preloadSampleQueue, gAudioContext.preloadSampleMsgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMsgBuf));
gAudioContext.curAudioFrameDmaCount = 0;
gAudioContext.sampleDmaCount = 0;
gAudioContext.cartHandle = osCartRomInit();
@ -1161,7 +1162,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, temp_v0_3, D_8014A6C4.permanentPoolSize);
gAudioContextInitalized = true;
osSendMesg(gAudioContext.taskStartQueueP, (void*)gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
}
void AudioLoad_InitSlowLoads(void) {
@ -1273,7 +1274,7 @@ void AudioLoad_ProcessSlowLoads(s32 resetStatus) {
switch (gAudioContext.slowLoads[i].status) {
case LOAD_STATUS_LOADING:
if (slowLoad->medium != MEDIUM_UNK) {
osRecvMesg(&slowLoad->msgqueue, NULL, OS_MESG_BLOCK);
osRecvMesg(&slowLoad->msgQueue, NULL, OS_MESG_BLOCK);
}
if (resetStatus != 0) {
@ -1313,9 +1314,9 @@ void AudioLoad_ProcessSlowLoads(s32 resetStatus) {
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size) {
Audio_InvalDCache(slowLoad->curRamAddr, size);
osCreateMesgQueue(&slowLoad->msgqueue, &slowLoad->msg, 1);
osCreateMesgQueue(&slowLoad->msgQueue, &slowLoad->msg, 1);
AudioLoad_Dma(&slowLoad->ioMesg, OS_MESG_PRI_NORMAL, 0, slowLoad->curDevAddr, slowLoad->curRamAddr, size,
&slowLoad->msgqueue, slowLoad->medium, "SLOWCOPY");
&slowLoad->msgQueue, slowLoad->medium, "SLOWCOPY");
}
void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3) {
@ -1376,7 +1377,7 @@ AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAdd
return NULL;
}
osSendMesg(&gAudioContext.asyncLoadUnkMediumQueue, asyncLoad, OS_MESG_NOBLOCK);
osSendMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg)asyncLoad, OS_MESG_NOBLOCK);
asyncLoad->unkMediumParam = unkMediumParam;
return asyncLoad;
}
@ -2017,5 +2018,5 @@ void AudioLoad_ProcessScriptLoads(void) {
}
void AudioLoad_InitScriptLoads(void) {
osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMesgBuf, ARRAY_COUNT(sScriptLoadMesgBuf));
osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMsgBuf, ARRAY_COUNT(sScriptLoadMsgBuf));
}

View file

@ -67,7 +67,7 @@ AudioTask* func_800E5000(void) {
}
}
osSendMesg(gAudioContext.taskStartQueueP, gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK);
gAudioContext.rspTaskIdx ^= 1;
gAudioContext.curAIBufIdx++;
gAudioContext.curAIBufIdx %= 3;
@ -99,7 +99,7 @@ AudioTask* func_800E5000(void) {
}
}
sp48 = gAudioContext.currAudioFrameDmaQueue.validCount;
sp48 = MQ_GET_COUNT(&gAudioContext.currAudioFrameDmaQueue);
if (sp48 != 0) {
for (i = 0; i < sp48; i++) {
osRecvMesg(&gAudioContext.currAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK);
@ -114,7 +114,8 @@ AudioTask* func_800E5000(void) {
if (gAudioContext.resetStatus != 0) {
if (AudioHeap_ResetStep() == 0) {
if (gAudioContext.resetStatus == 0) {
osSendMesg(gAudioContext.audioResetQueueP, gAudioContext.audioResetSpecIdToLoad, OS_MESG_NOBLOCK);
osSendMesg(gAudioContext.audioResetQueueP, (OSMesg)(u32)gAudioContext.audioResetSpecIdToLoad,
OS_MESG_NOBLOCK);
}
sWaitingAudioTask = NULL;
@ -171,7 +172,7 @@ AudioTask* func_800E5000(void) {
gWaveSamples[8] = (s16*)(((u8*)func_800E4FE0) + (gAudioContext.audioRandom & 0xFFF0));
index = gAudioContext.rspTaskIdx;
gAudioContext.currTask->taskQueue = NULL;
gAudioContext.currTask->msgQueue = NULL;
gAudioContext.currTask->unk_44 = NULL;
task = &gAudioContext.currTask->task.t;
@ -348,11 +349,12 @@ void Audio_InitMesgQueuesInternal(void) {
gAudioContext.taskStartQueueP = &gAudioContext.taskStartQueue;
gAudioContext.cmdProcQueueP = &gAudioContext.cmdProcQueue;
gAudioContext.audioResetQueueP = &gAudioContext.audioResetQueue;
osCreateMesgQueue(gAudioContext.taskStartQueueP, gAudioContext.taskStartMsgs,
ARRAY_COUNT(gAudioContext.taskStartMsgs));
osCreateMesgQueue(gAudioContext.cmdProcQueueP, gAudioContext.cmdProcMsgs, ARRAY_COUNT(gAudioContext.cmdProcMsgs));
osCreateMesgQueue(gAudioContext.audioResetQueueP, gAudioContext.audioResetMesgs,
ARRAY_COUNT(gAudioContext.audioResetMesgs));
osCreateMesgQueue(gAudioContext.taskStartQueueP, gAudioContext.taskStartMsgBuf,
ARRAY_COUNT(gAudioContext.taskStartMsgBuf));
osCreateMesgQueue(gAudioContext.cmdProcQueueP, gAudioContext.cmdProcMsgBuf,
ARRAY_COUNT(gAudioContext.cmdProcMsgBuf));
osCreateMesgQueue(gAudioContext.audioResetQueueP, gAudioContext.audioResetMsgBuf,
ARRAY_COUNT(gAudioContext.audioResetMsgBuf));
}
void Audio_QueueCmd(u32 opArgs, void** data) {
@ -398,7 +400,7 @@ s32 Audio_ScheduleProcessCmds(void) {
ret =
osSendMesg(gAudioContext.cmdProcQueueP,
(void*)(((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK);
(OSMesg)(((gAudioContext.cmdRdPos & 0xFF) << 8) | (gAudioContext.cmdWrPos & 0xFF)), OS_MESG_NOBLOCK);
if (ret != -1) {
gAudioContext.cmdRdPos = gAudioContext.cmdWrPos;
ret = 0;
@ -514,7 +516,7 @@ s32 func_800E5EDC(void) {
void func_800E5F34(void) {
// macro?
// clang-format off
s32 chk = -1; s32 sp28; do {} while (osRecvMesg(gAudioContext.audioResetQueueP, (OSMesg*)&sp28, OS_MESG_NOBLOCK) != chk);
s32 chk = -1; OSMesg msg; do {} while (osRecvMesg(gAudioContext.audioResetQueueP, &msg, OS_MESG_NOBLOCK) != chk);
// clang-format on
}

View file

@ -128,8 +128,8 @@ void Fault_ClientRunTask(FaultClientTask* task) {
// Run the fault client callback on a separate thread
thread = alloca(sizeof(OSThread));
osCreateThread(thread, 2, Fault_ClientProcessThread, task, sFaultInstance->clientThreadSp,
OS_PRIORITY_APPMAX - 1);
osCreateThread(thread, THREAD_ID_FAULT, Fault_ClientProcessThread, task, sFaultInstance->clientThreadSp,
THREAD_PRI_FAULT_CLIENT);
osStartThread(thread);
} else {
// Run the fault client callback on this thread
@ -1265,7 +1265,8 @@ void Fault_Init(void) {
gFaultMgr.faultHandlerEnabled = true;
osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), OS_PRIORITY_APPMAX);
osCreateThread(&sFaultInstance->thread, THREAD_ID_FAULT, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack),
THREAD_PRI_FAULT);
osStartThread(&sFaultInstance->thread);
}

View file

@ -227,7 +227,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
gfxCtx->fbIdx--;
}
scTask->msgQ = &gfxCtx->queue;
scTask->msgQueue = &gfxCtx->queue;
scTask->msg = NULL;
cfb = &sGraphCfbInfos[sGraphCfbInfoIdx++];
@ -245,9 +245,9 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
if (1) {}
gfxCtx->schedMsgQ = &gSchedContext.cmdQ;
gfxCtx->schedMsgQueue = &gSchedContext.cmdQueue;
osSendMesg(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext);
}

View file

@ -50,18 +50,18 @@ u32 sIrqMgrRetraceCount = 0;
*
* @param irqMgr the IrqMgr instance to register with.
* @param client client to register.
* @param msgQ message queue to send notifications of interrupts to, associated with the client.
* @param msgQueue message queue to send notifications of interrupts to, associated with the client.
*/
void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQ) {
void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQueue) {
OSIntMask prevInt;
LogUtils_CheckNullPointer("this", irqMgr, "../irqmgr.c", 96);
LogUtils_CheckNullPointer("c", client, "../irqmgr.c", 97);
LogUtils_CheckNullPointer("msgQ", msgQ, "../irqmgr.c", 98);
LogUtils_CheckNullPointer("msgQ", msgQueue, "../irqmgr.c", 98);
prevInt = osSetIntMask(OS_IM_NONE);
client->queue = msgQ;
client->queue = msgQueue;
client->prev = irqMgr->clients;
irqMgr->clients = client;
@ -298,6 +298,6 @@ void IrqMgr_Init(IrqMgr* irqMgr, void* stack, OSPri pri, u8 retraceCount) {
osCreateMesgQueue(&irqMgr->queue, irqMgr->msgBuf, ARRAY_COUNT(irqMgr->msgBuf));
osSetEventMesg(OS_EVENT_PRENMI, &irqMgr->queue, (OSMesg)IRQ_PRENMI_MSG);
osViSetEvent(&irqMgr->queue, (OSMesg)IRQ_RETRACE_MSG, retraceCount);
osCreateThread(&irqMgr->thread, 19, IrqMgr_ThreadEntry, irqMgr, stack, pri);
osCreateThread(&irqMgr->thread, THREAD_ID_IRQMGR, IrqMgr_ThreadEntry, irqMgr, stack, pri);
osStartThread(&irqMgr->thread);
}

View file

@ -22,8 +22,8 @@ StackEntry sAudioStackInfo;
StackEntry sPadMgrStackInfo;
StackEntry sIrqMgrStackInfo;
AudioMgr gAudioMgr;
OSMesgQueue sSiIntMsgQ;
OSMesg sSiIntMsgBuf[1];
OSMesgQueue sSerialEventQueue;
OSMesg sSerialMsgBuf[1];
void Main_LogSystemHeap(void) {
osSyncPrintf(VT_FGCOL(GREEN));
@ -35,7 +35,7 @@ void Main_LogSystemHeap(void) {
void Main(void* arg) {
IrqMgrClient irqClient;
OSMesgQueue irqMgrMsgQ;
OSMesgQueue irqMgrMsgQueue;
OSMesg irqMgrMsgBuf[60];
u32 systemHeapStart;
u32 fb;
@ -69,37 +69,38 @@ void Main(void* arg) {
R_ENABLE_ARENA_DBG = 0;
osCreateMesgQueue(&sSiIntMsgQ, sSiIntMsgBuf, ARRAY_COUNT(sSiIntMsgBuf));
osSetEventMesg(OS_EVENT_SI, &sSiIntMsgQ, NULL);
osCreateMesgQueue(&sSerialEventQueue, sSerialMsgBuf, ARRAY_COUNT(sSerialMsgBuf));
osSetEventMesg(OS_EVENT_SI, &sSerialEventQueue, NULL);
Main_LogSystemHeap();
osCreateMesgQueue(&irqMgrMsgQ, irqMgrMsgBuf, ARRAY_COUNT(irqMgrMsgBuf));
osCreateMesgQueue(&irqMgrMsgQueue, irqMgrMsgBuf, ARRAY_COUNT(irqMgrMsgBuf));
StackCheck_Init(&sIrqMgrStackInfo, sIrqMgrStack, STACK_TOP(sIrqMgrStack), 0, 0x100, "irqmgr");
IrqMgr_Init(&gIrqMgr, STACK_TOP(sIrqMgrStack), Z_PRIORITY_IRQMGR, 1);
IrqMgr_Init(&gIrqMgr, STACK_TOP(sIrqMgrStack), THREAD_PRI_IRQMGR, 1);
osSyncPrintf("タスクスケジューラの初期化\n"); // "Initialize the task scheduler"
StackCheck_Init(&sSchedStackInfo, sSchedStack, STACK_TOP(sSchedStack), 0, 0x100, "sched");
Sched_Init(&gSchedContext, STACK_TOP(sSchedStack), Z_PRIORITY_SCHED, D_80013960, 1, &gIrqMgr);
Sched_Init(&gSchedContext, STACK_TOP(sSchedStack), THREAD_PRI_SCHED, D_80013960, 1, &gIrqMgr);
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQ);
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQueue);
StackCheck_Init(&sAudioStackInfo, sAudioStack, STACK_TOP(sAudioStack), 0, 0x100, "audio");
AudioMgr_Init(&gAudioMgr, STACK_TOP(sAudioStack), Z_PRIORITY_AUDIOMGR, 10, &gSchedContext, &gIrqMgr);
AudioMgr_Init(&gAudioMgr, STACK_TOP(sAudioStack), THREAD_PRI_AUDIOMGR, THREAD_ID_AUDIOMGR, &gSchedContext,
&gIrqMgr);
StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
PadMgr_Init(&gPadMgr, &sSiIntMsgQ, &gIrqMgr, 7, Z_PRIORITY_PADMGR, STACK_TOP(sPadMgrStack));
PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));
AudioMgr_Unlock(&gAudioMgr);
StackCheck_Init(&sGraphStackInfo, sGraphStack, STACK_TOP(sGraphStack), 0, 0x100, "graph");
osCreateThread(&sGraphThread, 4, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), Z_PRIORITY_GRAPH);
osCreateThread(&sGraphThread, THREAD_ID_GRAPH, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), THREAD_PRI_GRAPH);
osStartThread(&sGraphThread);
osSetThreadPri(NULL, 15);
osSetThreadPri(NULL, THREAD_PRI_MAIN);
while (true) {
msg = NULL;
osRecvMesg(&irqMgrMsgQ, (OSMesg)&msg, OS_MESG_BLOCK);
osRecvMesg(&irqMgrMsgQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
if (msg == NULL) {
break;
}

View file

@ -4,47 +4,47 @@
s32 D_8012D280 = 1;
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
OSMesgQueue* ctrlrQ = NULL;
OSMesgQueue* serialEventQueue = NULL;
if (D_8012D280 > 2) {
// "serialMsgQ Waiting for lock"
osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, &ctrlrQ);
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, &serialEventQueue);
}
osRecvMesg(&padMgr->serialMsgQ, (OSMesg)&ctrlrQ, OS_MESG_BLOCK);
osRecvMesg(&padMgr->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
// "serialMsgQ Locked"
osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, ctrlrQ);
MQ_GET_COUNT(&padMgr->serialLockQueue), serialEventQueue);
}
return ctrlrQ;
return serialEventQueue;
}
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* ctrlrQ) {
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
if (D_8012D280 > 2) {
// "serialMsgQ Unlock"
osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
}
osSendMesg(&padMgr->serialMsgQ, ctrlrQ, OS_MESG_BLOCK);
osSendMesg(&padMgr->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
// "serialMsgQ Unlocked"
osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
}
}
void PadMgr_LockPadData(PadMgr* padMgr) {
osRecvMesg(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
osRecvMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void PadMgr_UnlockPadData(PadMgr* padMgr) {
osSendMesg(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
osSendMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void PadMgr_RumbleControl(PadMgr* padMgr) {
@ -52,7 +52,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
static u32 frame;
s32 temp = 1;
s32 triedRumbleComm;
OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
s32 var4;
s32 i;
@ -133,7 +133,7 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
i = frame % 4;
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
var4 = osMotorInit(ctrlrQ, &padMgr->pfs[i], i);
var4 = osMotorInit(serialEventQueue, &padMgr->pfs[i], i);
if (var4 == 0) {
padMgr->pakType[i] = 1;
@ -156,15 +156,15 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
}
frame++;
PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
}
void PadMgr_RumbleStop(PadMgr* padMgr) {
s32 i;
OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
for (i = 0; i < 4; i++) {
if (osMotorInit(ctrlrQ, &padMgr->pfs[i], i) == 0) {
if (osMotorInit(serialEventQueue, &padMgr->pfs[i], i) == 0) {
if ((gFaultMgr.msgId == 0) && (padMgr->rumbleOnFrames != 0)) {
osSyncPrintf(VT_FGCOL(YELLOW));
// "Stop vibration pack"
@ -176,7 +176,7 @@ void PadMgr_RumbleStop(PadMgr* padMgr) {
}
}
PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
}
void PadMgr_RumbleReset(PadMgr* padMgr) {
@ -265,23 +265,23 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
s32 i;
OSMesgQueue* queue = PadMgr_LockSerialMesgQueue(padMgr);
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
u32 mask;
osContStartReadData(queue);
osContStartReadData(serialEventQueue);
if (padMgr->retraceCallback) {
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
}
osRecvMesg(queue, NULL, OS_MESG_BLOCK);
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetReadData(padMgr->pads);
if (padMgr->preNMIShutdown) {
bzero(padMgr->pads, sizeof(padMgr->pads));
}
PadMgr_ProcessInputs(padMgr);
osContStartQuery(queue);
osRecvMesg(queue, NULL, OS_MESG_BLOCK);
osContStartQuery(serialEventQueue);
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetQuery(padMgr->padStatus);
PadMgr_UnlockSerialMesgQueue(padMgr, queue);
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
mask = 0;
for (i = 0; i < 4; i++) {
@ -351,22 +351,22 @@ void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
}
void PadMgr_ThreadEntry(PadMgr* padMgr) {
s16* mesg = NULL;
s16* msg = NULL;
s32 exit;
osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start"
exit = false;
while (!exit) {
if ((D_8012D280 > 2) && (padMgr->interruptMsgQ.validCount == 0)) {
if ((D_8012D280 > 2) && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
// "Waiting for controller thread event"
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg)&mesg, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("msg", mesg, "../padmgr.c", 563);
osRecvMesg(&padMgr->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("msg", msg, "../padmgr.c", 563);
switch (*mesg) {
switch (*msg) {
case OS_SC_RETRACE_MSG:
if (D_8012D280 > 2) {
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
@ -393,19 +393,19 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end"
}
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
osSyncPrintf("パッドマネージャ作成 padmgr_Create()\n"); // "Pad Manager creation"
bzero(padMgr, sizeof(PadMgr));
padMgr->irqMgr = irqMgr;
osCreateMesgQueue(&padMgr->interruptMsgQ, padMgr->interruptMsgBuf, 4);
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ);
osCreateMesgQueue(&padMgr->serialMsgQ, padMgr->serialMsgBuf, 1);
PadMgr_UnlockSerialMesgQueue(padMgr, siIntMsgQ);
osCreateMesgQueue(&padMgr->lockMsgQ, padMgr->lockMsgBuf, 1);
osCreateMesgQueue(&padMgr->interruptQueue, padMgr->interruptMsgBuf, ARRAY_COUNT(padMgr->interruptMsgBuf));
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptQueue);
osCreateMesgQueue(&padMgr->serialLockQueue, padMgr->serialLockMsgBuf, ARRAY_COUNT(padMgr->serialLockMsgBuf));
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
osCreateMesgQueue(&padMgr->lockQueue, padMgr->lockMsgBuf, ARRAY_COUNT(padMgr->lockMsgBuf));
PadMgr_UnlockPadData(padMgr);
PadSetup_Init(siIntMsgQ, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
PadSetup_Init(serialEventQueue, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
padMgr->nControllers = 4;
osContSetCh(padMgr->nControllers);

View file

@ -82,12 +82,12 @@ void Sched_HandleReset(SchedContext* sc) {
if (sc->curRSPTask != NULL) {
LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), "../sched.c", 427);
osSendMesg(&sc->interruptQ, RSP_DONE_MSG, OS_MESG_NOBLOCK);
osSendMesg(&sc->interruptQueue, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK);
}
if (sc->curRDPTask != NULL) {
LOG_TIME("(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRDPStartTime), "../sched.c", 431);
osSendMesg(&sc->interruptQ, RDP_DONE_MSG, OS_MESG_NOBLOCK);
osSendMesg(&sc->interruptQueue, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK);
}
}
}
@ -231,8 +231,8 @@ void func_800C8BC4(SchedContext* sc, OSScTask* task) {
u32 Sched_IsComplete(SchedContext* sc, OSScTask* task) {
if (!(task->state & (OS_SC_DP | OS_SC_SP))) {
if (task->msgQ != NULL) {
osSendMesg(task->msgQ, task->msg, OS_MESG_BLOCK);
if (task->msgQueue != NULL) {
osSendMesg(task->msgQueue, task->msg, OS_MESG_BLOCK);
}
if (task->flags & OS_SC_SWAPBUFFER) {
@ -292,10 +292,10 @@ void Sched_HandleEntry(SchedContext* sc) {
OSScTask* nextRSP = NULL;
OSScTask* nextRDP = NULL;
s32 state;
OSMesg msg = NULL;
OSScTask* task = NULL;
while (osRecvMesg(&sc->cmdQ, &msg, OS_MESG_NOBLOCK) != -1) {
Sched_QueueTask(sc, msg);
while (osRecvMesg(&sc->cmdQueue, (OSMesg*)&task, OS_MESG_NOBLOCK) != -1) {
Sched_QueueTask(sc, task);
}
if (sc->doAudio != 0 && sc->curRSPTask != NULL) {
@ -425,22 +425,20 @@ void Sched_SendEntryMsg(SchedContext* sc) {
osSyncPrintf("osScKickEntryMsg\n");
}
osSendMesg(&sc->interruptQ, ENTRY_MSG, OS_MESG_BLOCK);
osSendMesg(&sc->interruptQueue, (OSMesg)ENTRY_MSG, OS_MESG_BLOCK);
}
void Sched_ThreadEntry(void* arg) {
void* msg;
OSMesg msg = NULL;
SchedContext* sc = (SchedContext*)arg;
msg = NULL;
while (true) {
if (sLogScheduler) {
// "%08d: standby"
osSyncPrintf("%08d:待機中\n", (u32)OS_CYCLES_TO_USEC(osGetTime()));
}
osRecvMesg(&sc->interruptQ, &msg, OS_MESG_BLOCK);
osRecvMesg(&sc->interruptQueue, &msg, OS_MESG_BLOCK);
switch ((s32)msg) {
case ENTRY_MSG:
@ -461,8 +459,6 @@ void Sched_ThreadEntry(void* arg) {
}
Sched_HandleRDPDone(sc);
continue;
default:
break;
}
switch (((OSScMsg*)msg)->type) {
case 1:
@ -481,11 +477,11 @@ void Sched_ThreadEntry(void* arg) {
void Sched_Init(SchedContext* sc, void* stack, OSPri priority, UNK_TYPE arg3, UNK_TYPE arg4, IrqMgr* irqMgr) {
bzero(sc, sizeof(SchedContext));
sc->unk_24C = 1;
osCreateMesgQueue(&sc->interruptQ, sc->intBuf, 8);
osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, 8);
osSetEventMesg(OS_EVENT_SP, &sc->interruptQ, RSP_DONE_MSG);
osSetEventMesg(OS_EVENT_DP, &sc->interruptQ, RDP_DONE_MSG);
IrqMgr_AddClient(irqMgr, &sc->irqClient, &sc->interruptQ);
osCreateThread(&sc->thread, 5, Sched_ThreadEntry, sc, stack, priority);
osCreateMesgQueue(&sc->interruptQueue, sc->interruptMsgBuf, ARRAY_COUNT(sc->interruptMsgBuf));
osCreateMesgQueue(&sc->cmdQueue, sc->cmdMsgBuf, ARRAY_COUNT(sc->cmdMsgBuf));
osSetEventMesg(OS_EVENT_SP, &sc->interruptQueue, RSP_DONE_MSG);
osSetEventMesg(OS_EVENT_DP, &sc->interruptQueue, RDP_DONE_MSG);
IrqMgr_AddClient(irqMgr, &sc->irqClient, &sc->interruptQueue);
osCreateThread(&sc->thread, THREAD_ID_SCHED, Sched_ThreadEntry, sc, stack, priority);
osStartThread(&sc->thread);
}

View file

@ -70,12 +70,12 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
}
View_Init(&view, gfxCtx);
view.flags = 0xA;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
View_ApplyTo(&view, VIEW_ALL, &gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -126,12 +126,12 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
OPEN_DISPS(gfxCtx, "../speed_meter.c", 318);
View_Init(&view, gfxCtx);
view.flags = 0xA;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
View_ApplyTo(&view, VIEW_ALL, &gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,

View file

@ -1319,7 +1319,7 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext*
eye->x, eye->y, eye->z, object->x, object->y, object->z, lightDir->x, lightDir->y, lightDir->z);
}
func_800ABE74(correctedEyeX, eye->y, eye->z);
View_ErrorCheckEyePosition(correctedEyeX, eye->y, eye->z);
guLookAtHilite(&D_8015BBA8, lookAt, *hilite, correctedEyeX, eye->y, eye->z, object->x, object->y, object->z, 0.0f,
1.0f, 0.0f, lightDir->x, lightDir->y, lightDir->z, lightDir->x, lightDir->y, lightDir->z, 0x10,
0x10);

View file

@ -5097,9 +5097,9 @@ s32 Camera_Unique9(Camera* camera) {
anim->atTarget = anim->curKeyFrame->atTargetInit;
} else if (atInitFlags == 2) {
if (anim->isNewKeyFrame) {
anim->atTarget.x = camera->globalCtx->view.lookAt.x + anim->curKeyFrame->atTargetInit.x;
anim->atTarget.y = camera->globalCtx->view.lookAt.y + anim->curKeyFrame->atTargetInit.y;
anim->atTarget.z = camera->globalCtx->view.lookAt.z + anim->curKeyFrame->atTargetInit.z;
anim->atTarget.x = camera->globalCtx->view.at.x + anim->curKeyFrame->atTargetInit.x;
anim->atTarget.y = camera->globalCtx->view.at.y + anim->curKeyFrame->atTargetInit.y;
anim->atTarget.z = camera->globalCtx->view.at.z + anim->curKeyFrame->atTargetInit.z;
}
} else if (atInitFlags == 3) {
if (anim->isNewKeyFrame) {
@ -7473,7 +7473,7 @@ Vec3s Camera_Update(Camera* camera) {
if (gDbgCamEnabled) {
camera->globalCtx->view.fovy = D_8015BD80.fov;
DbCamera_Update(&D_8015BD80, camera);
func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
View_LookAt(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
if (R_DBG_CAM_UPDATE) {
osSyncPrintf("camera: debug out\n");
}
@ -7524,7 +7524,7 @@ Vec3s Camera_Update(Camera* camera) {
View_SetScale(&camera->globalCtx->view, 1.0f);
}
camera->globalCtx->view.fovy = viewFov;
func_800AA358(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
View_LookAt(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
camera->camDir.x = eyeAtAngle.pitch;
camera->camDir.y = eyeAtAngle.yaw;
camera->camDir.z = 0;

View file

@ -55,12 +55,12 @@ void Jpeg_ScheduleDecoderTask(JpegContext* ctx) {
ctx->scTask.next = NULL;
ctx->scTask.flags = OS_SC_NEEDS_RSP;
ctx->scTask.msgQ = &ctx->mq;
ctx->scTask.msgQueue = &ctx->mq;
ctx->scTask.msg = NULL;
ctx->scTask.framebuffer = NULL;
ctx->scTask.list.t = sJpegTask;
osSendMesg(&gSchedContext.cmdQ, (OSMesg)&ctx->scTask, OS_MESG_BLOCK);
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)&ctx->scTask, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext); // osScKickEntryMsg
osRecvMesg(&ctx->mq, NULL, OS_MESG_BLOCK);
}

View file

@ -731,11 +731,11 @@ void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxCon
}
if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) {
if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) {
if (osRecvMesg(&envCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
envCtx->skyboxDmaState++;
}
} else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) {
if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) {
if (osRecvMesg(&envCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
}
}
@ -1408,9 +1408,9 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
// compute a unit vector in the look direction
tempX = view->lookAt.x - view->eye.x;
tempY = view->lookAt.y - view->eye.y;
tempZ = view->lookAt.z - view->eye.z;
tempX = view->at.x - view->eye.x;
tempY = view->at.y - view->eye.y;
tempZ = view->at.z - view->eye.z;
length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ));
@ -1584,9 +1584,9 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2799);
vec.x = view->lookAt.x - view->eye.x;
vec.y = view->lookAt.y - view->eye.y;
vec.z = view->lookAt.z - view->eye.z;
vec.x = view->at.x - view->eye.x;
vec.y = view->at.y - view->eye.y;
vec.z = view->at.z - view->eye.z;
length = sqrtf(SQXYZ(vec));
@ -1859,8 +1859,8 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
dz = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
dx = globalCtx->view.at.x - globalCtx->view.eye.x;
dz = globalCtx->view.at.z - globalCtx->view.eye.z;
x = dx / sqrtf(SQ(dx) + SQ(dz));
z = dz / sqrtf(SQ(dx) + SQ(dz));

View file

@ -1936,7 +1936,7 @@ void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) {
void Message_SetView(View* view) {
SET_FULLSCREEN_VIEWPORT(view);
func_800AB2C4(view);
View_ApplyOrthoToOverlay(view);
}
/**

View file

@ -1,7 +1,6 @@
#include "global.h"
void MsgEvent_SendNullTask(void) {
s32 pad[4];
OSScTask task;
OSMesgQueue queue;
OSMesg msg;
@ -9,12 +8,12 @@ void MsgEvent_SendNullTask(void) {
task.next = NULL;
task.flags = OS_SC_RCP_MASK;
task.msgQ = &queue;
task.msgQueue = &queue;
task.msg = NULL;
task.framebuffer = NULL;
task.list.t.type = M_NULTASK;
osCreateMesgQueue(task.msgQ, &msg, 1);
osSendMesg(&gSchedContext.cmdQ, &task, OS_MESG_BLOCK);
osCreateMesgQueue(task.msgQueue, &msg, 1);
osSendMesg(&gSchedContext.cmdQueue, (OSMesg)&task, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext);
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
}

View file

@ -75,7 +75,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
if (timer < 20) {
timer = 20;
}
D_801208EC[0].atTargetInit = globalCtx->view.lookAt;
D_801208EC[0].atTargetInit = globalCtx->view.at;
D_801208EC[0].eyeTargetInit = globalCtx->view.eye;
D_801208EC[0].fovTargetInit = globalCtx->view.fovy;
D_801208EC[1].atTargetInit = mainCam->at;
@ -91,7 +91,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 1030:
D_80120964[0].atTargetInit = globalCtx->view.lookAt;
D_80120964[0].atTargetInit = globalCtx->view.at;
D_80120964[0].eyeTargetInit = globalCtx->view.eye;
D_80120964[0].fovTargetInit = globalCtx->view.fovy;
OLib_Vec3fDiffToVecSphGeo(&spD0, &mainCam->at, &mainCam->eye);
@ -104,7 +104,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 5000:
D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.lookAt;
D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.at;
D_801209B4[0].eyeTargetInit = globalCtx->view.eye;
D_801209B4[0].fovTargetInit = D_801209B4[2].fovTargetInit = globalCtx->view.fovy;
OLib_Vec3fDiffToVecSphGeo(&spD0, &actor->focus.pos, &mainCam->at);
@ -232,9 +232,9 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
if ((sp82 > 0) && (sp82 < 320) && (sp7E > 0) && (sp7E < 240) && (sp80 > 0) && (sp80 < 320) && (sp7C > 0) &&
(sp7C < 240) &&
!OnePointCutscene_BgCheckLineTest(&globalCtx->colCtx, &actor->focus.pos, &player->actor.focus.pos)) {
D_80121184[0].atTargetInit.x = (globalCtx->view.lookAt.x + actor->focus.pos.x) * 0.5f;
D_80121184[0].atTargetInit.y = (globalCtx->view.lookAt.y + actor->focus.pos.y) * 0.5f;
D_80121184[0].atTargetInit.z = (globalCtx->view.lookAt.z + actor->focus.pos.z) * 0.5f;
D_80121184[0].atTargetInit.x = (globalCtx->view.at.x + actor->focus.pos.x) * 0.5f;
D_80121184[0].atTargetInit.y = (globalCtx->view.at.y + actor->focus.pos.y) * 0.5f;
D_80121184[0].atTargetInit.z = (globalCtx->view.at.z + actor->focus.pos.z) * 0.5f;
D_80121184[0].eyeTargetInit = globalCtx->view.eye;
D_80121184[0].eyeTargetInit.y = player->actor.focus.pos.y + 20.0f;
D_80121184[0].fovTargetInit = mainCam->fov * 0.75f;
@ -490,7 +490,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csCam->unk_14C |= 2;
break;
case 3140:
D_80121C24[0].atTargetInit = globalCtx->view.lookAt;
D_80121C24[0].atTargetInit = globalCtx->view.at;
D_80121C24[0].eyeTargetInit = globalCtx->view.eye;
D_80121C24[0].fovTargetInit = globalCtx->view.fovy;
@ -674,7 +674,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Quake_SetCountdown(i, timer);
break;
case 3290:
D_80121F1C[0].atTargetInit = globalCtx->view.lookAt;
D_80121F1C[0].atTargetInit = globalCtx->view.at;
D_80121F1C[0].eyeTargetInit = globalCtx->view.eye;
D_80121F1C[0].fovTargetInit = globalCtx->view.fovy;
Actor_GetFocus(&spA0, actor);
@ -691,7 +691,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Quake_SetCountdown(i, 5);
break;
case 3340:
D_80121FBC[0].atTargetInit = globalCtx->view.lookAt;
D_80121FBC[0].atTargetInit = globalCtx->view.at;
D_80121FBC[0].eyeTargetInit = globalCtx->view.eye;
D_80121FBC[0].fovTargetInit = globalCtx->view.fovy;
@ -714,7 +714,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3350:
D_801220D4[0].atTargetInit = globalCtx->view.lookAt;
D_801220D4[0].atTargetInit = globalCtx->view.at;
D_801220D4[0].eyeTargetInit = globalCtx->view.eye;
D_801220D4[0].fovTargetInit = globalCtx->view.fovy;
if (actor->world.pos.x > 0.0f) {
@ -996,7 +996,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
}
break;
case 1000:
D_801232A4[0].atTargetInit = globalCtx->view.lookAt;
D_801232A4[0].atTargetInit = globalCtx->view.at;
D_801232A4[0].eyeTargetInit = globalCtx->view.eye;
D_801232A4[0].fovTargetInit = globalCtx->view.fovy;
@ -1057,7 +1057,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9703:
D_80123894[0].atTargetInit = globalCtx->view.lookAt;
D_80123894[0].atTargetInit = globalCtx->view.at;
D_80123894[0].eyeTargetInit = globalCtx->view.eye;
D_80123894[0].fovTargetInit = globalCtx->view.fovy;
if (LINK_IS_ADULT) {
@ -1071,7 +1071,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9704:
D_8012390C[0].atTargetInit = globalCtx->view.lookAt;
D_8012390C[0].atTargetInit = globalCtx->view.at;
D_8012390C[0].eyeTargetInit = globalCtx->view.eye;
D_8012390C[0].fovTargetInit = globalCtx->view.fovy;
@ -1081,7 +1081,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9705:
D_8012395C[0].atTargetInit = globalCtx->view.lookAt;
D_8012395C[0].atTargetInit = globalCtx->view.at;
D_8012395C[0].eyeTargetInit = globalCtx->view.eye;
D_8012395C[0].fovTargetInit = globalCtx->view.fovy;
@ -1178,7 +1178,7 @@ s16 OnePointCutscene_Init(GlobalContext* globalCtx, s16 csId, s16 timer, Actor*
csCam->timer = timer;
csCam->target = actor;
csCam->at = globalCtx->view.lookAt;
csCam->at = globalCtx->view.at;
csCam->eye = globalCtx->view.eye;
csCam->fov = globalCtx->view.fovy;

View file

@ -2975,7 +2975,7 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
up.x = up.z = 0.0f;
up.y = 1.0f;
func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up);
View_LookAt(&interfaceCtx->view, &eye, &lookAt, &up);
interfaceCtx->viewport.topY = topY;
interfaceCtx->viewport.bottomY = bottomY;
@ -2983,13 +2983,13 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
interfaceCtx->viewport.rightX = rightX;
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
func_800AB560(&interfaceCtx->view);
View_SetPerspective(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
View_ApplyPerspectiveToOverlay(&interfaceCtx->view);
}
void func_8008A994(InterfaceContext* interfaceCtx) {
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
func_800AB2C4(&interfaceCtx->view);
View_ApplyOrthoToOverlay(&interfaceCtx->view);
}
void Interface_Draw(GlobalContext* globalCtx) {

View file

@ -1086,8 +1086,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
func_800AA460(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.fogFar);
func_800AAA50(&globalCtx->view, 15);
View_SetPerspective(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.fogFar);
View_Apply(&globalCtx->view, VIEW_ALL);
// The billboard matrix temporarily stores the viewing matrix
Matrix_MtxToMtxF(&globalCtx->view.viewing, &globalCtx->billboardMtxF);
@ -1118,11 +1118,11 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
View view;
View_Init(&view, gfxCtx);
view.flags = 2 | 8;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
func_800AB9EC(&view, 15, &gfxP);
View_ApplyTo(&view, VIEW_ALL, &gfxP);
globalCtx->transitionCtx.draw(&globalCtx->transitionCtx.data, &gfxP);
}
@ -1305,7 +1305,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (globalCtx->view.unk_124 != 0) {
Camera_Update(GET_ACTIVE_CAM(globalCtx));
func_800AB944(&globalCtx->view);
View_UpdateViewingMatrix(&globalCtx->view);
globalCtx->view.unk_124 = 0;
if (globalCtx->skyboxId && (globalCtx->skyboxId != SKYBOX_UNSET_1D) && !globalCtx->envCtx.skyboxDisabled) {
SkyboxDraw_UpdateMatrix(&globalCtx->skyboxCtx, globalCtx->view.eye.x, globalCtx->view.eye.y,

View file

@ -1307,7 +1307,7 @@ void Player_DrawGetItemImpl(GlobalContext* globalCtx, Player* this, Vec3f* refPo
}
void Player_DrawGetItem(GlobalContext* globalCtx, Player* this) {
if (!this->giObjectLoading || !osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK)) {
if (!this->giObjectLoading || osRecvMesg(&this->giObjectLoadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
this->giObjectLoading = false;
Player_DrawGetItemImpl(globalCtx, this, &sGetItemRefPos, ABS(this->unk_862));
}

View file

@ -569,7 +569,7 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) {
s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) {
if (roomCtx->status == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
if (osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
roomCtx->status = 0;
roomCtx->curRoom.segment = roomCtx->unk_34;
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);

View file

@ -18,8 +18,8 @@ void Sample_Draw(SampleContext* this) {
func_80095248(gfxCtx, 0, 0, 0);
view->flags = 1 | 2 | 4;
func_800AAA50(view, 15);
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_Apply(view, VIEW_ALL);
{
Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
@ -55,7 +55,7 @@ void Sample_SetupView(SampleContext* this) {
View_Init(view, gfxCtx);
SET_FULLSCREEN_VIEWPORT(view);
func_800AA460(view, 60.0f, 10.0f, 12800.0f);
View_SetPerspective(view, 60.0f, 10.0f, 12800.0f);
{
Vec3f eye;
@ -72,7 +72,7 @@ void Sample_SetupView(SampleContext* this) {
up.z = 0.0f;
up.y = 1.0f;
func_800AA358(view, &eye, &lookAt, &up);
View_LookAt(view, &eye, &lookAt, &up);
}
}

View file

@ -91,7 +91,7 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment);
DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0,
&status->loadQueue, NULL, "../z_scene.c", 266);
} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
} else if (osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
status->id = -status->id;
}
}

View file

@ -4,7 +4,7 @@
typedef struct {
/* 0x00 */ OSPiHandle piHandle;
/* 0x74 */ OSIoMesg ioMesg;
/* 0x8C */ OSMesgQueue mesgQ;
/* 0x8C */ OSMesgQueue msgQueue;
} SsSramContext; // size = 0xA4
SsSramContext sSsSramContext = { 0 };
@ -32,20 +32,20 @@ void SsSram_Init(u32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8
__osRestoreInt(prevInt);
sSsSramContext.ioMesg.hdr.pri = OS_MESG_PRI_NORMAL;
sSsSramContext.ioMesg.hdr.retQueue = &sSsSramContext.mesgQ;
sSsSramContext.ioMesg.hdr.retQueue = &sSsSramContext.msgQueue;
sSsSramContext.ioMesg.devAddr = addr;
}
}
void SsSram_Dma(void* dramAddr, size_t size, s32 direction) {
OSMesg mesg;
OSMesg msg;
osCreateMesgQueue(&sSsSramContext.mesgQ, &mesg, 1);
osCreateMesgQueue(&sSsSramContext.msgQueue, &msg, 1);
sSsSramContext.ioMesg.dramAddr = dramAddr;
sSsSramContext.ioMesg.size = size;
osWritebackDCache(dramAddr, size);
osEPiStartDma(&sSsSramContext.piHandle, &sSsSramContext.ioMesg, direction);
osRecvMesg(&sSsSramContext.mesgQ, &mesg, OS_MESG_BLOCK);
osRecvMesg(&sSsSramContext.msgQueue, &msg, OS_MESG_BLOCK);
osInvalDCache(dramAddr, size);
}

View file

@ -1,7 +1,10 @@
#include "global.h"
#include "vt.h"
vu32 D_8012ABF0 = true;
vu32 sLogOnNextViewInit = true;
s32 View_ApplyPerspective(View*);
s32 View_ApplyOrtho(View*);
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
@ -45,42 +48,46 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
view->fovy = 60.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->lookAt.x = 0.0f;
view->at.x = 0.0f;
view->up.x = 0.0f;
view->up.y = 1.0f;
view->up.z = 0.0f;
view->eye.z = -1.0f;
if (D_8012ABF0) {
if (D_8012ABF0 == 0) {}
if (sLogOnNextViewInit) {
if (sLogOnNextViewInit == false) {}
osSyncPrintf("\nview: initialize ---\n");
D_8012ABF0 = false;
sLogOnNextViewInit = false;
}
view->unk_124 = 0;
view->flags = 1 | 2 | 4;
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_InitDistortion(view);
}
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
if (eye->x == lookAt->x && eye->z == lookAt->z) {
void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
if (eye->x == at->x && eye->z == at->z) {
eye->x += 0.1f;
}
view->eye = *eye;
view->lookAt = *lookAt;
view->at = *at;
view->up = *up;
view->flags |= 1;
view->flags |= VIEW_VIEWING;
}
void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
/*
* Unused. View_LookAt is always used instead. This version is similar but
* is missing the input sanitization and the update to the flags.
*/
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
view->eye = *eye;
view->lookAt = *lookAt;
view->at = *at;
view->up = *up;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= 4;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
view->scale = scale;
}
@ -88,43 +95,47 @@ void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void func_800AA460(View* view, f32 fovy, f32 near, f32 far) {
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = near;
view->zFar = far;
view->flags |= 4;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
}
void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) {
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
*zNear = view->zNear;
*zFar = view->zFar;
}
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) {
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = near;
view->zFar = far;
view->flags |= 8;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_ORTHO;
view->scale = 1.0f;
}
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far) {
/*
* Identical to View_GetPerspective, and never called.
* Named as it seems to fit the "set, get" pattern.
*/
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
*zNear = view->zNear;
*zFar = view->zFar;
}
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= 2;
view->flags |= VIEW_VIEWPORT;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void func_800AA550(View* view) {
void View_ApplyShrinkWindow(View* view) {
s32 varY;
s32 varX;
s32 pad;
@ -255,17 +266,20 @@ s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
return true;
}
void func_800AAA50(View* view, s32 arg1) {
arg1 = (view->flags & arg1) | (arg1 >> 4);
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (arg1 & 8) {
func_800AB0A8(view);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
} else {
func_800AAA9C(view);
View_ApplyPerspective(view);
}
}
s32 func_800AAA9C(View* view) {
s32 View_ApplyPerspective(View* view) {
f32 aspect;
s32 width;
s32 height;
@ -276,16 +290,18 @@ s32 func_800AAA9C(View* view) {
OPEN_DISPS(gfxCtx, "../z_view.c", 596);
// Viewport
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
View_ApplyShrinkWindow(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
// Perspective projection
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
view->projectionPtr = projection;
@ -332,22 +348,24 @@ s32 func_800AAA9C(View* view) {
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
// View matrix (look-at)
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
// Debug print view matrix
if (QREG(88) & 2) {
s32 i;
MtxF mf;
@ -368,7 +386,7 @@ s32 func_800AAA9C(View* view) {
return 1;
}
s32 func_800AB0A8(View* view) {
s32 View_ApplyOrtho(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
@ -380,7 +398,7 @@ s32 func_800AB0A8(View* view) {
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
View_ApplyShrinkWindow(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
@ -403,7 +421,10 @@ s32 func_800AB0A8(View* view) {
return 1;
}
s32 func_800AB2C4(View* view) {
/**
* Apply scissor, viewport and projection (ortho) to OVERLAY_DISP.
*/
s32 View_ApplyOrthoToOverlay(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
@ -438,7 +459,10 @@ s32 func_800AB2C4(View* view) {
return 1;
}
s32 func_800AB560(View* view) {
/**
* Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP.
*/
s32 View_ApplyPerspectiveToOverlay(View* view) {
s32 pad[2];
f32 aspect;
s32 width;
@ -479,14 +503,15 @@ s32 func_800AB560(View* view) {
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
// This check avoids a divide-by-zero in guLookAt if eye == at
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
@ -498,11 +523,14 @@ s32 func_800AB560(View* view) {
return 1;
}
s32 func_800AB944(View* view) {
/**
* Just updates view's view matrix from its eye/at/up vectors. Opens disps but doesn't use them.
*/
s32 View_UpdateViewingMatrix(View* view) {
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
view->up.x, view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
@ -510,7 +538,7 @@ s32 func_800AB944(View* view) {
return 1;
}
s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
Gfx* gfx = *gfxp;
GraphicsContext* gfxCtx = view->gfxCtx;
s32 width;
@ -519,9 +547,9 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
Mtx* projection;
Mtx* viewing;
arg1 = (view->flags & arg1) | (arg1 >> 4);
mask = (view->flags & mask) | (mask >> 4);
if (arg1 & 2) {
if (mask & VIEW_VIEWPORT) {
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910);
View_ViewportToVp(vp, &view->viewport);
@ -534,7 +562,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
gSPViewport(gfx++, vp);
}
if (arg1 & 8) {
if (mask & VIEW_PROJECTION_ORTHO) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
view->projectionPtr = projection;
@ -545,7 +573,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
view->projection = *projection;
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (arg1 & 6) {
} else if (mask & (VIEW_PROJECTION_PERSPECTIVE | VIEW_VIEWPORT)) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932);
view->projectionPtr = projection;
@ -562,13 +590,13 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
if (arg1 & 1) {
if (mask & VIEW_VIEWING) {
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
view->viewingPtr = viewing;
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
view->up.x, view->up.y, view->up.z);
view->viewing = *viewing;
@ -582,7 +610,10 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
return 1;
}
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ) {
/**
* Logs an error and returns nonzero if camera is too far from the origin.
*/
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ) {
s32 error = 0;
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {

View file

@ -44,10 +44,10 @@ s32 __osContRamWrite(OSMesgQueue* mq, s32 channel, u16 address, u8* buffer, s32
ret = __osSiRawStartDma(OS_WRITE, &gPifMempakBuf);
crc = __osContDataCrc(buffer);
osRecvMesg(mq, (OSMesg*)NULL, OS_MESG_BLOCK);
osRecvMesg(mq, NULL, OS_MESG_BLOCK);
ret = __osSiRawStartDma(OS_READ, &gPifMempakBuf);
osRecvMesg(mq, (OSMesg*)NULL, OS_MESG_BLOCK);
osRecvMesg(mq, NULL, OS_MESG_BLOCK);
ret = ((((__OSContRamHeader*)ptr)->rxsize & 0xC0) >> 4);
if (!ret) {

View file

@ -5,7 +5,7 @@ u8 __osContLastPoll;
u8 __osMaxControllers; // always 4
OSTimer __osEepromTimer;
OSMesgQueue __osEepromTimerMsgQ;
OSMesgQueue __osEepromTimerMsgQueue;
OSMesg __osEepromTimerMsg;
u32 gOSContInitialized = 0;
@ -13,7 +13,7 @@ u32 gOSContInitialized = 0;
#define HALF_SECOND OS_USEC_TO_CYCLES(500000)
s32 osContInit(OSMesgQueue* mq, u8* ctlBitfield, OSContStatus* status) {
OSMesg mesg;
OSMesg msg;
s32 ret = 0;
OSTime currentTime;
OSTimer timer;
@ -26,20 +26,20 @@ s32 osContInit(OSMesgQueue* mq, u8* ctlBitfield, OSContStatus* status) {
gOSContInitialized = 1;
currentTime = osGetTime();
if (HALF_SECOND > currentTime) {
osCreateMesgQueue(&timerqueue, &mesg, 1);
osSetTimer(&timer, HALF_SECOND - currentTime, 0, &timerqueue, &mesg);
osRecvMesg(&timerqueue, &mesg, OS_MESG_BLOCK);
osCreateMesgQueue(&timerqueue, &msg, 1);
osSetTimer(&timer, HALF_SECOND - currentTime, 0, &timerqueue, &msg);
osRecvMesg(&timerqueue, &msg, OS_MESG_BLOCK);
}
__osMaxControllers = MAXCONTROLLERS;
__osPackRequestData(CONT_CMD_REQUEST_STATUS);
ret = __osSiRawStartDma(OS_WRITE, &__osPifInternalBuff);
osRecvMesg(mq, &mesg, OS_MESG_BLOCK);
osRecvMesg(mq, &msg, OS_MESG_BLOCK);
ret = __osSiRawStartDma(OS_READ, &__osPifInternalBuff);
osRecvMesg(mq, &mesg, OS_MESG_BLOCK);
osRecvMesg(mq, &msg, OS_MESG_BLOCK);
__osContGetInitData(ctlBitfield, status);
__osContLastPoll = CONT_CMD_REQUEST_STATUS;
__osSiCreateAccessQueue();
osCreateMesgQueue(&__osEepromTimerMsgQ, &__osEepromTimerMsg, 1);
osCreateMesgQueue(&__osEepromTimerMsgQueue, &__osEepromTimerMsg, 1);
return ret;
}

View file

@ -15,7 +15,7 @@ void __osDevMgrMain(void* arg) {
ioMesg = NULL;
while (true) {
osRecvMesg(arg0->cmdQueue, (OSMesg)&ioMesg, OS_MESG_BLOCK);
osRecvMesg(arg0->cmdQueue, (OSMesg*)&ioMesg, OS_MESG_BLOCK);
if ((ioMesg->piHandle != NULL) && (ioMesg->piHandle->type == DEVICE_TYPE_64DD) &&
((ioMesg->piHandle->transferInfo.cmdType == 0) || (ioMesg->piHandle->transferInfo.cmdType == 1))) {
transfer = &ioMesg->piHandle->transferInfo;
@ -46,7 +46,7 @@ void __osDevMgrMain(void* arg) {
HW_REG(PI_STATUS_REG, u32) = PI_STATUS_CLEAR_INTR;
__osSetGlobalIntMask(0x00100C01);
}
osSendMesg(ioMesg->hdr.retQueue, ioMesg, OS_MESG_NOBLOCK);
osSendMesg(ioMesg->hdr.retQueue, (OSMesg)ioMesg, OS_MESG_NOBLOCK);
if ((phi_s2 != 1) || (ioMesg->piHandle->transferInfo.block[0].errStatus != 0)) {
break;
@ -55,7 +55,7 @@ void __osDevMgrMain(void* arg) {
phi_s2 = 0;
}
osSendMesg(arg0->acccessQueue, 0, OS_MESG_NOBLOCK);
osSendMesg(arg0->acccessQueue, NULL, OS_MESG_NOBLOCK);
if (ioMesg->piHandle->transferInfo.blockNum == 1) {
osYieldThread();
}
@ -80,7 +80,7 @@ void __osDevMgrMain(void* arg) {
ioMesg->size);
break;
case OS_MESG_TYPE_LOOPBACK:
osSendMesg(ioMesg->hdr.retQueue, ioMesg, OS_MESG_NOBLOCK);
osSendMesg(ioMesg->hdr.retQueue, (OSMesg)ioMesg, OS_MESG_NOBLOCK);
phi_s0 = -1;
break;
default:
@ -90,7 +90,7 @@ void __osDevMgrMain(void* arg) {
if (phi_s0 == 0) {
osRecvMesg(arg0->eventQueue, &sp70, OS_MESG_BLOCK);
osSendMesg(ioMesg->hdr.retQueue, ioMesg, OS_MESG_NOBLOCK);
osSendMesg(ioMesg->hdr.retQueue, (OSMesg)ioMesg, OS_MESG_NOBLOCK);
osSendMesg(arg0->acccessQueue, NULL, OS_MESG_NOBLOCK);
}
}

View file

@ -1,24 +1,23 @@
#include "global.h"
u32 __osPiAccessQueueEnabled = 0;
OSMesg piAccessBuf;
u32 __osPiAccessQueueEnabled = false;
OSMesg piAccessBuf[1];
OSMesgQueue __osPiAccessQueue;
void __osPiCreateAccessQueue(void) {
__osPiAccessQueueEnabled = 1;
osCreateMesgQueue(&__osPiAccessQueue, &piAccessBuf, 1);
__osPiAccessQueueEnabled = true;
osCreateMesgQueue(&__osPiAccessQueue, piAccessBuf, ARRAY_COUNT(piAccessBuf));
osSendMesg(&__osPiAccessQueue, NULL, OS_MESG_NOBLOCK);
}
void __osPiGetAccess(void) {
OSMesg mesg;
OSMesg msg;
if (!__osPiAccessQueueEnabled) {
__osPiCreateAccessQueue();
}
osRecvMesg(&__osPiAccessQueue, &mesg, OS_MESG_BLOCK);
osRecvMesg(&__osPiAccessQueue, &msg, OS_MESG_BLOCK);
}
void __osPiRelAccess(void) {

View file

@ -17,13 +17,13 @@ OSPiHandle* __osCurrentHandle[] = {
&__Dom2SpeedParam,
};
void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt) {
void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQueue, OSMesg* cmdBuf, s32 cmdMsgCnt) {
u32 prevInt;
OSPri newPri;
OSPri currentPri;
if (!__osPiDevMgr.initialized) {
osCreateMesgQueue(cmdQ, cmdBuf, cmdMsgCnt);
osCreateMesgQueue(cmdQueue, cmdBuf, cmdMsgCnt);
osCreateMesgQueue(&piEventQueue, piEventBuf, 1);
if (!__osPiAccessQueueEnabled) {
__osPiCreateAccessQueue();
@ -39,7 +39,7 @@ void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgC
prevInt = __osDisableInt();
__osPiDevMgr.initialized = true;
__osPiDevMgr.cmdQueue = cmdQ;
__osPiDevMgr.cmdQueue = cmdQueue;
__osPiDevMgr.mgrThread = &piThread;
__osPiDevMgr.eventQueue = &piEventQueue;
__osPiDevMgr.acccessQueue = &__osPiAccessQueue;

View file

@ -1,24 +1,24 @@
#include "global.h"
OSMesg osSiMesgBuff[SIAccessQueueSize];
OSMesgQueue gOSSiMessageQueue;
u32 gOSSiAccessQueueCreated = 0;
OSMesg siAccessBuf[1];
OSMesgQueue __osSiAccessQueue;
u32 __osSiAccessQueueEnabled = false;
void __osSiCreateAccessQueue(void) {
gOSSiAccessQueueCreated = 1;
osCreateMesgQueue(&gOSSiMessageQueue, &osSiMesgBuff[0], SIAccessQueueSize - 1);
osSendMesg(&gOSSiMessageQueue, NULL, OS_MESG_NOBLOCK);
__osSiAccessQueueEnabled = true;
osCreateMesgQueue(&__osSiAccessQueue, siAccessBuf, ARRAY_COUNT(siAccessBuf));
osSendMesg(&__osSiAccessQueue, NULL, OS_MESG_NOBLOCK);
}
void __osSiGetAccess(void) {
OSMesg mesg;
OSMesg msg;
if (!gOSSiAccessQueueCreated) {
if (!__osSiAccessQueueEnabled) {
__osSiCreateAccessQueue();
}
osRecvMesg(&gOSSiMessageQueue, &mesg, OS_MESG_BLOCK);
osRecvMesg(&__osSiAccessQueue, &msg, OS_MESG_BLOCK);
}
void __osSiRelAccess(void) {
osSendMesg(&gOSSiMessageQueue, NULL, OS_MESG_NOBLOCK);
osSendMesg(&__osSiAccessQueue, NULL, OS_MESG_NOBLOCK);
}

View file

@ -4,7 +4,7 @@
OSThread viThread;
STACK(viThreadStack, 0x1000);
OSMesgQueue viEventQueue;
OSMesg viEventBuf[6];
OSMesg viEventBuf[5];
OSIoMesg viRetraceMsg;
OSIoMesg viCounterMsg;
OSMgrArgs __osViDevMgr = { 0 };
@ -20,7 +20,7 @@ void osCreateViManager(OSPri pri) {
if (!__osViDevMgr.initialized) {
__osTimerServicesInit();
__additional_scanline = 0;
osCreateMesgQueue(&viEventQueue, viEventBuf, 5);
osCreateMesgQueue(&viEventQueue, viEventBuf, ARRAY_COUNT(viEventBuf));
viRetraceMsg.hdr.type = OS_MESG_TYPE_VRETRACE;
viRetraceMsg.hdr.pri = OS_MESG_PRI_NORMAL;
viRetraceMsg.hdr.retQueue = NULL;
@ -59,7 +59,7 @@ void viMgrMain(void* vargs) {
static u16 viRetrace;
OSMgrArgs* args;
u32 addTime;
OSIoMesg* mesg = NULL;
OSIoMesg* msg = NULL;
u32 temp = 0; // always 0
viRetrace = __osViGetCurrentContext()->retraceCount;
@ -70,8 +70,8 @@ void viMgrMain(void* vargs) {
args = (OSMgrArgs*)vargs;
while (true) {
osRecvMesg(args->eventQueue, (OSMesg)&mesg, OS_MESG_BLOCK);
switch (mesg->hdr.type) {
osRecvMesg(args->eventQueue, (OSMesg*)&msg, OS_MESG_BLOCK);
switch (msg->hdr.type) {
case OS_MESG_TYPE_VRETRACE:
__osViSwapContext();
viRetrace--;

View file

@ -1,8 +1,8 @@
#include "global.h"
void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msg, s32 count) {
mq->mtqueue = (OSThread*)__osThreadTail;
mq->fullqueue = (OSThread*)__osThreadTail;
mq->mtqueue = (OSThread*)&__osThreadTail;
mq->fullqueue = (OSThread*)&__osThreadTail;
mq->validCount = 0;
mq->first = 0;
mq->msgCount = count;

View file

@ -1,8 +1,8 @@
#include "global.h"
OSThread* __osThreadTail[2] = { NULL, (OSThread*)OS_PRIORITY_THREADTAIL };
OSThread* __osRunQueue = (OSThread*)__osThreadTail;
OSThread* __osActiveQueue = (OSThread*)__osThreadTail;
__OSThreadTail __osThreadTail = { NULL, OS_PRIORITY_THREADTAIL };
OSThread* __osRunQueue = (OSThread*)&__osThreadTail;
OSThread* __osActiveQueue = (OSThread*)&__osThreadTail;
OSThread* __osRunningThread = NULL;
OSThread* __osFaultedThread = NULL;
@ -20,8 +20,8 @@ void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg,
thread->context.ra = __osCleanupThread;
mask = OS_IM_ALL;
thread->context.sr = (mask & OS_IM_CPU) | 2;
thread->context.rcp = (mask & RCP_IMASK) >> 16;
thread->context.sr = (mask & OS_IM_CPU) | SR_EXL;
thread->context.rcp = (mask & RCP_IMASK) >> RCP_IMASKSHIFT;
thread->context.fpcsr = FPCSR_FS | FPCSR_EV;
thread->fp = 0;
thread->state = OS_STATE_STOPPED;

View file

@ -3,7 +3,7 @@
s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag) {
register u32 prevInt = __osDisableInt();
while (mq->validCount >= mq->msgCount) {
while (MQ_IS_FULL(mq)) {
if (flag == OS_MESG_BLOCK) {
__osRunningThread->state = OS_STATE_WAITING;
__osEnqueueAndYield(&mq->fullqueue);

View file

@ -3,12 +3,12 @@
s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag) {
register u32 prevInt = __osDisableInt();
while (mq->validCount == 0) {
while (MQ_IS_EMPTY(mq)) {
if (flag == OS_MESG_NOBLOCK) {
__osRestoreInt(prevInt);
return -1;
}
__osRunningThread->state = 8;
__osRunningThread->state = OS_STATE_WAITING;
__osEnqueueAndYield((OSThread**)mq);
}

View file

@ -1,12 +1,12 @@
#include "global.h"
s32 osSendMesg(OSMesgQueue* mq, OSMesg mesg, s32 flag) {
s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flag) {
register u32 prevInt = __osDisableInt();
register u32 index;
while (mq->validCount >= mq->msgCount) {
while (MQ_IS_FULL(mq)) {
if (flag == OS_MESG_BLOCK) {
__osRunningThread->state = 8;
__osRunningThread->state = OS_STATE_WAITING;
__osEnqueueAndYield(&mq->fullqueue);
} else {
__osRestoreInt(prevInt);
@ -15,7 +15,7 @@ s32 osSendMesg(OSMesgQueue* mq, OSMesg mesg, s32 flag) {
}
index = (mq->first + mq->validCount) % mq->msgCount;
mq->msg[index] = mesg;
mq->msg[index] = msg;
mq->validCount++;
if (mq->mtqueue->next != NULL) {

View file

@ -9,12 +9,12 @@ void osSetThreadPri(OSThread* thread, OSPri pri) {
if (thread->priority != pri) {
thread->priority = pri;
if (thread != __osRunningThread && thread->state != 1) {
if (thread != __osRunningThread && thread->state != OS_STATE_STOPPED) {
__osDequeueThread(thread->queue, thread);
__osEnqueueThread(thread->queue, thread);
}
if (__osRunningThread->priority < __osRunQueue->priority) {
__osRunningThread->state = 2;
__osRunningThread->state = OS_STATE_RUNNABLE;
__osEnqueueAndYield(&__osRunQueue);
}
}

View file

@ -4,16 +4,16 @@ void osStartThread(OSThread* thread) {
register u32 prevInt = __osDisableInt();
switch (thread->state) {
case 8:
thread->state = 2;
case OS_STATE_WAITING:
thread->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, thread);
break;
case 1:
case OS_STATE_STOPPED:
if (thread->queue == NULL || thread->queue == &__osRunQueue) {
thread->state = 2;
thread->state = OS_STATE_RUNNABLE;
__osEnqueueThread(&__osRunQueue, thread);
} else {
thread->state = 8;
thread->state = OS_STATE_WAITING;
__osEnqueueThread(thread->queue, thread);
__osEnqueueThread(&__osRunQueue, __osPopThread(thread->queue));
}
@ -24,7 +24,7 @@ void osStartThread(OSThread* thread) {
__osDispatchThread();
} else {
if (__osRunningThread->priority < __osRunQueue->priority) {
__osRunningThread->state = 2;
__osRunningThread->state = OS_STATE_RUNNABLE;
__osEnqueueAndYield(&__osRunQueue);
}
}

View file

@ -5,19 +5,19 @@ void osStopThread(OSThread* thread) {
register u32 state;
if (thread == NULL) {
state = 4;
state = OS_STATE_RUNNING;
} else {
state = thread->state;
}
switch (state) {
case 4:
__osRunningThread->state = 1;
case OS_STATE_RUNNING:
__osRunningThread->state = OS_STATE_STOPPED;
__osEnqueueAndYield(NULL);
break;
case 2:
case 8:
thread->state = 1;
case OS_STATE_RUNNABLE:
case OS_STATE_WAITING:
thread->state = OS_STATE_STOPPED;
__osDequeueThread(thread->queue, thread);
break;
}

View file

@ -47,10 +47,10 @@ void BgDyYoseizo_SetupSpinGrow_Reward(BgDyYoseizo* this, GlobalContext* globalCt
void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, GlobalContext* globalCtx);
void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, GlobalContext* globalCtx);
void BgDyYoseizo_ParticleInit(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel,
Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type);
void BgDyYoseizo_ParticleUpdate(BgDyYoseizo* this, GlobalContext* globalCtx);
void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx);
void BgDyYoseizo_SpawnEffect(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel,
Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type);
void BgDyYoseizo_UpdateEffects(BgDyYoseizo* this, GlobalContext* globalCtx);
void BgDyYoseizo_DrawEffects(BgDyYoseizo* this, GlobalContext* globalCtx);
static s32 sUnusedGetItemIds[] = { GI_FARORES_WIND, GI_NAYRUS_LOVE, GI_DINS_FIRE };
@ -97,71 +97,70 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
void BgDyYoseizo_Destroy(Actor* this, GlobalContext* globalCtx) {
}
static Color_RGB8 sParticlePrimColors[] = {
static Color_RGB8 sEffectPrimColors[] = {
{ 255, 255, 255 }, { 255, 255, 100 }, { 100, 255, 100 }, { 255, 100, 100 }, { 255, 255, 170 },
{ 255, 255, 100 }, { 100, 255, 100 }, { 255, 100, 100 }, { 255, 255, 170 },
};
static Color_RGB8 sParticleEnvColors[] = {
static Color_RGB8 sEffectEnvColors[] = {
{ 155, 255, 255 }, { 255, 255, 100 }, { 100, 255, 100 }, { 255, 100, 100 }, { 255, 100, 255 },
{ 255, 255, 100 }, { 100, 255, 100 }, { 255, 100, 100 }, { 100, 255, 255 },
};
void BgDyYoseizo_SpawnParticles(BgDyYoseizo* this, GlobalContext* globalCtx, s16 type) {
Vec3f particleInitVelocity = { 0.0f, 0.0f, 0.0f };
Vec3f particleAccel;
Vec3f particleInitPos;
Color_RGB8 particlePrimColor;
Color_RGB8 particleEnvColor;
void BgDyYoseizo_SpawnEffects(BgDyYoseizo* this, GlobalContext* globalCtx, s16 type) {
Vec3f vel = { 0.0f, 0.0f, 0.0f };
Vec3f accel;
Vec3f pos;
Color_RGB8 primColor;
Color_RGB8 envColor;
f32 spawnPosVariation;
s32 particleType;
f32 particleScale;
s32 effectType;
f32 scale;
s32 i;
s16 particleLife;
s16 life;
if (!(this->scale < 0.01f)) {
spawnPosVariation = this->scale * 3500.0f;
particleAccel.x = Rand_ZeroOne() - 0.5f;
particleAccel.y = Rand_ZeroOne() - 0.5f;
particleAccel.z = Rand_ZeroOne() - 0.5f;
accel.x = Rand_ZeroOne() - 0.5f;
accel.y = Rand_ZeroOne() - 0.5f;
accel.z = Rand_ZeroOne() - 0.5f;
for (i = 0; i < 2; i++) {
if (type == 0) {
particleType = 0;
particleScale = 0.4f;
particleLife = 90;
particleInitPos.x = this->actor.world.pos.x;
particleInitPos.y = this->actor.world.pos.y + spawnPosVariation +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.5f));
particleInitPos.z = this->actor.world.pos.z + 30.0f;
effectType = 0;
scale = 0.4f;
life = 90;
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + spawnPosVariation +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.5f));
pos.z = this->actor.world.pos.z + 30.0f;
} else {
particleLife = 50;
particleType = type;
particleScale = 0.2f;
particleInitPos.x = this->actor.world.pos.x + Rand_CenteredFloat(10.0f);
life = 50;
effectType = type;
scale = 0.2f;
pos.x = this->actor.world.pos.x + Rand_CenteredFloat(10.0f);
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
particleInitPos.y = this->actor.world.pos.y + spawnPosVariation + 50.0f +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f));
particleInitPos.z = this->actor.world.pos.z + 30.0f;
pos.y = this->actor.world.pos.y + spawnPosVariation + 50.0f +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f));
pos.z = this->actor.world.pos.z + 30.0f;
} else {
particleInitPos.y = this->actor.world.pos.y + spawnPosVariation - 30.0f +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f));
particleInitPos.z = this->actor.world.pos.z + 60.0f;
pos.y = this->actor.world.pos.y + spawnPosVariation - 30.0f +
((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f));
pos.z = this->actor.world.pos.z + 60.0f;
}
if (LINK_IS_ADULT) {
particleInitPos.y += 20.0f;
pos.y += 20.0f;
}
}
particlePrimColor.r = sParticlePrimColors[particleType].r;
particlePrimColor.g = sParticlePrimColors[particleType].g;
particlePrimColor.b = sParticlePrimColors[particleType].b;
particleEnvColor.r = sParticleEnvColors[particleType].r;
particleEnvColor.g = sParticleEnvColors[particleType].g;
particleEnvColor.b = sParticleEnvColors[particleType].b;
BgDyYoseizo_ParticleInit(this, &particleInitPos, &particleInitVelocity, &particleAccel, &particlePrimColor,
&particleEnvColor, particleScale, particleLife, particleType);
primColor.r = sEffectPrimColors[effectType].r;
primColor.g = sEffectPrimColors[effectType].g;
primColor.b = sEffectPrimColors[effectType].b;
envColor.r = sEffectEnvColors[effectType].r;
envColor.g = sEffectEnvColors[effectType].g;
envColor.b = sEffectEnvColors[effectType].b;
BgDyYoseizo_SpawnEffect(this, &pos, &vel, &accel, &primColor, &envColor, scale, life, effectType);
}
}
}
@ -341,7 +340,7 @@ void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx)
} else {
this->actor.shape.rot.y += 3000;
}
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx) {
@ -376,7 +375,7 @@ void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, GlobalContext* glo
this->actor.textId = 0xDB;
this->dialogState = TEXT_STATE_EVENT;
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
this->actionFunc = BgDyYoseizo_GreetPlayer_NoReward;
}
@ -397,7 +396,7 @@ void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, GlobalContext* globalCt
}
BgDyYoseizo_Bob(this, globalCtx);
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
void BgDyYoseizo_SetupHealPlayer_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx) {
@ -506,7 +505,7 @@ void BgDyYoseizo_SayFarewell_NoReward(BgDyYoseizo* this, GlobalContext* globalCt
}
BgDyYoseizo_Bob(this, globalCtx);
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
void BgDyYoseizo_SetupSpinShrink(BgDyYoseizo* this, GlobalContext* globalCtx) {
@ -540,7 +539,7 @@ void BgDyYoseizo_SpinShrink(BgDyYoseizo* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->heightFraction, 0.8f, 0.1f, 0.02f);
Math_ApproachF(&this->scaleFraction, 0.2f, 0.03f, 0.05f);
this->actor.shape.rot.y += 3000;
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
}
}
@ -645,7 +644,7 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, GlobalContext* glob
this->actionFunc = BgDyYoseizo_Give_Reward;
}
}
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
static s16 sDemoEffectLightColors[] = { DEMO_EFFECT_LIGHT_GREEN, DEMO_EFFECT_LIGHT_RED, DEMO_EFFECT_LIGHT_BLUE };
@ -693,7 +692,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, GlobalContext* globalCtx) {
actionIndex = globalCtx->csCtx.npcActions[0]->action - 4;
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
actionIndex++;
BgDyYoseizo_SpawnParticles(this, globalCtx, actionIndex);
BgDyYoseizo_SpawnEffects(this, globalCtx, actionIndex);
} else if (!this->lightBallSpawned) {
demoEffectParams = ((s16)(sDemoEffectLightColors[actionIndex] << 0xC) | DEMO_EFFECT_LIGHT);
@ -702,7 +701,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, GlobalContext* globalCtx) {
this->lightBallSpawned = true;
}
} else {
BgDyYoseizo_SpawnParticles(this, globalCtx, 0);
BgDyYoseizo_SpawnEffects(this, globalCtx, 0);
}
if ((globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) && (globalCtx->csCtx.npcActions[0]->action >= 10) &&
@ -861,7 +860,7 @@ void BgDyYoseizo_Update(Actor* thisx, GlobalContext* globalCtx2) {
Actor_SetFocus(&this->actor, this->heightOffset);
this->actor.focus.pos.y = this->heightOffset;
func_80038290(globalCtx, &this->actor, &this->headRot, &this->torsoRot, this->actor.focus.pos);
BgDyYoseizo_ParticleUpdate(this, globalCtx);
BgDyYoseizo_UpdateEffects(this, globalCtx);
Actor_SetScale(&this->actor, this->scale);
}
@ -909,38 +908,38 @@ void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) {
this->skelAnime.dListCount, BgDyYoseizo_OverrideLimbDraw, NULL, this);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dy_yoseizo.c", 1629);
BgDyYoseizo_ParticleDraw(this, globalCtx);
BgDyYoseizo_DrawEffects(this, globalCtx);
}
void BgDyYoseizo_ParticleInit(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel,
Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type) {
BgDyYoseizoParticle* particle;
void BgDyYoseizo_SpawnEffect(BgDyYoseizo* this, Vec3f* initPos, Vec3f* initVelocity, Vec3f* accel,
Color_RGB8* primColor, Color_RGB8* envColor, f32 scale, s16 life, s16 type) {
BgDyYoseizoEffect* effect;
s16 i;
particle = this->particles;
effect = this->effects;
for (i = 0; i < 200; i++, particle++) {
if (particle->alive == 0) {
particle->alive = 1;
particle->pos = *initPos;
particle->velocity = *initVelocity;
particle->accel = *accel;
particle->primColor = *primColor;
particle->alpha = 0;
particle->envColor = *envColor;
particle->scale = scale;
particle->timer = life;
particle->type = type;
particle->pitch = 0.0f;
particle->yaw = Rand_CenteredFloat(30000.0f);
particle->roll = 0.0f;
for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) {
if (effect->alive == 0) {
effect->alive = 1;
effect->pos = *initPos;
effect->velocity = *initVelocity;
effect->accel = *accel;
effect->primColor = *primColor;
effect->alpha = 0;
effect->envColor = *envColor;
effect->scale = scale;
effect->timer = life;
effect->type = type;
effect->pitch = 0.0f;
effect->yaw = Rand_CenteredFloat(30000.0f);
effect->roll = 0.0f;
return;
}
}
}
void BgDyYoseizo_ParticleUpdate(BgDyYoseizo* this, GlobalContext* globalCtx) {
BgDyYoseizoParticle* particle = this->particles;
void BgDyYoseizo_UpdateEffects(BgDyYoseizo* this, GlobalContext* globalCtx) {
BgDyYoseizoEffect* effect = this->effects;
Player* player = GET_PLAYER(globalCtx);
Vec3f sp94;
Vec3f sp88;
@ -948,17 +947,17 @@ void BgDyYoseizo_ParticleUpdate(BgDyYoseizo* this, GlobalContext* globalCtx) {
f32 goalYaw;
s16 i = 0;
for (i = 0; i < 200; i++, particle++) {
if (particle->alive != 0) {
particle->roll += 3000.0f;
for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) {
if (effect->alive != 0) {
effect->roll += 3000.0f;
if (particle->type == 0) {
particle->pos.x += particle->velocity.x;
particle->pos.y += particle->velocity.y;
particle->pos.z += particle->velocity.z;
particle->velocity.x += particle->accel.x;
particle->velocity.y += particle->accel.y;
particle->velocity.z += particle->accel.z;
if (effect->type == 0) {
effect->pos.x += effect->velocity.x;
effect->pos.y += effect->velocity.y;
effect->pos.z += effect->velocity.z;
effect->velocity.x += effect->accel.x;
effect->velocity.y += effect->accel.y;
effect->velocity.z += effect->accel.z;
} else {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HEALING - SFX_FLAG);
@ -966,69 +965,69 @@ void BgDyYoseizo_ParticleUpdate(BgDyYoseizo* this, GlobalContext* globalCtx) {
sp94.y = player->actor.world.pos.y - 150.0f;
sp94.z = player->actor.world.pos.z - 50.0f;
goalPitch = Math_Vec3f_Pitch(&particle->pos, &sp94);
goalYaw = Math_Vec3f_Yaw(&particle->pos, &sp94);
goalPitch = Math_Vec3f_Pitch(&effect->pos, &sp94);
goalYaw = Math_Vec3f_Yaw(&effect->pos, &sp94);
Math_ApproachF(&particle->pitch, goalPitch, 0.9f, 5000.0f);
Math_ApproachF(&particle->yaw, goalYaw, 0.9f, 5000.0f);
Math_ApproachF(&effect->pitch, goalPitch, 0.9f, 5000.0f);
Math_ApproachF(&effect->yaw, goalYaw, 0.9f, 5000.0f);
Matrix_Push();
Matrix_RotateY(BINANG_TO_RAD_ALT(particle->yaw), MTXMODE_NEW);
Matrix_RotateX(BINANG_TO_RAD_ALT(particle->pitch), MTXMODE_APPLY);
Matrix_RotateY(BINANG_TO_RAD_ALT(effect->yaw), MTXMODE_NEW);
Matrix_RotateX(BINANG_TO_RAD_ALT(effect->pitch), MTXMODE_APPLY);
sp94.x = sp94.y = sp94.z = 3.0f;
Matrix_MultVec3f(&sp94, &sp88);
Matrix_Pop();
particle->pos.x += sp88.x;
particle->pos.y += sp88.y;
particle->pos.z += sp88.z;
effect->pos.x += sp88.x;
effect->pos.y += sp88.y;
effect->pos.z += sp88.z;
}
}
// fade up, fade down, vanish and reset
if (particle->timer != 0) {
particle->timer--;
particle->alpha += 30;
if (effect->timer != 0) {
effect->timer--;
effect->alpha += 30;
if (particle->alpha > 255) {
particle->alpha = 255;
if (effect->alpha > 255) {
effect->alpha = 255;
}
} else {
particle->alpha -= 30;
effect->alpha -= 30;
if (particle->alpha <= 0) {
particle->alpha = particle->alive = 0;
if (effect->alpha <= 0) {
effect->alpha = effect->alive = 0;
}
}
}
}
void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
void BgDyYoseizo_DrawEffects(BgDyYoseizo* this, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
u8 phi_s3 = 0;
BgDyYoseizoParticle* particle = this->particles;
u8 materialFlag = 0;
BgDyYoseizoEffect* effect = this->effects;
s16 i;
OPEN_DISPS(gfxCtx, "../z_bg_dy_yoseizo.c", 1767);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 200; i++, particle++) {
if (particle->alive == 1) {
if (phi_s3 == 0) {
for (i = 0; i < BG_DY_YOSEIZO_EFFECT_COUNT; i++, effect++) {
if (effect->alive == 1) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleMaterialDL));
gDPPipeSync(POLY_XLU_DISP++);
phi_s3++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, particle->primColor.r, particle->primColor.g, particle->primColor.b,
particle->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, particle->envColor.r, particle->envColor.g, particle->envColor.b, 0);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, effect->primColor.r, effect->primColor.g, effect->primColor.b,
effect->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, effect->envColor.r, effect->envColor.g, effect->envColor.b, 0);
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(particle->scale, particle->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(particle->roll, MTXMODE_APPLY);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(effect->roll, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_bg_dy_yoseizo.c", 1810),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -10,6 +10,8 @@ struct BgDyYoseizo;
typedef void (*BgDyYoseizoActionFunc)(struct BgDyYoseizo*, GlobalContext*);
#define BG_DY_YOSEIZO_EFFECT_COUNT 200
typedef struct {
/* 0x00 */ u8 alive; // drawn if 1, respawn if 0
/* 0x04 */ Vec3f pos;
@ -24,7 +26,7 @@ typedef struct {
/* 0x36 */ f32 pitch;
/* 0x36 */ f32 yaw;
/* 0x40 */ f32 roll;
} BgDyYoseizoParticle; // size = 0x44
} BgDyYoseizoEffect; // size = 0x44
typedef struct BgDyYoseizo {
/* 0x0000 */ Actor actor;
@ -67,7 +69,7 @@ typedef struct BgDyYoseizo {
/* 0x0340 */ EnDyExtra* beam;
/* 0x0344 */ EnExItem* item;
/* 0x0348 */ char unk_348[0x4C];
/* 0x0394 */ BgDyYoseizoParticle particles[200];
/* 0x0394 */ BgDyYoseizoEffect effects[BG_DY_YOSEIZO_EFFECT_COUNT];
} BgDyYoseizo; // size = 0x38B4
#endif

View file

@ -130,11 +130,11 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
}
}
void func_808C17C8(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
void func_808C17C8(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 countLimit) {
s16 i;
BossDodongoEffect* eff = (BossDodongoEffect*)globalCtx->specialEffects;
for (i = 0; i < arg5; i++, eff++) {
for (i = 0; i < countLimit; i++, eff++) {
if (eff->unk_24 == 0) {
eff->unk_24 = 1;
eff->unk_00 = *arg1;
@ -183,7 +183,7 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
u16* temp_s2;
u32 temp_v0;
globalCtx->specialEffects = &this->effects;
globalCtx->specialEffects = this->effects;
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 9200.0f, ActorShadow_DrawCircle, 250.0f);
Actor_SetScale(&this->actor, 0.01f);
@ -991,7 +991,8 @@ void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx2) {
sp54.x = sinf(sp4C) * sp50 + (-890.0f);
sp54.y = -1513.76f;
sp54.z = cosf(sp4C) * sp50 + (-3304.0f);
func_808C17C8(globalCtx, &sp54, &sp6C, &sp60, ((s16)Rand_ZeroFloat(2.0f)) + 6, 0x50);
func_808C17C8(globalCtx, &sp54, &sp6C, &sp60, ((s16)Rand_ZeroFloat(2.0f)) + 6,
BOSS_DODONGO_EFFECT_COUNT);
}
}
@ -1645,7 +1646,7 @@ void BossDodongo_UpdateEffects(GlobalContext* globalCtx) {
s16 colorIndex;
s16 i;
for (i = 0; i < 80; i++, eff++) {
for (i = 0; i < BOSS_DODONGO_EFFECT_COUNT; i++, eff++) {
if (eff->unk_24 != 0) {
eff->unk_00.x += eff->unk_0C.x;
eff->unk_00.y += eff->unk_0C.y;
@ -1672,7 +1673,7 @@ void BossDodongo_UpdateEffects(GlobalContext* globalCtx) {
void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
MtxF* unkMtx;
s16 i;
u8 phi_s3 = 0;
u8 materialFlag = 0;
BossDodongoEffect* eff;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
@ -1683,13 +1684,13 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
unkMtx = &globalCtx->billboardMtxF;
for (i = 0; i < 80; i++, eff++) {
for (i = 0; i < BOSS_DODONGO_EFFECT_COUNT; i++, eff++) {
if (eff->unk_24 == 1) {
gDPPipeSync(POLY_XLU_DISP++);
if (phi_s3 == 0) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, object_kingdodongo_DL_009D50);
phi_s3++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b, eff->alpha);

View file

@ -8,6 +8,8 @@ struct BossDodongo;
typedef void (*BossDodongoActionFunc)(struct BossDodongo*, GlobalContext*);
#define BOSS_DODONGO_EFFECT_COUNT 80
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ Vec3f unk_0C;
@ -95,7 +97,7 @@ typedef struct BossDodongo {
/* 0x0434 */ Vec3f cameraAt;
/* 0x0440 */ ColliderJntSph collider;
/* 0x0460 */ ColliderJntSphElement items[19];
/* 0x0920 */ BossDodongoEffect effects[80];
/* 0x0920 */ BossDodongoEffect effects[BOSS_DODONGO_EFFECT_COUNT];
} BossDodongo; // size = 0x1820
#endif

View file

@ -1433,7 +1433,7 @@ void BossFd_UpdateEffects(BossFd* this, GlobalContext* globalCtx) {
s16 i1;
s16 i2;
for (i1 = 0; i1 < 180; i1++, effect++) {
for (i1 = 0; i1 < BOSSFD_EFFECT_COUNT; i1++, effect++) {
if (effect->type != BFD_FX_NONE) {
effect->timer1++;
@ -1512,19 +1512,19 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
static void* dustTex[] = {
gDust1Tex, gDust1Tex, gDust2Tex, gDust3Tex, gDust4Tex, gDust5Tex, gDust6Tex, gDust7Tex, gDust8Tex,
};
u8 flag = false;
u8 materialFlag = 0;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
BossFdEffect* firstEffect = effect;
OPEN_DISPS(gfxCtx, "../z_boss_fd.c", 4023);
for (i = 0; i < 180; i++, effect++) {
for (i = 0; i < BOSSFD_EFFECT_COUNT; i++, effect++) {
if (effect->type == BFD_FX_EMBER) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberMaterialDL);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, effect->color.r, effect->color.g, effect->color.b, effect->alpha);
@ -1539,13 +1539,13 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
}
effect = firstEffect;
flag = false;
for (i = 0; i < 180; i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSSFD_EFFECT_COUNT; i++, effect++) {
if (effect->type == BFD_FX_DEBRIS) {
if (!flag) {
if (materialFlag == 0) {
func_80093D18(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisMaterialDL);
flag++;
materialFlag++;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
@ -1560,15 +1560,15 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
}
effect = firstEffect;
flag = false;
for (i = 0; i < 180; i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSSFD_EFFECT_COUNT; i++, effect++) {
if (effect->type == BFD_FX_DUST) {
if (!flag) {
if (materialFlag == 0) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 90, 30, 0, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 90, 30, 0, 0);
flag++;
materialFlag++;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
@ -1583,14 +1583,14 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
}
effect = firstEffect;
flag = false;
for (i = 0; i < 180; i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSSFD_EFFECT_COUNT; i++, effect++) {
if (effect->type == BFD_FX_FIRE_BREATH) {
if (!flag) {
if (materialFlag == 0) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustMaterialDL);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, 255);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, effect->alpha);
@ -1606,13 +1606,13 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
}
effect = firstEffect;
flag = false;
for (i = 0; i < 180; i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSSFD_EFFECT_COUNT; i++, effect++) {
if (effect->type == BFD_FX_SKULL_PIECE) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceMaterialDL);
flag++;
materialFlag++;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);

View file

@ -36,6 +36,8 @@ typedef enum {
/* 6 */ BFD_CS_EMERGE
} BossFdCutsceneState;
#define BOSSFD_EFFECT_COUNT 180
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f velocity;
@ -51,8 +53,6 @@ typedef struct {
/* 0x38 */ f32 bFdFxFloat2;
} BossFdEffect; // size = 0x3C
#define BOSSFD_EFFECT_COUNT 180
#define vFdFxRotX bFdFxFloat1
#define vFdFxScaleMod bFdFxFloat1
#define vFdFxRotY bFdFxFloat2
@ -179,7 +179,7 @@ typedef struct BossFd {
/* 0x1408 */ BossFdCam camData;
/* 0x1490 */ ColliderJntSph collider;
/* 0x14B0 */ ColliderJntSphElement elements[19];
/* 0x1970 */ BossFdEffect effects[180];
/* 0x1970 */ BossFdEffect effects[BOSSFD_EFFECT_COUNT];
} BossFd; // size = 0x43A0
#endif

View file

@ -110,6 +110,8 @@ static BossGanon* sGanondorf;
static EnZl3* sZelda;
#define BOSSGANON_EFFECT_COUNT 200
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 timer;
@ -128,7 +130,7 @@ typedef struct {
/* 0x48 */ f32 unk_48; // mostly y rot
} GanondorfEffect; // size = 0x4C
GanondorfEffect sEffectBuf[200];
GanondorfEffect sEffects[BOSSGANON_EFFECT_COUNT];
void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, f32 scale) {
static Color_RGB8 shardColors[] = { { 255, 175, 85 }, { 155, 205, 155 }, { 155, 125, 55 } };
@ -343,10 +345,10 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
if (thisx->params < 0x64) {
Flags_SetSwitch(globalCtx, 0x14);
globalCtx->specialEffects = sEffectBuf;
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++) {
sEffectBuf[i].type = GDF_EFF_NONE;
for (i = 0; i < BOSSGANON_EFFECT_COUNT; i++) {
sEffects[i].type = GDF_EFF_NONE;
}
sGanondorf = this;
@ -4610,7 +4612,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
spA0.x = 0.0f;
spA0.y = 0.0f;
for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++, eff++) {
for (i = 0; i < BOSSGANON_EFFECT_COUNT; i++, eff++) {
if (eff->type != GDF_EFF_NONE) {
eff->pos.x += eff->velocity.x;
eff->pos.y += eff->velocity.y;
@ -4808,7 +4810,7 @@ static u8 sLightningEnvColors[] = {
};
void BossGanon_DrawEffects(GlobalContext* globalCtx) {
u8 flag = 0;
u8 materialFlag = 0;
s16 i;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
@ -4821,9 +4823,9 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
for (i = 0; i < 200; i++, eff++) {
if (eff->type == GDF_EFF_WINDOW_SHARD) {
gDPPipeSync(POLY_OPA_DISP++);
if (flag == 0) {
if (materialFlag == 0) {
gSPDisplayList(POLY_OPA_DISP++, gDorfWindowShardMaterialDL);
flag++;
materialFlag++;
}
if ((eff->timer & 7) != 0) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b, 255);
@ -4841,15 +4843,15 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
}
eff = effFirst;
flag = 0;
materialFlag = 0;
for (i = 0; i < 150; i++, eff++) {
if (eff->type == GDF_EFF_SPARKLE) {
gDPPipeSync(POLY_XLU_DISP++);
if (flag == 0) {
if (materialFlag == 0) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
@ -4863,15 +4865,15 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
}
eff = effFirst;
flag = 0;
materialFlag = 0;
for (i = 0; i < 150; i++, eff++) {
if (eff->type == GDF_EFF_LIGHT_RAY) {
gDPPipeSync(POLY_XLU_DISP++);
if (flag == 0) {
if (materialFlag == 0) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
@ -4887,11 +4889,11 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
}
eff = effFirst;
flag = 0;
materialFlag = 0;
for (i = 0; i < 150; i++, eff++) {
if (eff->type == GDF_EFF_SHOCK) {
if (flag == 0) {
if (materialFlag == 0) {
gDPPipeSync(POLY_XLU_DISP++);
if (eff->unk_2E == GDF_SHOCK_PLAYER_PURPLE) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 0, 200, 255);
@ -4900,7 +4902,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 0);
}
flag++;
materialFlag++;
}
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);

View file

@ -26,8 +26,8 @@ void func_80900580(BossGanon2* this, GlobalContext* globalCtx);
void func_80900650(BossGanon2* this, GlobalContext* globalCtx);
void func_80900890(BossGanon2* this, GlobalContext* globalCtx);
void func_8090120C(BossGanon2* this, GlobalContext* globalCtx);
void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx);
void func_809060E8(GlobalContext* globalCtx);
void BossGanon2_UpdateEffects(BossGanon2* this, GlobalContext* globalCtx);
void BossGanon2_DrawEffects(GlobalContext* globalCtx);
void BossGanon2_GenShadowTexture(void* shadowTexture, BossGanon2* this, GlobalContext* globalCtx);
void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, GlobalContext* globalCtx);
@ -92,25 +92,25 @@ void BossGanon2_SetObjectSegment(BossGanon2* this, GlobalContext* globalCtx, s32
}
void func_808FD210(GlobalContext* globalCtx, Vec3f* arg1) {
BossGanon2Effect* effect = globalCtx->specialEffects;
BossGanon2Effect* effects = globalCtx->specialEffects;
effect->type = 1;
effect->position = *arg1;
effect->unk_2E = 0;
effect->unk_01 = 0;
effect->velocity.x = 25.0f;
effect->velocity.y = 15.0f;
effect->velocity.z = 0.0f;
effect->accel.x = 0.0f;
effect->accel.y = -1.0f;
effect->accel.z = 0.0f;
effects[0].type = 1;
effects[0].position = *arg1;
effects[0].unk_2E = 0;
effects[0].unk_01 = 0;
effects[0].velocity.x = 25.0f;
effects[0].velocity.y = 15.0f;
effects[0].velocity.z = 0.0f;
effects[0].accel.x = 0.0f;
effects[0].accel.y = -1.0f;
effects[0].accel.z = 0.0f;
}
void func_808FD27C(GlobalContext* globalCtx, Vec3f* position, Vec3f* velocity, f32 scale) {
BossGanon2Effect* effect = globalCtx->specialEffects;
s16 i;
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
for (i = 0; i < BOSS_GANON2_EFFECT_COUNT; i++, effect++) {
if (effect->type == 0) {
effect->type = 2;
effect->position = *position;
@ -132,10 +132,10 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
s16 i;
globalCtx->specialEffects = sParticles;
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sParticles); i++) {
sParticles[i].type = 0;
for (i = 0; i < BOSS_GANON2_EFFECT_COUNT; i++) {
sEffects[i].type = 0;
}
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
@ -737,12 +737,12 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
case 24:
SkelAnime_Update(&this->skelAnime);
if (1) {
BossGanon2Effect* effect = globalCtx->specialEffects;
BossGanon2Effect* effects = globalCtx->specialEffects;
this->unk_3B0 = effect->position;
this->unk_3A4.x = effect->position.x + 70.0f;
this->unk_3A4.y = effect->position.y - 30.0f;
this->unk_3A4.z = effect->position.z + 70.0f;
this->unk_3B0 = effects[0].position;
this->unk_3A4.x = effects[0].position.x + 70.0f;
this->unk_3A4.y = effects[0].position.y - 30.0f;
this->unk_3A4.z = effects[0].position.z + 70.0f;
}
if ((this->unk_398 & 3) == 0) {
func_80078884(NA_SE_IT_SWORD_SWING);
@ -762,15 +762,15 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3B0.y = ((player->actor.world.pos.y + 10.0f + 60.0f) - 20.0f) - 3.0f;
this->unk_3B0.z = (player->actor.world.pos.z - 40.0f) - 10.0f;
if (this->unk_398 == 10) {
BossGanon2Effect* effect = globalCtx->specialEffects;
BossGanon2Effect* effects = globalCtx->specialEffects;
effect->unk_2E = 1;
effect->position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
effect->position.y = sZelda->actor.world.pos.y + 350.0f;
effect->position.z = sZelda->actor.world.pos.z - 25.0f;
effect->velocity.x = 0.0f;
effect->velocity.z = 0.0f;
effect->velocity.y = -30.0f;
effects[0].unk_2E = 1;
effects[0].position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
effects[0].position.y = sZelda->actor.world.pos.y + 350.0f;
effects[0].position.z = sZelda->actor.world.pos.z - 25.0f;
effects[0].velocity.x = 0.0f;
effects[0].velocity.z = 0.0f;
effects[0].velocity.y = -30.0f;
this->unk_39C = 26;
this->unk_398 = 0;
} else {
@ -2164,7 +2164,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) {
if (D_80906D78 != 0) {
D_80906D78 = 0;
for (i2 = 0; i2 < ARRAY_COUNT(sParticles); i2++) {
for (i2 = 0; i2 < 100; i2++) {
angle = Rand_ZeroFloat(2 * M_PI);
sp44 = Rand_ZeroFloat(40.0f) + 10.0f;
sp58 = this->actor.world.pos;
@ -2178,7 +2178,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) {
}
}
this->unk_388 += 0.15f;
func_80905DA8(this, globalCtx);
BossGanon2_UpdateEffects(this, globalCtx);
}
void func_809034E4(Vec3f* arg0, Vec3f* arg1) {
@ -2812,17 +2812,17 @@ void BossGanon2_Draw(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5983);
func_809060E8(globalCtx);
BossGanon2_DrawEffects(globalCtx);
}
void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) {
void BossGanon2_UpdateEffects(BossGanon2* this, GlobalContext* globalCtx) {
s32 pad[5];
Player* player = GET_PLAYER(globalCtx);
BossGanon2Effect* effect = globalCtx->specialEffects;
Vec3f sp78;
s16 i;
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
for (i = 0; i < BOSS_GANON2_EFFECT_COUNT; i++, effect++) {
if (effect->type != 0) {
effect->position.x += effect->velocity.x;
effect->position.y += effect->velocity.y;
@ -2877,9 +2877,9 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) {
}
}
void func_809060E8(GlobalContext* globalCtx) {
void BossGanon2_DrawEffects(GlobalContext* globalCtx) {
s16 alpha;
u8 usingObjectGEff = false;
u8 objectFlag = 0;
BossGanon2Effect* effect;
s16 i;
BossGanon2Effect* effects;
@ -2930,11 +2930,11 @@ void func_809060E8(GlobalContext* globalCtx) {
effect = effects;
for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
for (i = 0; i < BOSS_GANON2_EFFECT_COUNT; i++, effect++) {
if (effect->type == 2) {
if (!usingObjectGEff) {
if (objectFlag == 0) {
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);
usingObjectGEff++;
objectFlag++;
}
Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);

View file

@ -2,6 +2,8 @@
#include "overlays/actors/ovl_En_Zl3/z_en_zl3.h"
#include "objects/object_ganon2/object_ganon2.h"
#define BOSS_GANON2_EFFECT_COUNT 100
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 unk_01;
@ -340,7 +342,7 @@ static Actor* D_8090EB30;
// unused
static UNK_TYPE D_8090EB34;
static BossGanon2Effect sParticles[100];
static BossGanon2Effect sEffects[BOSS_GANON2_EFFECT_COUNT];
static s32 sSeed1;
static s32 sSeed2;

View file

@ -897,7 +897,7 @@ void BossGanondrof_Charge(BossGanondrof* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_RotateY(BINANG_TO_RAD_ALT(thisx->shape.rot.y), MTXMODE_NEW);
Matrix_RotateX(BINANG_TO_RAD_ALT(thisx->shape.rot.x), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD_ALT(this->work[GND_PARTICLE_ANGLE]), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD_ALT(this->work[GND_EFFECT_ANGLE]), MTXMODE_APPLY);
Matrix_MultVec3f(&baseOffset, &offset);
Matrix_Pop();
pos.x = this->spearTip.x + offset.x;
@ -910,7 +910,7 @@ void BossGanondrof_Charge(BossGanondrof* this, GlobalContext* globalCtx) {
accel.y = (offset.y * -50.0f) / 1000.0f;
accel.z = (offset.z * -50.0f) / 1000.0f;
EffectSsFhgFlash_SpawnLightBall(globalCtx, &pos, &vel, &accel, 150, i % 7);
this->work[GND_PARTICLE_ANGLE] += 0x1A5C;
this->work[GND_EFFECT_ANGLE] += 0x1A5C;
}
}

View file

@ -42,7 +42,7 @@ typedef enum {
/* 9 */ GND_THROW_COUNT,
/* 10 */ GND_MASK_OFF,
/* 11 */ GND_EYE_STATE,
/* 12 */ GND_PARTICLE_ANGLE,
/* 12 */ GND_EFFECT_ANGLE,
/* 13 */ GND_BODY_DECAY_INDEX,
/* 14 */ GND_BODY_DECAY_FLAG,
/* 15 */ GND_LIMB_DECAY_INDEX,

View file

@ -18,6 +18,8 @@
((tent != NULL) && \
((tent->work[MO_TENT_ACTION_STATE] == MO_TENT_GRAB) || (tent->work[MO_TENT_ACTION_STATE] == MO_TENT_SHAKE)))
#define BOSS_MO_EFFECT_COUNT 300
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f vel;
@ -140,7 +142,7 @@ static f32 sFlatWidth[41] = {
#include "z_boss_mo_colchk.c"
static BossMoEffect sEffects[300];
static BossMoEffect sEffects[BOSS_MO_EFFECT_COUNT];
static s32 sSeed1;
static s32 sSeed2;
static s32 sSeed3;
@ -184,12 +186,12 @@ s32 BossMo_NearLand(Vec3f* pos, f32 margin) {
return false;
}
void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScale, s16 maxAlpha, s16 partLimit,
void BossMo_SpawnRipple(BossMoEffect* effect, Vec3f* pos, f32 scale, f32 maxScale, s16 maxAlpha, s16 countLimit,
u8 type) {
static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
s16 i;
for (i = 0; i < partLimit; i++, effect++) {
for (i = 0; i < countLimit; i++, effect++) {
if (effect->type == MO_FX_NONE) {
effect->stopTimer = 0;
effect->type = type;
@ -335,7 +337,7 @@ void BossMo_Init(Actor* thisx, GlobalContext* globalCtx2) {
MO_WATER_LEVEL(globalCtx) = this->waterLevel = MO_WATER_LEVEL(globalCtx);
globalCtx->roomCtx.unk_74[0] = 0xA0;
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sEffects); i++) {
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++) {
sEffects[i].type = MO_FX_NONE;
}
this->actor.world.pos.x = 200.0f;
@ -2751,7 +2753,7 @@ void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx) {
Vec3f bubbleSpeed = { 0.0f, 0.0f, 0.0f };
Vec3f bubbleVel;
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (effect->type != MO_FX_NONE) {
effect->timer++;
if (effect->stopTimer == 0) {
@ -2896,7 +2898,7 @@ void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx) {
}
void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
u8 flag = 0;
u8 materialFlag = 0;
s16 i;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
@ -2905,14 +2907,14 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
OPEN_DISPS(gfxCtx, "../z_boss_mo.c", 7264);
Matrix_Push();
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (effect->type == MO_FX_BIG_RIPPLE) {
if (flag == 0) {
if (materialFlag == 0) {
func_80094BC4(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 255, 0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->alpha);
@ -2927,15 +2929,15 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
flag = 0;
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (effect->type == MO_FX_SMALL_RIPPLE) {
if (flag == 0) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 255, 0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->alpha);
@ -2950,18 +2952,18 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
flag = 0;
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (((effect->type == MO_FX_DROPLET) || (effect->type == MO_FX_SPLASH)) ||
(effect->type == MO_FX_SPLASH_TRAIL)) {
if (flag == 0) {
if (materialFlag == 0) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust1Tex));
gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletMaterialDL);
gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s16)effect->fwork[MO_FX_SHIMMER], (s16)effect->fwork[MO_FX_SHIMMER],
@ -2979,17 +2981,17 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
flag = 0;
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (effect->type == MO_FX_WET_SPOT) {
if (flag == 0) {
if (materialFlag == 0) {
func_80094044(gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust1Tex));
gDPSetEnvColor(POLY_XLU_DISP++, 250, 250, 255, 0);
gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletMaterialDL);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s16)effect->fwork[MO_FX_SHIMMER], (s16)effect->fwork[MO_FX_SHIMMER],
@ -3005,15 +3007,15 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
flag = 0;
for (i = 0; i < ARRAY_COUNT(sEffects); i++, effect++) {
materialFlag = 0;
for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++, effect++) {
if (effect->type == MO_FX_BUBBLE) {
if (flag == 0) {
if (materialFlag == 0) {
func_80093D18(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 150, 150, 150, 0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, effect->alpha);

View file

@ -52,8 +52,8 @@ void BossSst_UpdateHand(Actor* thisx, GlobalContext* globalCtx);
void BossSst_UpdateHead(Actor* thisx, GlobalContext* globalCtx);
void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx);
void BossSst_DrawHead(Actor* thisx, GlobalContext* globalCtx);
void BossSst_UpdateEffect(Actor* thisx, GlobalContext* globalCtx);
void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx);
void BossSst_UpdateEffects(Actor* thisx, GlobalContext* globalCtx);
void BossSst_DrawEffects(Actor* thisx, GlobalContext* globalCtx);
void BossSst_HeadSfx(BossSst* this, u16 sfxId);
@ -1154,7 +1154,7 @@ void BossSst_HeadMelt(BossSst* this, GlobalContext* globalCtx) {
}
void BossSst_HeadSetupFinish(BossSst* this) {
this->actor.draw = BossSst_DrawEffect;
this->actor.draw = BossSst_DrawEffects;
this->timer = 40;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_BOSS_CLEAR);
BossSst_SetCameraTargets(1.0 / 40, 6);
@ -2235,7 +2235,7 @@ void BossSst_HandMelt(BossSst* this, GlobalContext* globalCtx) {
}
void BossSst_HandSetupFinish(BossSst* this) {
this->actor.draw = BossSst_DrawEffect;
this->actor.draw = BossSst_DrawEffects;
this->timer = 20;
this->effects[0].status = 0;
this->actionFunc = BossSst_HandFinish;
@ -2621,7 +2621,7 @@ void BossSst_UpdateHand(Actor* thisx, GlobalContext* globalCtx) {
trail->yRotMod = this->handYRotMod;
this->trailIndex = (this->trailIndex + 1) % 7;
BossSst_UpdateEffect(&this->actor, globalCtx);
BossSst_UpdateEffects(&this->actor, globalCtx);
}
void BossSst_UpdateHead(Actor* thisx, GlobalContext* globalCtx) {
@ -2673,7 +2673,7 @@ void BossSst_UpdateHead(Actor* thisx, GlobalContext* globalCtx) {
BossSst_HeadSfx(this, NA_SE_EN_SHADEST_MOVE - SFX_FLAG);
}
BossSst_UpdateEffect(&this->actor, globalCtx);
BossSst_UpdateEffects(&this->actor, globalCtx);
}
s32 BossSst_OverrideHandDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
@ -2759,7 +2759,7 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6654);
BossSst_DrawEffect(&this->actor, globalCtx);
BossSst_DrawEffects(&this->actor, globalCtx);
}
s32 BossSst_OverrideHeadDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
@ -2927,7 +2927,7 @@ void BossSst_DrawHead(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_sst.c", 6941);
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->actor.focus.pos, &this->center);
BossSst_DrawEffect(&this->actor, globalCtx);
BossSst_DrawEffects(&this->actor, globalCtx);
}
void BossSst_SpawnHeadShadow(BossSst* this) {
@ -3086,7 +3086,7 @@ void BossSst_IceShatter(BossSst* this) {
}
}
void BossSst_UpdateEffect(Actor* thisx, GlobalContext* globalCtx) {
void BossSst_UpdateEffects(Actor* thisx, GlobalContext* globalCtx) {
BossSst* this = (BossSst*)thisx;
BossSstEffect* effect;
s32 i;
@ -3147,7 +3147,7 @@ void BossSst_UpdateEffect(Actor* thisx, GlobalContext* globalCtx) {
}
}
void BossSst_DrawEffect(Actor* thisx, GlobalContext* globalCtx) {
void BossSst_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BossSst* this = (BossSst*)thisx;
s32 i;

View file

@ -8,6 +8,7 @@ struct BossSst;
typedef void (*BossSstActionFunc)(struct BossSst*, GlobalContext*);
#define BOSS_SST_EFFECT_COUNT 18
typedef struct {
/* 0x0000 */ Vec3f pos;
@ -47,7 +48,7 @@ typedef struct BossSst {
/* 0x03D4 */ ColliderJntSph colliderJntSph;
/* 0x03F4 */ ColliderJntSphElement colliderItems[11];
/* 0x06B4 */ ColliderCylinder colliderCyl;
/* 0x0700 */ BossSstEffect effects[18];
/* 0x0700 */ BossSstEffect effects[BOSS_SST_EFFECT_COUNT];
/* 0x09D0 */ s16 trailIndex;
/* 0x09D2 */ s16 trailCount;
/* 0x09D4 */ BossSstHandTrail handTrails[7];

View file

@ -45,6 +45,8 @@ typedef enum {
/* 0x69 */ TW_DEATHBALL_KOUME
} TwinrovaType;
#define BOSS_TW_EFFECT_COUNT 150
typedef struct {
/* 0x0000 */ u8 type;
/* 0x0001 */ u8 frame;
@ -229,7 +231,7 @@ static u8 D_8094C878;
static s16 D_8094C87A;
static s16 D_8094C87C;
static u8 D_8094C87E;
static BossTwEffect sTwEffects[150];
static BossTwEffect sEffects[BOSS_TW_EFFECT_COUNT];
void BossTw_AddDotEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* initalSpeed, Vec3f* accel, f32 scale,
s16 args, s16 countLimit) {
@ -272,11 +274,11 @@ void BossTw_AddDmgCloud(GlobalContext* globalCtx, s16 type, Vec3f* initialPos, V
}
void BossTw_AddRingEffect(GlobalContext* globalCtx, Vec3f* initalPos, f32 scale, f32 arg3, s16 alpha, s16 args,
s16 arg6, s16 arg7) {
s16 arg6, s16 countLimit) {
s16 i;
BossTwEffect* eff;
for (i = 0, eff = globalCtx->specialEffects; i < arg7; i++, eff++) {
for (i = 0, eff = globalCtx->specialEffects; i < countLimit; i++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_RING;
eff->pos = *initalPos;
@ -298,7 +300,7 @@ void BossTw_AddPlayerFreezeEffect(GlobalContext* globalCtx, Actor* target) {
BossTwEffect* eff;
s16 i;
for (eff = globalCtx->specialEffects, i = 0; i < ARRAY_COUNT(sTwEffects); i++, eff++) {
for (eff = globalCtx->specialEffects, i = 0; i < BOSS_TW_EFFECT_COUNT; i++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_PLYR_FRZ;
eff->curSpeed = sZeroVector;
@ -323,7 +325,7 @@ void BossTw_AddFlameEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* in
s16 i;
BossTwEffect* eff;
for (i = 0, eff = globalCtx->specialEffects; i < ARRAY_COUNT(sTwEffects); i++, eff++) {
for (i = 0, eff = globalCtx->specialEffects; i < BOSS_TW_EFFECT_COUNT; i++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_FLAME;
eff->pos = *initalPos;
@ -343,7 +345,7 @@ void BossTw_AddMergeFlameEffect(GlobalContext* globalCtx, Vec3f* initialPos, f32
s16 i;
BossTwEffect* eff;
for (i = 0, eff = globalCtx->specialEffects; i < ARRAY_COUNT(sTwEffects); i++, eff++) {
for (i = 0, eff = globalCtx->specialEffects; i < BOSS_TW_EFFECT_COUNT; i++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_MERGEFLAME;
eff->pos = *initialPos;
@ -366,7 +368,7 @@ void BossTw_AddShieldBlastEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec
s16 i;
BossTwEffect* eff;
for (i = 0, eff = globalCtx->specialEffects; i < ARRAY_COUNT(sTwEffects); i++, eff++) {
for (i = 0, eff = globalCtx->specialEffects; i < BOSS_TW_EFFECT_COUNT; i++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_SHLD_BLST;
eff->pos = *initalPos;
@ -393,7 +395,7 @@ void BossTw_AddShieldDeflectEffect(GlobalContext* globalCtx, f32 arg1, s16 arg2)
sShieldHitYaw = player->actor.shape.rot.y;
for (i = 0; i < 8; i++) {
for (eff = globalCtx->specialEffects, j = 0; j < ARRAY_COUNT(sTwEffects); j++, eff++) {
for (eff = globalCtx->specialEffects, j = 0; j < BOSS_TW_EFFECT_COUNT; j++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_SHLD_DEFL;
eff->pos = sShieldHitPos;
@ -423,7 +425,7 @@ void BossTw_AddShieldHitEffect(GlobalContext* globalCtx, f32 arg1, s16 arg2) {
sShieldHitYaw = player->actor.shape.rot.y;
for (i = 0; i < 8; i++) {
for (eff = globalCtx->specialEffects, j = 0; j < ARRAY_COUNT(sTwEffects); j++, eff++) {
for (eff = globalCtx->specialEffects, j = 0; j < BOSS_TW_EFFECT_COUNT; j++, eff++) {
if (eff->type == TWEFF_NONE) {
eff->type = TWEFF_SHLD_HIT;
eff->pos = sShieldHitPos;
@ -500,10 +502,10 @@ void BossTw_Init(Actor* thisx, GlobalContext* globalCtx2) {
D_8094C858 = D_8094C854 = 0.0f;
sFixedBlastType = Rand_ZeroFloat(1.99f);
globalCtx->specialEffects = sTwEffects;
globalCtx->specialEffects = sEffects;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
sTwEffects[i].type = TWEFF_NONE;
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
sEffects[i].type = TWEFF_NONE;
}
}
@ -734,7 +736,7 @@ void BossTw_SpawnGroundBlast(BossTw* this, GlobalContext* globalCtx, s16 blastTy
Vec3f velocity;
Vec3f accel;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
velocity.x = Rand_CenteredFloat(20.0f);
velocity.y = Rand_ZeroFloat(10.0f);
velocity.z = Rand_CenteredFloat(20.0f);
@ -1097,7 +1099,7 @@ void BossTw_ShootBeam(BossTw* this, GlobalContext* globalCtx) {
Vec3f velocity;
Vec3f accel = { 0.0f, 0.0f, 0.0f };
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < 150; i++) {
velocity.x = Rand_CenteredFloat(15.0f);
velocity.y = Rand_CenteredFloat(15.0f);
velocity.z = Rand_CenteredFloat(15.0f);
@ -1151,7 +1153,7 @@ void BossTw_ShootBeam(BossTw* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->targetPos.z, player->bodyPartsPos[PLAYER_BODYPART_R_HAND].z, 1.0f, 400.0f);
if ((this->work[CS_TIMER_1] % 4) == 0) {
BossTw_AddRingEffect(globalCtx, &player->bodyPartsPos[PLAYER_BODYPART_R_HAND], 0.5f, 3.0f, 0xFF,
this->actor.params, 1, 150);
this->actor.params, 1, BOSS_TW_EFFECT_COUNT);
}
} else {
this->beamShootState = 0;
@ -1284,7 +1286,8 @@ void BossTw_ShootBeam(BossTw* this, GlobalContext* globalCtx) {
}
if (BossTw_BeamReflHitCheck(this, &this->actor.world.pos) && (this->work[CS_TIMER_1] % 4) == 0) {
BossTw_AddRingEffect(globalCtx, &this->unk_530, 0.5f, 3.0f, 255, this->actor.params, 1, 150);
BossTw_AddRingEffect(globalCtx, &this->unk_530, 0.5f, 3.0f, 255, this->actor.params, 1,
BOSS_TW_EFFECT_COUNT);
}
if (BossTw_BeamReflHitCheck(this, &otherTw->actor.world.pos) && otherTw->actionFunc != BossTw_HitByBeam) {
@ -4581,7 +4584,7 @@ void BossTw_UpdateEffects(GlobalContext* globalCtx) {
f32 phi_f0;
Actor* unk44;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (eff->type != 0) {
eff->pos.x += eff->curSpeed.x;
eff->pos.y += eff->curSpeed.y;
@ -4897,7 +4900,7 @@ f32 BossTw_RandZeroOne(void) {
}
void BossTw_DrawEffects(GlobalContext* globalCtx) {
u8 sp18F = 0;
u8 materialFlag = 0;
s16 i;
s16 j;
s32 pad;
@ -4913,11 +4916,11 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (currentEffect->type == 1) {
if (sp18F == 0) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, object_tw_DL_01A528);
sp18F++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, currentEffect->color.r, currentEffect->color.g,
@ -4933,14 +4936,14 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
currentEffect++;
}
sp18F = 0;
materialFlag = 0;
currentEffect = effectHead;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (currentEffect->type == 3) {
if (sp18F == 0) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
sp18F++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, currentEffect->alpha);
@ -4957,15 +4960,15 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
currentEffect++;
}
sp18F = 0;
materialFlag = 0;
currentEffect = effectHead;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (currentEffect->type == 2) {
if (sp18F == 0) {
if (materialFlag == 0) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
sp18F++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, currentEffect->alpha);
@ -4983,13 +4986,13 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
currentEffect++;
}
sp18F = 0;
materialFlag = 0;
currentEffect = effectHead;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (currentEffect->type == 4) {
if (sp18F == 0) {
sp18F++;
if (materialFlag == 0) {
materialFlag++;
}
gSPSegment(POLY_XLU_DISP++, 0xD,
@ -5028,20 +5031,20 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
currentEffect++;
}
sp18F = 0;
materialFlag = 0;
currentEffect = effectHead;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
Actor* actor;
Vec3f off;
if (currentEffect->type == TWEFF_PLYR_FRZ) {
if (sp18F == 0) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AA50));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, 255);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
sp18F++;
materialFlag++;
BossTw_InitRand(1, 0x71AC, 0x263A);
}
@ -5074,10 +5077,10 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
currentEffect++;
}
sp18F = 0;
materialFlag = 0;
currentEffect = effectHead;
for (i = 0; i < ARRAY_COUNT(sTwEffects); i++) {
for (i = 0; i < BOSS_TW_EFFECT_COUNT; i++) {
if (currentEffect->type >= 6) {
if (currentEffect->work[EFF_ARGS] == 0) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, currentEffect->alpha);

View file

@ -23,6 +23,8 @@
#define PHASE_4 15
#define PHASE_DEATH 18
#define BOSS_VA_EFFECT_COUNT 400
typedef struct BossVaEffect {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f velocity;
@ -376,7 +378,7 @@ static u8 sKillBari = 0;
static u8 sBodyBari[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
static s16 sCsCamera = 0;
static BossVaEffect sVaEffects[400];
static BossVaEffect sEffects[BOSS_VA_EFFECT_COUNT];
static u8 sBodyState;
static u8 sFightPhase;
static s8 sCsState;
@ -439,7 +441,7 @@ void BossVa_BloodDroplets(GlobalContext* globalCtx, Vec3f* pos, s16 phase, s16 y
spawnPos.x = Rand_CenteredFloat(10.0f) + pos->x;
spawnPos.y = pos->y - (Rand_ZeroOne() * 15.0f);
spawnPos.z = Rand_CenteredFloat(10.0f) + pos->z;
BossVa_SpawnBloodDroplets(globalCtx, sVaEffects, &spawnPos, 65, phase, yaw);
BossVa_SpawnBloodDroplets(globalCtx, sEffects, &spawnPos, 65, phase, yaw);
}
}
@ -451,7 +453,7 @@ void BossVa_BloodSplatter(GlobalContext* globalCtx, BossVaEffect* src, s16 yaw,
pos.x = Rand_CenteredFloat(10.0f) + src->pos.x;
pos.y = src->pos.y - (Rand_ZeroOne() * 15.0f);
pos.z = Rand_CenteredFloat(10.0f) + src->pos.z;
BossVa_SpawnBloodSplatter(globalCtx, sVaEffects, &pos, (s16)Rand_CenteredFloat(0x6590) + yaw, scale);
BossVa_SpawnBloodSplatter(globalCtx, sEffects, &pos, (s16)Rand_CenteredFloat(0x6590) + yaw, scale);
}
}
@ -463,7 +465,7 @@ void BossVa_Gore(GlobalContext* globalCtx, BossVaEffect* src, s16 yaw, s16 scale
pos.x = Rand_CenteredFloat(10.0f) + src->pos.x;
pos.y = Rand_CenteredFloat(10.0f) + src->pos.y;
pos.z = Rand_CenteredFloat(10.0f) + src->pos.z;
BossVa_SpawnGore(globalCtx, sVaEffects, &pos, (s16)Rand_CenteredFloat(0x6590) + yaw, scale);
BossVa_SpawnGore(globalCtx, sEffects, &pos, (s16)Rand_CenteredFloat(0x6590) + yaw, scale);
}
}
@ -482,7 +484,7 @@ void BossVa_Spark(GlobalContext* globalCtx, BossVa* this, s32 count, s16 scale,
offset.x = Rand_CenteredFloat(xzSpread) + this->effectPos[index].x - this->actor.world.pos.x;
offset.y = Rand_CenteredFloat(ySpread) + this->effectPos[index].y - this->actor.world.pos.y;
offset.z = Rand_CenteredFloat(xzSpread) + this->effectPos[index].z - this->actor.world.pos.z;
BossVa_SpawnSpark(globalCtx, sVaEffects, this, &offset, scale, mode);
BossVa_SpawnSpark(globalCtx, sEffects, this, &offset, scale, mode);
}
}
@ -502,7 +504,7 @@ void BossVa_Tumor(GlobalContext* globalCtx, BossVa* this, s32 count, s16 scale,
offset.x = Rand_CenteredFloat(xzSpread) + this->effectPos[index].x - this->actor.world.pos.x;
offset.y = Rand_CenteredFloat(ySpread) + this->effectPos[index].y - this->actor.world.pos.y;
offset.z = Rand_CenteredFloat(xzSpread) + this->effectPos[index].z - this->actor.world.pos.z;
BossVa_SpawnTumor(globalCtx, sVaEffects, this, &offset, scale, mode);
BossVa_SpawnTumor(globalCtx, sEffects, this, &offset, scale, mode);
}
}
@ -687,7 +689,7 @@ void BossVa_Init(Actor* thisx, GlobalContext* globalCtx2) {
sInitRot[i].y + this->actor.world.rot.y, sInitRot[i].z + this->actor.world.rot.z, i);
}
Lib_MemSet((u8*)sVaEffects, ARRAY_COUNT(sVaEffects) * sizeof(BossVaEffect), 0);
Lib_MemSet((u8*)sEffects, BOSS_VA_EFFECT_COUNT * sizeof(BossVaEffect), 0);
if (sCsState < BOSSVA_BATTLE) {
BossVa_SetupIntro(this);
} else {
@ -1171,7 +1173,7 @@ void BossVa_BodyPhase2(BossVa* this, GlobalContext* globalCtx) {
sp48.y += 310.0f + (this->actor.shape.yOffset * this->actor.scale.y);
sp48.x += -10.0f;
sp48.z += 220.0f;
BossVa_SpawnSparkBall(globalCtx, sVaEffects, this, &sp48, 4, 0);
BossVa_SpawnSparkBall(globalCtx, sEffects, this, &sp48, 4, 0);
}
if (Rand_ZeroOne() < 0.1f) {
@ -2096,7 +2098,7 @@ void BossVa_ZapperAttack(BossVa* this, GlobalContext* globalCtx) {
if (this->timer2 == 20) {
Vec3f sp44 = this->zapHeadPos;
BossVa_SpawnZapperCharge(globalCtx, sVaEffects, this, &sp44, &this->headRot, 100, 0);
BossVa_SpawnZapperCharge(globalCtx, sEffects, this, &sp44, &this->headRot, 100, 0);
}
}
@ -2355,7 +2357,7 @@ void BossVa_ZapperEnraged(BossVa* this, GlobalContext* globalCtx) {
if (this->timer2 == 4) {
Vec3f sp48 = this->zapHeadPos;
BossVa_SpawnZapperCharge(globalCtx, sVaEffects, this, &sp48, &this->headRot, 100, 0);
BossVa_SpawnZapperCharge(globalCtx, sEffects, this, &sp48, &this->headRot, 100, 0);
}
}
@ -3280,7 +3282,7 @@ void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
if (*paramsPtr == BOSSVA_BODY) {
BossVa_DrawEffects(sVaEffects, globalCtx);
BossVa_DrawEffects(sEffects, globalCtx);
} else if (*paramsPtr == BOSSVA_DOOR) {
BossVa_DrawDoor(globalCtx, sDoorState);
}
@ -3291,7 +3293,7 @@ void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx) {
static s32 sUnkValue = 0x009B0000; // Unreferenced? Possibly a color
void BossVa_UpdateEffects(GlobalContext* globalCtx) {
BossVaEffect* effect = sVaEffects;
BossVaEffect* effect = sEffects;
Player* player = GET_PLAYER(globalCtx);
s16 spB6;
s16 i;
@ -3309,7 +3311,7 @@ void BossVa_UpdateEffects(GlobalContext* globalCtx) {
f32 pad78;
f32 pad74;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type != VA_NONE) {
effect->timer--;
@ -3507,19 +3509,19 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
};
s16 i;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
u8 flag = 0;
u8 materialFlag = 0;
BossVaEffect* effectHead = effect;
Camera* camera = Gameplay_GetCamera(globalCtx, sCsCamera);
OPEN_DISPS(gfxCtx, "../z_boss_va.c", 4953);
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_LARGE_SPARK) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_0156A0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 230, 230, 230, effect->primColor[3]);
@ -3534,12 +3536,12 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_SPARK_BALL) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_011738);
flag++;
materialFlag++;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
@ -3560,13 +3562,13 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_BLOOD) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_009430);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gEffBubble1Tex));
flag++;
materialFlag++;
}
gDPPipeSync(POLY_XLU_DISP++);
@ -3590,15 +3592,15 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_TUMOR) {
BossVa* parent = effect->parent;
if (!flag) {
if (materialFlag == 0) {
func_80093D18(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, effect->envColor[3]);
gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_0128B8);
flag++;
materialFlag++;
}
if ((effect->mode != TUMOR_BODY) || ((Math_Vec3f_DistXZ(&camera->eye, &effect->pos) -
@ -3614,12 +3616,12 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_GORE) {
if (!flag) {
if (materialFlag == 0) {
func_80093D18(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, gBarinadeDL_012BA0);
flag++;
materialFlag++;
}
gDPPipeSync(POLY_OPA_DISP++);
@ -3645,12 +3647,12 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_ZAP_CHARGE) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_0135B0);
flag++;
materialFlag++;
}
gDPPipeSync(POLY_XLU_DISP++);
@ -3668,13 +3670,13 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_BLAST_SPARK) {
if (!flag) {
if (materialFlag == 0) {
func_80093C14(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 130, 130, 30, 0);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_0156A0);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 230, 230, 230, effect->primColor[3]);
@ -3690,13 +3692,13 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
}
effect = effectHead;
for (i = 0, flag = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0, materialFlag = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_SMALL_SPARK) {
if (!flag) {
if (materialFlag == 0) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 100, 0);
gSPDisplayList(POLY_XLU_DISP++, gBarinadeDL_008F08);
flag++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->primColor[3]);
@ -3722,7 +3724,7 @@ void BossVa_SpawnSpark(GlobalContext* globalCtx, BossVaEffect* effect, BossVa* t
Vec3f tempVec;
s16 i;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_LARGE_SPARK;
effect->parent = this;
@ -3779,7 +3781,7 @@ void BossVa_SpawnSparkBall(GlobalContext* globalCtx, BossVaEffect* effect, BossV
Vec3f pos = { 0.0f, -1000.0f, 0.0f };
s16 i;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_SPARK_BALL;
effect->parent = this;
@ -3812,7 +3814,7 @@ void BossVa_SpawnBloodDroplets(GlobalContext* globalCtx, BossVaEffect* effect, V
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
f32 xzVel;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_BLOOD;
effect->pos = *pos;
@ -3842,7 +3844,7 @@ void BossVa_SpawnBloodSplatter(GlobalContext* globalCtx, BossVaEffect* effect, V
Vec3f accel = { 0.0f, 0.0f, 0.0f };
Vec3f velocity;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_BLOOD;
effect->pos = *pos;
@ -3876,7 +3878,7 @@ void BossVa_SpawnTumor(GlobalContext* globalCtx, BossVaEffect* effect, BossVa* t
Vec3f pos = { 0.0f, -1000.0f, 0.0f };
s16 i;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_TUMOR;
effect->parent = this;
@ -3910,7 +3912,7 @@ void BossVa_SpawnGore(GlobalContext* globalCtx, BossVaEffect* effect, Vec3f* pos
Vec3f accel = { 0.0f, 0.0f, 0.0f };
Vec3f velocity;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_GORE;
effect->pos = *pos;
@ -3952,7 +3954,7 @@ void BossVa_SpawnZapperCharge(GlobalContext* globalCtx, BossVaEffect* effect, Bo
Vec3f unused = { 0.0f, -1000.0f, 0.0f };
s16 i;
for (i = 0; i < ARRAY_COUNT(sVaEffects); i++, effect++) {
for (i = 0; i < BOSS_VA_EFFECT_COUNT; i++, effect++) {
if (effect->type == VA_NONE) {
effect->type = VA_ZAP_CHARGE;
effect->parent = this;

View file

@ -526,9 +526,9 @@ void DemoKankyo_DrawRain(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < 30; i++) {
s32 pad[2];
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
dy = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
dz = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
dx = globalCtx->view.at.x - globalCtx->view.eye.x;
dy = globalCtx->view.at.y - globalCtx->view.eye.y;
dz = globalCtx->view.at.z - globalCtx->view.eye.z;
norm = sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
if (globalCtx->sceneNum != SCENE_TOKINOMA) {

View file

@ -9,10 +9,10 @@ void EfcErupc_Update(Actor* thisx, GlobalContext* globalCtx);
void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx);
void EfcErupc_UpdateAction(EfcErupc* this, GlobalContext* globalCtx);
void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalCtx);
void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx);
void EfcErupc_AddParticle(EfcErupcParticles* particles, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor);
void EfcErupc_InitParticles(EfcErupcParticles* particles);
void EfcErupc_DrawEffects(EfcErupcEffect* effect, GlobalContext* globalCtx);
void EfcErupc_UpdateEffects(EfcErupc* this, GlobalContext* globalCtx);
void EfcErupc_SpawnEffect(EfcErupcEffect* effect, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor);
void EfcErupc_InitEffects(EfcErupcEffect* effect);
const ActorInit Efc_Erupc_InitVars = {
ACTOR_EFC_ERUPC,
@ -35,7 +35,7 @@ void EfcErupc_Init(Actor* thisx, GlobalContext* globalCtx) {
EfcErupc_SetupAction(this, EfcErupc_UpdateAction);
Actor_SetScale(&this->actor, 1.0f);
EfcErupc_InitParticles(this->particles);
EfcErupc_InitEffects(this->effects);
this->unk_14C = this->unk_14E = this->unk_150 = 0;
this->unk_152 = 5;
this->unk_154 = -100;
@ -99,7 +99,7 @@ void EfcErupc_UpdateAction(EfcErupc* this, GlobalContext* globalCtx) {
vel.y = Rand_ZeroFloat(100.0f);
vel.z = Rand_CenteredFloat(100.0f);
accel.y = this->unk_154 * 0.1f;
EfcErupc_AddParticle(this->particles, &pos, &vel, &accel, 80.0f);
EfcErupc_SpawnEffect(this->effects, &pos, &vel, &accel, 80.0f);
}
}
@ -107,7 +107,7 @@ void EfcErupc_Update(Actor* thisx, GlobalContext* globalCtx) {
EfcErupc* this = (EfcErupc*)thisx;
this->actionFunc(this, globalCtx);
EfcErupc_UpdateParticles(this, globalCtx);
EfcErupc_UpdateEffects(this, globalCtx);
}
void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) {
@ -156,26 +156,25 @@ void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 356);
EfcErupc_DrawParticles(this->particles, globalCtx);
EfcErupc_DrawEffects(this->effects, globalCtx);
}
void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalCtx) {
void EfcErupc_DrawEffects(EfcErupcEffect* effect, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
s32 pad;
OPEN_DISPS(gfxCtx, "../z_efc_erupc.c", 368);
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
if (particles->isActive) {
for (i = 0; i < EFC_ERUPC_EFFECT_COUNT; i++, effect++) {
if (effect->isActive) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_002760);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, particles->color.r, particles->color.g, particles->color.b,
particles->alpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, effect->color.r, effect->color.g, effect->color.b, effect->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 0, 0);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(particles->pos.x, particles->pos.y, particles->pos.z, MTXMODE_NEW);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(particles->scale, particles->scale, 1.0f, MTXMODE_APPLY);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8);
@ -191,19 +190,19 @@ static Color_RGB8 D_8099D770[] = {
{ 255, 0, 0 },
};
void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx) {
void EfcErupc_UpdateEffects(EfcErupc* this, GlobalContext* globalCtx) {
s16 i;
s16 index;
Color_RGB8 particleColors[] = {
Color_RGB8 effectColors[] = {
{ 255, 128, 0 },
{ 255, 0, 0 },
{ 0, 0, 0 },
{ 100, 0, 0 },
};
Color_RGB8* color;
EfcErupcParticles* cur = this->particles;
EfcErupcEffect* cur = this->effects;
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, cur++) {
for (i = 0; i < EFC_ERUPC_EFFECT_COUNT; i++, cur++) {
if (cur->isActive) {
cur->pos.x += cur->vel.x;
cur->pos.y += cur->vel.y;
@ -213,7 +212,7 @@ void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx) {
cur->vel.z += cur->accel.z;
cur->animTimer += 1;
index = cur->animTimer % 4;
color = &particleColors[index];
color = &effectColors[index];
cur->color.r = color->r;
cur->color.g = color->g;
cur->color.b = color->b;
@ -226,27 +225,27 @@ void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx) {
}
}
void EfcErupc_AddParticle(EfcErupcParticles* particles, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor) {
void EfcErupc_SpawnEffect(EfcErupcEffect* effect, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor) {
s16 i;
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
if (!particles->isActive) {
particles->isActive = true;
particles->pos = *pos;
particles->vel = *vel;
particles->accel = *accel;
particles->scale = scaleFactor / 1000.0f;
particles->alpha = 255;
particles->animTimer = (s16)Rand_ZeroFloat(10.0f);
for (i = 0; i < EFC_ERUPC_EFFECT_COUNT; i++, effect++) {
if (!effect->isActive) {
effect->isActive = true;
effect->pos = *pos;
effect->vel = *vel;
effect->accel = *accel;
effect->scale = scaleFactor / 1000.0f;
effect->alpha = 255;
effect->animTimer = (s16)Rand_ZeroFloat(10.0f);
return;
}
}
}
void EfcErupc_InitParticles(EfcErupcParticles* particles) {
void EfcErupc_InitEffects(EfcErupcEffect* effect) {
s16 i;
for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
particles->isActive = false;
for (i = 0; i < EFC_ERUPC_EFFECT_COUNT; i++, effect++) {
effect->isActive = false;
}
}

View file

@ -8,6 +8,8 @@ struct EfcErupc;
typedef void (*EfcErupcActionFunc)(struct EfcErupc*, GlobalContext*);
#define EFC_ERUPC_EFFECT_COUNT 100
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f vel;
@ -19,9 +21,7 @@ typedef struct {
/* 0x30 */ char unk_2C[4];
/* 0x34 */ f32 scale;
/* 0x38 */ char unk_34[8];
} EfcErupcParticles; // size 0x3C
#define EFC_ERUPC_NUM_PARTICLES 100
} EfcErupcEffect; // size 0x3C
typedef struct EfcErupc {
/* 0x0000 */ Actor actor;
@ -30,7 +30,7 @@ typedef struct EfcErupc {
/* 0x0150 */ s16 unk_150;
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ s16 unk_154;
/* 0x0158 */ EfcErupcParticles particles[EFC_ERUPC_NUM_PARTICLES];
/* 0x0158 */ EfcErupcEffect effects[EFC_ERUPC_EFFECT_COUNT];
/* 0x18C8 */ EfcErupcActionFunc actionFunc;
} EfcErupc; // size = 0x18CC

View file

@ -187,13 +187,13 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) {
this->actor.speedXZ = 10.0f;
tmpf1 = (this->unk_298.x + globalCtx->view.lookAt.x) - globalCtx->view.eye.x;
tmpf2 = (this->unk_298.y + globalCtx->view.lookAt.y) - globalCtx->view.eye.y;
tmpf3 = (this->unk_298.z + globalCtx->view.lookAt.z) - globalCtx->view.eye.z;
tmpf1 = (this->unk_298.x + globalCtx->view.at.x) - globalCtx->view.eye.x;
tmpf2 = (this->unk_298.y + globalCtx->view.at.y) - globalCtx->view.eye.y;
tmpf3 = (this->unk_298.z + globalCtx->view.at.z) - globalCtx->view.eye.z;
sp34.x = globalCtx->view.lookAt.x + tmpf1;
sp34.y = globalCtx->view.lookAt.y + tmpf2;
sp34.z = globalCtx->view.lookAt.z + tmpf3;
sp34.x = globalCtx->view.at.x + tmpf1;
sp34.y = globalCtx->view.at.y + tmpf2;
sp34.z = globalCtx->view.at.z + tmpf3;
this->unk_2D4 = Math_Vec3f_Yaw(&this->actor.world.pos, &sp34);
this->unk_2D0 = Math_Vec3f_Pitch(&this->actor.world.pos, &sp34) * -1.0f;

View file

@ -77,9 +77,9 @@ void EnBomBowlPit_DetectHit(EnBomBowlPit* this, GlobalContext* globalCtx) {
this->unk_1C8.x = this->unk_1C8.y = this->unk_1C8.z = 0.1f;
this->unk_1A4.x = this->unk_1A4.y = this->unk_1A4.z = 0.1f;
this->unk_180.x = this->unk_168.x = globalCtx->view.lookAt.x;
this->unk_180.y = this->unk_168.y = globalCtx->view.lookAt.y;
this->unk_180.z = this->unk_168.z = globalCtx->view.lookAt.z;
this->unk_180.x = this->unk_168.x = globalCtx->view.at.x;
this->unk_180.y = this->unk_168.y = globalCtx->view.at.y;
this->unk_180.z = this->unk_168.z = globalCtx->view.at.z;
this->unk_18C.x = this->unk_174.x = globalCtx->view.eye.x;
this->unk_18C.y = this->unk_174.y = globalCtx->view.eye.y;

View file

@ -78,7 +78,7 @@ static ColliderCylinderInit sLaserCylinderInit = {
static UNK_TYPE4 D_809D5C98 = 0; // unused
static UNK_TYPE4 D_809D5C9C = 0; // unused
static EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
static EnClearTagEffect sEffects[CLEAR_TAG_EFFECT_COUNT];
#include "overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.c"
@ -92,7 +92,7 @@ void EnClearTag_CreateDebrisEffect(GlobalContext* globalCtx, Vec3f* position, Ve
EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects;
// Look for an available effect to allocate a Debris effect to.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_AVAILABLE) {
effect->type = CLEAR_TAG_EFFECT_DEBRIS;
@ -126,7 +126,7 @@ void EnClearTag_CreateFireEffect(GlobalContext* globalCtx, Vec3f* pos, f32 scale
EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects;
// Look for an available effect to allocate a fire effect to.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_AVAILABLE) {
effect->random = (s16)Rand_ZeroFloat(100.0f);
effect->type = CLEAR_TAG_EFFECT_FIRE;
@ -154,7 +154,7 @@ void EnClearTag_CreateSmokeEffect(GlobalContext* globalCtx, Vec3f* position, f32
EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects;
// Look for an available effect to allocate a smoke effect to.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_AVAILABLE) {
effect->random = (s16)Rand_ZeroFloat(100.0f);
effect->type = CLEAR_TAG_EFFECT_SMOKE;
@ -190,7 +190,7 @@ void EnClearTag_CreateFlashEffect(GlobalContext* globalCtx, Vec3f* position, f32
EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects;
// Look for an available effect to allocate a flash effect to.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_AVAILABLE) {
effect->type = CLEAR_TAG_EFFECT_FLASH;
@ -271,9 +271,9 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) {
// Initialize all effects to available if effects have not been initialized.
if (!sIsEffectsInitialized) {
sIsEffectsInitialized = true;
globalCtx->specialEffects = &sClearTagEffects[0];
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) {
sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE;
globalCtx->specialEffects = sEffects;
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++) {
sEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE;
}
this->drawMode = CLEAR_TAG_DRAW_MODE_ALL;
}
@ -780,7 +780,7 @@ void EnClearTag_UpdateEffects(GlobalContext* globalCtx) {
f32 originalYPosition;
Vec3f sphereCenter;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type != CLEAR_TAG_EFFECT_AVAILABLE) {
effect->random++;
@ -891,7 +891,7 @@ void EnClearTag_UpdateEffects(GlobalContext* globalCtx) {
void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
s16 i;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
u8 isMaterialApplied = false;
u8 materialFlag = 0;
EnClearTagEffect* effect = (EnClearTagEffect*)globalCtx->specialEffects;
EnClearTagEffect* firstEffect = effect;
@ -900,11 +900,11 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
// Draw all Debris effects.
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_DEBRIS) {
// Apply the debris effect material if it has not already been applied.
if (!isMaterialApplied) {
isMaterialApplied++;
if (materialFlag == 0) {
materialFlag++;
gSPDisplayList(POLY_OPA_DISP++, gArwingDebrisEffectMaterialDL);
}
@ -921,14 +921,14 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw all ground flash effects.
effect = firstEffect;
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
materialFlag = 0;
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FLASH) {
// Apply the flash ground effect material if it has not already been applied.
if (!isMaterialApplied) {
if (materialFlag == 0) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 200, 0);
isMaterialApplied++;
materialFlag++;
}
// Draw the ground flash effect.
@ -945,13 +945,13 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw all smoke effects.
effect = firstEffect;
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
materialFlag = 0;
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_SMOKE) {
// Apply the smoke effect material if it has not already been applied.
if (!isMaterialApplied) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectMaterialDL);
isMaterialApplied++;
materialFlag++;
}
// Draw the smoke effect.
@ -974,14 +974,14 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw all fire effects.
effect = firstEffect;
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
materialFlag = 0;
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FIRE) {
// Apply the fire effect material if it has not already been applied.
if (!isMaterialApplied) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gArwingFireEffectMaterialDL);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
isMaterialApplied++;
materialFlag++;
}
// Draw the fire effect.
@ -1000,14 +1000,14 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw all flash billboard effects.
effect = firstEffect;
isMaterialApplied = false;
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++, effect++) {
materialFlag = 0;
for (i = 0; i < CLEAR_TAG_EFFECT_COUNT; i++, effect++) {
if (effect->type == CLEAR_TAG_EFFECT_FLASH) {
// Apply the flash billboard effect material if it has not already been applied.
if (!isMaterialApplied) {
if (materialFlag == 0) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 200, 0);
isMaterialApplied++;
materialFlag++;
}
// Draw the flash billboard effect.

View file

@ -72,6 +72,8 @@ typedef struct EnClearTag {
/* 0x01FE */ char unk_1FE[0x06];
} EnClearTag; // size = 0x0204
#define CLEAR_TAG_EFFECT_COUNT 100
typedef struct EnClearTagEffect {
/* 0x0000 */ u8 type;
/* 0x0001 */ u8 random;
@ -90,6 +92,4 @@ typedef struct EnClearTagEffect {
/* 0x0060 */ Vec3f floorTangent;
} EnClearTagEffect; // size = 0x6C
#define CLEAR_TAG_EFFECT_MAX_COUNT 100
#endif

View file

@ -313,9 +313,9 @@ void EnDivingGame_SetupRupeeThrow(EnDivingGame* this, GlobalContext* globalCtx)
this->rupeesLeftToThrow = 10;
}
this->unk_2DC.x = this->unk_2DC.y = this->unk_2DC.z = this->unk_300.x = this->unk_300.y = this->unk_300.z = 0.1f;
this->camLookAt.x = globalCtx->view.lookAt.x;
this->camLookAt.y = globalCtx->view.lookAt.y;
this->camLookAt.z = globalCtx->view.lookAt.z;
this->camLookAt.x = globalCtx->view.at.x;
this->camLookAt.y = globalCtx->view.at.y;
this->camLookAt.z = globalCtx->view.at.z;
this->camEye.x = globalCtx->view.eye.x;
this->camEye.y = globalCtx->view.eye.y + 80.0f;
this->camEye.z = globalCtx->view.eye.z + 250.0f;

View file

@ -18,9 +18,9 @@ void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_Wait(EnEncount2* this, GlobalContext* globalCtx);
void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx);
void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale);
void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx);
void EnEncount2_SpawnEffect(EnEncount2* this, Vec3f* position, f32 scale);
void EnEncount2_DrawEffects(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_UpdateEffects(EnEncount2* this, GlobalContext* globalCtx);
const ActorInit En_Encount2_InitVars = {
ACTOR_EN_ENCOUNT2,
@ -123,8 +123,8 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
f32 tempVec2X;
f32 tempVec2Y;
f32 tempVec2Z;
f32 particleScale;
Vec3f particlePos;
f32 effectScale;
Vec3f effectPos;
s16 spawnedRockType;
s16 spawnerState;
s16 maxRocks;
@ -164,9 +164,9 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
}
if (spawnerState != ENCOUNT2_INACTIVE) {
// Direction vector for the direction the camera is facing
tempVec1X = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
tempVec1Y = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
tempVec1Z = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
tempVec1X = globalCtx->view.at.x - globalCtx->view.eye.x;
tempVec1Y = globalCtx->view.at.y - globalCtx->view.eye.y;
tempVec1Z = globalCtx->view.at.z - globalCtx->view.eye.z;
// Normalised direction vector for the direction the camera is facing
magnitude = sqrtf(SQ(tempVec1X) + SQ(tempVec1Y) + SQ(tempVec1Z));
@ -181,16 +181,16 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
// Position between 160 and 200 units ahead of camera depending on camera pitch, plus a 400 unit offset in +y
// (plus some random variation)
particlePos.x = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 200.0f));
particlePos.y = Rand_CenteredFloat(50.0f) + tempVec1Y;
particlePos.z = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.z + (tempVec2Z * 200.0f));
particleScale = Rand_CenteredFloat(0.005f) + 0.007f;
effectPos.x = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 200.0f));
effectPos.y = Rand_CenteredFloat(50.0f) + tempVec1Y;
effectPos.z = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.z + (tempVec2Z * 200.0f));
effectScale = Rand_CenteredFloat(0.005f) + 0.007f;
if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
EnEncount2_ParticleInit(this, &particlePos, particleScale);
} else if (this->particleSpawnTimer == 0) {
EnEncount2_ParticleInit(this, &particlePos, particleScale);
this->particleSpawnTimer = 5;
EnEncount2_SpawnEffect(this, &effectPos, effectScale);
} else if (this->effectSpawnTimer == 0) {
EnEncount2_SpawnEffect(this, &effectPos, effectScale);
this->effectSpawnTimer = 5;
}
if ((this->numSpawnedRocks < maxRocks) && (this->timerBetweenRockSpawns == 0)) {
@ -257,13 +257,13 @@ void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx2) {
this->timerBetweenRockSpawns--;
}
if (this->particleSpawnTimer != 0) {
this->particleSpawnTimer--;
if (this->effectSpawnTimer != 0) {
this->effectSpawnTimer--;
}
this->actionFunc(this, globalCtx);
EnEncount2_ParticleUpdate(this, globalCtx);
EnEncount2_UpdateEffects(this, globalCtx);
if (!this->isNotDeathMountain) {
this->unk_17C = this->envEffectsTimer / 60.0f;
@ -284,62 +284,62 @@ void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx2) {
void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = (EnEncount2*)thisx;
EnEncount2_ParticleDraw(&this->actor, globalCtx);
EnEncount2_DrawEffects(&this->actor, globalCtx);
}
void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale) {
EnEncount2Particle* particle = this->particles;
void EnEncount2_SpawnEffect(EnEncount2* this, Vec3f* position, f32 scale) {
EnEncount2Effect* effect = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
if (!particle->isAlive) {
particle->pos = *particlePos;
particle->scale = scale;
particle->rot.x = 0.0f;
particle->rot.y = 0.0f;
particle->rot.z = 0.0f;
particle->moveDirection.x = Rand_CenteredFloat(20.0f);
particle->moveDirection.y = -20.0f;
particle->moveDirection.z = Rand_CenteredFloat(20.0f);
particle->isAlive = 1;
for (i = 0; i < EN_ENCOUNT2_EFFECT_COUNT; i++, effect++) {
if (!effect->isAlive) {
effect->pos = *position;
effect->scale = scale;
effect->rot.x = 0.0f;
effect->rot.y = 0.0f;
effect->rot.z = 0.0f;
effect->moveDirection.x = Rand_CenteredFloat(20.0f);
effect->moveDirection.y = -20.0f;
effect->moveDirection.z = Rand_CenteredFloat(20.0f);
effect->isAlive = 1;
break;
}
}
}
void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx) {
void EnEncount2_UpdateEffects(EnEncount2* this, GlobalContext* globalCtx) {
s16 i;
EnEncount2Particle* particle = this->particles;
EnEncount2Effect* effect = this->effects;
Player* player = GET_PLAYER(globalCtx);
Vec3f targetPos;
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
if (particle->isAlive) {
particle->rot.x += Rand_ZeroOne() * 500.0f;
particle->rot.y += Rand_ZeroOne() * 500.0f;
particle->rot.z += Rand_ZeroOne() * 500.0f;
targetPos.x = particle->pos.x + particle->moveDirection.x;
targetPos.y = particle->pos.y + particle->moveDirection.y;
targetPos.z = particle->pos.z + particle->moveDirection.z;
Math_ApproachF(&particle->pos.x, targetPos.x, 0.3f, 30.0f);
Math_ApproachF(&particle->pos.y, targetPos.y, 0.8f, 250.0f);
Math_ApproachF(&particle->pos.z, targetPos.z, 0.3f, 30.0f);
Math_ApproachF(&particle->moveDirection.y, -20.0f, 0.9f, 1.0f);
for (i = 0; i < EN_ENCOUNT2_EFFECT_COUNT; effect++, i++) {
if (effect->isAlive) {
effect->rot.x += Rand_ZeroOne() * 500.0f;
effect->rot.y += Rand_ZeroOne() * 500.0f;
effect->rot.z += Rand_ZeroOne() * 500.0f;
targetPos.x = effect->pos.x + effect->moveDirection.x;
targetPos.y = effect->pos.y + effect->moveDirection.y;
targetPos.z = effect->pos.z + effect->moveDirection.z;
Math_ApproachF(&effect->pos.x, targetPos.x, 0.3f, 30.0f);
Math_ApproachF(&effect->pos.y, targetPos.y, 0.8f, 250.0f);
Math_ApproachF(&effect->pos.z, targetPos.z, 0.3f, 30.0f);
Math_ApproachF(&effect->moveDirection.y, -20.0f, 0.9f, 1.0f);
if (globalCtx->sceneNum != SCENE_SPOT16) {
if (particle->pos.y < (player->actor.floorHeight - 50.0f)) {
particle->isAlive = 0;
if (effect->pos.y < (player->actor.floorHeight - 50.0f)) {
effect->isAlive = 0;
}
} else if (particle->pos.y < 1500.0f) {
particle->isAlive = 0;
} else if (effect->pos.y < 1500.0f) {
effect->isAlive = 0;
}
}
}
}
void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
void EnEncount2_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = (EnEncount2*)thisx;
EnEncount2Particle* particle = this->particles;
EnEncount2Effect* effect = this->effects;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
s32 objBankIndex;
@ -352,13 +352,13 @@ void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
if (particle->isAlive) {
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
Matrix_RotateX(DEG_TO_RAD(particle->rot.x), MTXMODE_APPLY);
Matrix_RotateY(DEG_TO_RAD(particle->rot.y), MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD(particle->rot.z), MTXMODE_APPLY);
Matrix_Scale(particle->scale, particle->scale, particle->scale, MTXMODE_APPLY);
for (i = 0; i < EN_ENCOUNT2_EFFECT_COUNT; effect++, i++) {
if (effect->isAlive) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_RotateX(DEG_TO_RAD(effect->rot.x), MTXMODE_APPLY);
Matrix_RotateY(DEG_TO_RAD(effect->rot.y), MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD(effect->rot.z), MTXMODE_APPLY);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255);
gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_encount2.c", 669),

View file

@ -8,13 +8,15 @@ struct EnEncount2;
typedef void (*EnEncount2ActionFunc)(struct EnEncount2*, GlobalContext*);
#define EN_ENCOUNT2_EFFECT_COUNT 50
typedef struct {
/* 0x0000 */ Vec3f pos;
/* 0x000C */ f32 scale;
/* 0x0010 */ u8 isAlive;
/* 0x0014 */ Vec3f moveDirection;
/* 0x0020 */ Vec3f rot;
} EnEncount2Particle; // size = 0x2C
} EnEncount2Effect; // size = 0x2C
typedef struct EnEncount2 {
/* 0x0000 */ Actor actor;
@ -25,7 +27,7 @@ typedef struct EnEncount2 {
/* 0x0158 */ s16 numSpawnedRocks;
/* 0x015A */ s16 isNotDeathMountain;
/* 0x015C */ s16 collapseSpawnerInactive;
/* 0x015E */ s16 particleSpawnTimer;
/* 0x015E */ s16 effectSpawnTimer;
/* 0x0160 */ f32 unk_160;
/* 0x0164 */ char unk164[0x4];
/* 0x0168 */ f32 unk_168;
@ -35,7 +37,7 @@ typedef struct EnEncount2 {
/* 0x0178 */ s16 envEffectsTimer;
/* 0x017C */ f32 unk_17C;
/* 0x0180 */ u64 isQuaking;
/* 0x0188 */ EnEncount2Particle particles[50];
/* 0x0188 */ EnEncount2Effect effects[EN_ENCOUNT2_EFFECT_COUNT];
} EnEncount2; // size = 0x0A20
#endif

View file

@ -279,9 +279,9 @@ void EnExItem_BowlPrize(EnExItem* this, GlobalContext* globalCtx) {
if (this->type == EXITEM_BOMBCHUS_BOWLING) {
sp3C = 220.0f;
}
tmpf1 = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
tmpf2 = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
tmpf3 = globalCtx->view.lookAt.z + sp3C - globalCtx->view.eye.z;
tmpf1 = globalCtx->view.at.x - globalCtx->view.eye.x;
tmpf2 = globalCtx->view.at.y - globalCtx->view.eye.y;
tmpf3 = globalCtx->view.at.z + sp3C - globalCtx->view.eye.z;
tmpf4 = sqrtf(SQ(tmpf1) + SQ(tmpf2) + SQ(tmpf3));
tmpf5 = (tmpf1 / tmpf4) * 5.0f;
@ -362,9 +362,9 @@ void EnExItem_TargetPrizeApproach(EnExItem* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
if (this->prizeRotateTimer != 0) {
tmpf1 = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
tmpf2 = globalCtx->view.lookAt.y - 10.0f - globalCtx->view.eye.y;
tmpf3 = globalCtx->view.lookAt.z + 10.0f - globalCtx->view.eye.z;
tmpf1 = globalCtx->view.at.x - globalCtx->view.eye.x;
tmpf2 = globalCtx->view.at.y - 10.0f - globalCtx->view.eye.y;
tmpf3 = globalCtx->view.at.z + 10.0f - globalCtx->view.eye.z;
tmpf4 = sqrtf(SQ(tmpf1) + SQ(tmpf2) + SQ(tmpf3));
tmpf5 = (tmpf1 / tmpf4) * 5.0f;

View file

@ -23,11 +23,11 @@ void EnFd_Reappear(EnFd* this, GlobalContext* globalCtx);
void EnFd_SpinAndGrow(EnFd* this, GlobalContext* globalCtx);
void EnFd_JumpToGround(EnFd* this, GlobalContext* globalCtx);
void EnFd_WaitForCore(EnFd* this, GlobalContext* globalCtx);
void EnFd_UpdateFlames(EnFd* this);
void EnFd_UpdateDots(EnFd* this);
void EnFd_AddEffect(EnFd*, u8, Vec3f*, Vec3f*, Vec3f*, u8, f32, f32);
void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx);
void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx);
void EnFd_UpdateEffectsFlames(EnFd* this);
void EnFd_UpdateEffectsDots(EnFd* this);
void EnFd_SpawnEffect(EnFd*, u8, Vec3f*, Vec3f*, Vec3f*, u8, f32, f32);
void EnFd_DrawEffectsDots(EnFd* this, GlobalContext* globalCtx);
void EnFd_DrawEffectsFlames(EnFd* this, GlobalContext* globalCtx);
void EnFd_Land(EnFd* this, GlobalContext* globalCtx);
const ActorInit En_Fd_InitVars = {
@ -255,7 +255,7 @@ void EnFd_SpawnDot(EnFd* this, GlobalContext* globalCtx) {
accel.x = (Rand_ZeroOne() - 0.5f) * 2.0f;
accel.y = ((Rand_ZeroOne() - 0.5f) * 0.2f) + 0.3f;
accel.z = (Rand_ZeroOne() - 0.5f) * 2.0f;
EnFd_AddEffect(this, FD_EFFECT_FLAME, &pos, &velocity, &accel, 8, 0.6f, 0.2f);
EnFd_SpawnEffect(this, FD_EFFECT_FLAME, &pos, &velocity, &accel, 8, 0.6f, 0.2f);
}
}
@ -678,8 +678,8 @@ void EnFd_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
EnFd_Fade(this, globalCtx);
this->actionFunc(this, globalCtx);
EnFd_UpdateDots(this);
EnFd_UpdateFlames(this);
EnFd_UpdateEffectsDots(this);
EnFd_UpdateEffectsFlames(this);
if (this->actionFunc != EnFd_Reappear && this->actionFunc != EnFd_SpinAndGrow &&
this->actionFunc != EnFd_WaitForCore) {
if (this->attackTimer == 0 && this->invincibilityTimer == 0) {
@ -739,7 +739,7 @@ void EnFd_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
accel.x = (Rand_ZeroOne() - 0.5f) * 0.4f;
accel.y = ((Rand_ZeroOne() - 0.5f) * 0.2f) + 0.6f;
accel.z = (Rand_ZeroOne() - 0.5f) * 0.4f;
EnFd_AddEffect(this, FD_EFFECT_DOT, &pos, &velocity, &accel, 0, 0.006f, 0.0f);
EnFd_SpawnEffect(this, FD_EFFECT_DOT, &pos, &velocity, &accel, 0, 0.006f, 0.0f);
}
}
}
@ -768,8 +768,8 @@ void EnFd_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1751);
Matrix_Push();
EnFd_DrawDots(this, globalCtx);
EnFd_DrawFlames(this, globalCtx);
EnFd_DrawEffectsDots(this, globalCtx);
EnFd_DrawEffectsFlames(this, globalCtx);
Matrix_Pop();
if (this->actionFunc != EnFd_Reappear && !(this->fadeAlpha < 0.9f)) {
if (1) {}
@ -792,12 +792,12 @@ void EnFd_Draw(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1822);
}
void EnFd_AddEffect(EnFd* this, u8 type, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 timer, f32 scale,
f32 scaleStep) {
void EnFd_SpawnEffect(EnFd* this, u8 type, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 timer, f32 scale,
f32 scaleStep) {
EnFdEffect* eff = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FD_EFFECT_COUNT; i++, eff++) {
if (eff->type != FD_EFFECT_NONE) {
continue;
}
@ -816,11 +816,11 @@ void EnFd_AddEffect(EnFd* this, u8 type, Vec3f* pos, Vec3f* velocity, Vec3f* acc
}
}
void EnFd_UpdateFlames(EnFd* this) {
void EnFd_UpdateEffectsFlames(EnFd* this) {
s16 i;
EnFdEffect* eff = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FD_EFFECT_COUNT; i++, eff++) {
if (eff->type == FD_EFFECT_FLAME) {
eff->timer--;
if (eff->timer == 0) {
@ -839,7 +839,7 @@ void EnFd_UpdateFlames(EnFd* this) {
}
}
void EnFd_UpdateDots(EnFd* this) {
void EnFd_UpdateEffectsDots(EnFd* this) {
EnFdEffect* eff = this->effects;
s16 i;
Color_RGBA8 dotColors[] = {
@ -849,7 +849,7 @@ void EnFd_UpdateDots(EnFd* this) {
{ 255, 0, 0, 0 },
};
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FD_EFFECT_COUNT; i++, eff++) {
if (eff->type == FD_EFFECT_DOT) {
eff->pos.x += eff->velocity.x;
eff->pos.y += eff->velocity.y;
@ -872,26 +872,26 @@ void EnFd_UpdateDots(EnFd* this) {
}
}
void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
void EnFd_DrawEffectsFlames(EnFd* this, GlobalContext* globalCtx) {
static void* dustTextures[] = {
gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex,
};
s32 firstDone;
s32 materialFlag;
s16 i;
s16 idx;
EnFdEffect* eff = this->effects;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 1969);
firstDone = false;
materialFlag = false;
if (1) {}
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FD_EFFECT_COUNT; i++, eff++) {
if (eff->type == FD_EFFECT_FLAME) {
if (!firstDone) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, (u8)((this->fadeAlpha / 255.0f) * 255));
firstDone = true;
materialFlag = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, (u8)((this->fadeAlpha / 255.0f) * 255));
gDPPipeSync(POLY_XLU_DISP++);
@ -908,22 +908,22 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2020);
}
void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
void EnFd_DrawEffectsDots(EnFd* this, GlobalContext* globalCtx) {
s16 i;
s16 firstDone;
s16 materialFlag;
EnFdEffect* eff = this->effects;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2034);
firstDone = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FD_EFFECT_COUNT; i++, eff++) {
if (eff->type == FD_EFFECT_DOT) {
if (!firstDone) {
if (!materialFlag) {
func_80093D84(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_79F8);
firstDone = true;
materialFlag = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b,
(u8)(eff->color.a * (this->fadeAlpha / 255.0f)));

View file

@ -14,6 +14,8 @@ typedef enum {
FD_EFFECT_DOT
} FDEffectType;
#define EN_FD_EFFECT_COUNT 200
typedef struct {
/* 0x0000 */ u8 type;
/* 0x0001 */ u8 timer;
@ -47,7 +49,7 @@ typedef struct EnFd {
/* 0x04D0 */ Vec3f corePos;
/* 0x04DC */ Vec3s jointTable[27];
/* 0x057E */ Vec3s morphTable[27];
/* 0x0620 */ EnFdEffect effects[200];
/* 0x0620 */ EnFdEffect effects[EN_FD_EFFECT_COUNT];
} EnFd; // size = 0x31E0
#endif

View file

@ -15,10 +15,10 @@ void EnFw_Init(Actor* thisx, GlobalContext* globalCtx);
void EnFw_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnFw_Update(Actor* thisx, GlobalContext* globalCtx);
void EnFw_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnFw_UpdateDust(EnFw* this);
void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx);
void EnFw_AddDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep);
void EnFw_UpdateEffects(EnFw* this);
void EnFw_DrawEffects(EnFw* this, GlobalContext* globalCtx);
void EnFw_SpawnEffectDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep);
void EnFw_Bounce(EnFw* this, GlobalContext* globalCtx);
void EnFw_Run(EnFw* this, GlobalContext* globalCtx);
void EnFw_JumpToParentInitPos(EnFw* this, GlobalContext* globalCtx);
@ -177,7 +177,7 @@ s32 EnFw_SpawnDust(EnFw* this, u8 timer, f32 scale, f32 scaleStep, s32 dustCnt,
accel.z = (Rand_ZeroOne() - 0.5f) * xzAccel;
pos.x = (Math_SinS(angle) * radius) + this->actor.world.pos.x;
pos.z = (Math_CosS(angle) * radius) + this->actor.world.pos.z;
EnFw_AddDust(this, &pos, &velocity, &accel, timer, scale, scaleStep);
EnFw_SpawnEffectDust(this, &pos, &velocity, &accel, timer, scale, scaleStep);
angle += (s16)(0x10000 / dustCnt);
i--;
}
@ -398,21 +398,21 @@ void EnFw_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
void EnFw_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnFw* this = (EnFw*)thisx;
EnFw_UpdateDust(this);
EnFw_UpdateEffects(this);
Matrix_Push();
EnFw_DrawDust(this, globalCtx);
EnFw_DrawEffects(this, globalCtx);
Matrix_Pop();
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnFw_OverrideLimbDraw, EnFw_PostLimbDraw, this);
}
void EnFw_AddDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep) {
void EnFw_SpawnEffectDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep) {
EnFwEffect* eff = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FW_EFFECT_COUNT; i++, eff++) {
if (eff->type != 1) {
eff->scale = scale;
eff->scaleStep = scaleStep;
@ -426,11 +426,11 @@ void EnFw_AddDust(EnFw* this, Vec3f* initialPos, Vec3f* initialSpeed, Vec3f* acc
}
}
void EnFw_UpdateDust(EnFw* this) {
void EnFw_UpdateEffects(EnFw* this) {
EnFwEffect* eff = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FW_EFFECT_COUNT; i++, eff++) {
if (eff->type != 0) {
if ((--eff->timer) == 0) {
eff->type = 0;
@ -448,29 +448,29 @@ void EnFw_UpdateDust(EnFw* this) {
}
}
void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
void EnFw_DrawEffects(EnFw* this, GlobalContext* globalCtx) {
static void* dustTextures[] = {
gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex,
};
EnFwEffect* eff = this->effects;
s16 firstDone;
s16 materialFlag;
s16 alpha;
s16 i;
s16 idx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fw.c", 1191);
firstDone = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
if (1) {}
for (i = 0; i < ARRAY_COUNT(this->effects); i++, eff++) {
for (i = 0; i < EN_FW_EFFECT_COUNT; i++, eff++) {
if (eff->type != 0) {
if (!firstDone) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0U);
gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
firstDone = true;
materialFlag = true;
}
alpha = eff->timer * (255.0f / eff->initialTimer);

View file

@ -8,6 +8,8 @@ struct EnFw;
typedef void (*EnFwActionFunc)(struct EnFw* this, GlobalContext* globalCtx);
#define EN_FW_EFFECT_COUNT 20
typedef struct {
/* 0x0000 */ u8 type;
/* 0x0001 */ u8 timer;
@ -42,7 +44,7 @@ typedef struct EnFw {
/* 0x0218 */ f32 runRadius;
/* 0x021C */ Vec3s jointTable[11];
/* 0x025E */ Vec3s morphTable[11];
/* 0x02A0 */ EnFwEffect effects[20];
/* 0x02A0 */ EnFwEffect effects[EN_FW_EFFECT_COUNT];
} EnFw; // size = 0x0700
#endif

View file

@ -43,7 +43,7 @@ void EnFz_SpawnIceSmokeNoFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f*
void EnFz_SpawnIceSmokeFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 xyScale, f32 xyScaleTarget,
s16 primAlpha, u8 isTimerMod8);
void EnFz_UpdateIceSmoke(EnFz* this, GlobalContext* globalCtx);
void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx);
void EnFz_DrawEffects(EnFz* this, GlobalContext* globalCtx);
const ActorInit En_Fz_InitVars = {
ACTOR_EN_FZ,
@ -741,152 +741,152 @@ void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fz.c", 1200);
EnFz_DrawIceSmoke(this, globalCtx);
EnFz_DrawEffects(this, globalCtx);
}
void EnFz_SpawnIceSmokeNoFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 xyScale) {
EnFzEffectSsIceSmoke* iceSmoke = this->iceSmoke;
EnFzEffect* effect = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->iceSmoke); i++) {
if (iceSmoke->type == 0) {
iceSmoke->type = 1;
iceSmoke->pos = *pos;
iceSmoke->velocity = *velocity;
iceSmoke->accel = *accel;
iceSmoke->primAlphaState = 0;
iceSmoke->xyScale = xyScale / 1000.0f;
iceSmoke->primAlpha = 0;
iceSmoke->timer = 0;
for (i = 0; i < EN_FZ_EFFECT_COUNT; i++) {
if (effect->type == 0) {
effect->type = 1;
effect->pos = *pos;
effect->velocity = *velocity;
effect->accel = *accel;
effect->primAlphaState = 0;
effect->xyScale = xyScale / 1000.0f;
effect->primAlpha = 0;
effect->timer = 0;
break;
}
iceSmoke++;
effect++;
}
}
void EnFz_SpawnIceSmokeFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 xyScale, f32 xyScaleTarget,
s16 primAlpha, u8 isTimerMod8) {
EnFzEffectSsIceSmoke* iceSmoke = this->iceSmoke;
EnFzEffect* effect = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->iceSmoke); i++) {
if (iceSmoke->type == 0) {
iceSmoke->type = 2;
iceSmoke->pos = *pos;
iceSmoke->velocity = *velocity;
iceSmoke->accel = *accel;
iceSmoke->primAlphaState = 0;
iceSmoke->xyScale = xyScale / 1000.0f;
iceSmoke->xyScaleTarget = xyScaleTarget / 1000.0f;
iceSmoke->primAlpha = primAlpha;
iceSmoke->timer = 0;
iceSmoke->isTimerMod8 = isTimerMod8;
for (i = 0; i < EN_FZ_EFFECT_COUNT; i++) {
if (effect->type == 0) {
effect->type = 2;
effect->pos = *pos;
effect->velocity = *velocity;
effect->accel = *accel;
effect->primAlphaState = 0;
effect->xyScale = xyScale / 1000.0f;
effect->xyScaleTarget = xyScaleTarget / 1000.0f;
effect->primAlpha = primAlpha;
effect->timer = 0;
effect->isTimerMod8 = isTimerMod8;
break;
}
iceSmoke++;
effect++;
}
}
void EnFz_UpdateIceSmoke(EnFz* this, GlobalContext* globalCtx) {
EnFzEffectSsIceSmoke* iceSmoke = this->iceSmoke;
EnFzEffect* effect = this->effects;
s16 i;
Vec3f pos;
for (i = 0; i < ARRAY_COUNT(this->iceSmoke); i++) {
if (iceSmoke->type) {
iceSmoke->pos.x += iceSmoke->velocity.x;
iceSmoke->pos.y += iceSmoke->velocity.y;
iceSmoke->pos.z += iceSmoke->velocity.z;
iceSmoke->timer++;
iceSmoke->velocity.x += iceSmoke->accel.x;
iceSmoke->velocity.y += iceSmoke->accel.y;
iceSmoke->velocity.z += iceSmoke->accel.z;
if (iceSmoke->type == 1) {
if (iceSmoke->primAlphaState == 0) { // Becoming more opaque
iceSmoke->primAlpha += 10;
if (iceSmoke->primAlpha >= 100) {
iceSmoke->primAlphaState++;
for (i = 0; i < EN_FZ_EFFECT_COUNT; i++) {
if (effect->type) {
effect->pos.x += effect->velocity.x;
effect->pos.y += effect->velocity.y;
effect->pos.z += effect->velocity.z;
effect->timer++;
effect->velocity.x += effect->accel.x;
effect->velocity.y += effect->accel.y;
effect->velocity.z += effect->accel.z;
if (effect->type == 1) {
if (effect->primAlphaState == 0) { // Becoming more opaque
effect->primAlpha += 10;
if (effect->primAlpha >= 100) {
effect->primAlphaState++;
}
} else { // Becoming more transparent
iceSmoke->primAlpha -= 3;
if (iceSmoke->primAlpha <= 0) {
iceSmoke->primAlpha = 0;
iceSmoke->type = 0;
effect->primAlpha -= 3;
if (effect->primAlpha <= 0) {
effect->primAlpha = 0;
effect->type = 0;
}
}
} else if (iceSmoke->type == 2) { // Freezing
Math_ApproachF(&iceSmoke->xyScale, iceSmoke->xyScaleTarget, 0.1f, iceSmoke->xyScaleTarget / 10.0f);
if (iceSmoke->primAlphaState == 0) { // Becoming more opaque
if (iceSmoke->timer >= 7) {
iceSmoke->primAlphaState++;
} else if (effect->type == 2) { // Freezing
Math_ApproachF(&effect->xyScale, effect->xyScaleTarget, 0.1f, effect->xyScaleTarget / 10.0f);
if (effect->primAlphaState == 0) { // Becoming more opaque
if (effect->timer >= 7) {
effect->primAlphaState++;
}
} else { // Becoming more transparent, slows down
iceSmoke->accel.y = 2.0f;
iceSmoke->primAlpha -= 17;
iceSmoke->velocity.x *= 0.75f;
iceSmoke->velocity.z *= 0.75f;
if (iceSmoke->primAlpha <= 0) {
iceSmoke->primAlpha = 0;
iceSmoke->type = 0;
effect->accel.y = 2.0f;
effect->primAlpha -= 17;
effect->velocity.x *= 0.75f;
effect->velocity.z *= 0.75f;
if (effect->primAlpha <= 0) {
effect->primAlpha = 0;
effect->type = 0;
}
}
if ((this->unusedTimer2 == 0) && (iceSmoke->primAlpha >= 101) && iceSmoke->isTimerMod8) {
this->collider3.dim.pos.x = (s16)iceSmoke->pos.x;
this->collider3.dim.pos.y = (s16)iceSmoke->pos.y;
this->collider3.dim.pos.z = (s16)iceSmoke->pos.z;
if ((this->unusedTimer2 == 0) && (effect->primAlpha >= 101) && effect->isTimerMod8) {
this->collider3.dim.pos.x = (s16)effect->pos.x;
this->collider3.dim.pos.y = (s16)effect->pos.y;
this->collider3.dim.pos.z = (s16)effect->pos.z;
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider3.base);
}
pos.x = iceSmoke->pos.x;
pos.y = iceSmoke->pos.y + 10.0f;
pos.z = iceSmoke->pos.z;
pos.x = effect->pos.x;
pos.y = effect->pos.y + 10.0f;
pos.z = effect->pos.z;
if ((iceSmoke->primAlphaState != 2) && EnFz_ReachedTarget(this, &pos)) {
iceSmoke->primAlphaState = 2;
iceSmoke->velocity.x = 0.0f;
iceSmoke->velocity.z = 0.0f;
if ((effect->primAlphaState != 2) && EnFz_ReachedTarget(this, &pos)) {
effect->primAlphaState = 2;
effect->velocity.x = 0.0f;
effect->velocity.z = 0.0f;
}
}
}
iceSmoke++;
effect++;
}
}
void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
EnFzEffectSsIceSmoke* iceSmoke = this->iceSmoke;
void EnFz_DrawEffects(EnFz* this, GlobalContext* globalCtx) {
EnFzEffect* effect = this->effects;
s16 i;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
u8 texLoaded = false;
u8 materialFlag = 0;
OPEN_DISPS(gfxCtx, "../z_en_fz.c", 1384);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->iceSmoke); i++) {
if (iceSmoke->type > 0) {
for (i = 0; i < EN_FZ_EFFECT_COUNT; i++) {
if (effect->type > 0) {
gDPPipeSync(POLY_XLU_DISP++);
if (!texLoaded) {
if (!materialFlag) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamStartDL));
texLoaded++;
materialFlag++;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, iceSmoke->primAlpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, effect->primAlpha);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 3 * (iceSmoke->timer + (3 * i)),
15 * (iceSmoke->timer + (3 * i)), 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(iceSmoke->pos.x, iceSmoke->pos.y, iceSmoke->pos.z, MTXMODE_NEW);
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 3 * (effect->timer + (3 * i)),
15 * (effect->timer + (3 * i)), 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY);
Matrix_Scale(effect->xyScale, effect->xyScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamDL));
}
iceSmoke++;
effect++;
}
CLOSE_DISPS(gfxCtx, "../z_en_fz.c", 1430);

View file

@ -21,7 +21,9 @@ typedef struct {
/* 0x0030 */ f32 xyScale;
/* 0x0034 */ f32 xyScaleTarget;
/* 0x0038 */ u8 isTimerMod8; // conditional, used to run CollisionCheck_SetAT
} EnFzEffectSsIceSmoke; // size = 0x3C
} EnFzEffect; // size = 0x3C
#define EN_FZ_EFFECT_COUNT 40
typedef struct EnFz {
/* 0x0000 */ Actor actor;
@ -49,7 +51,7 @@ typedef struct EnFz {
/* 0x0263 */ u8 unusedTimer2; // Timer
/* 0x0264 */ Vec3f wallHitPos; // Position contact was made with a wall
/* 0x0270 */ f32 distToTargetSq;
/* 0x0274 */ EnFzEffectSsIceSmoke iceSmoke[40];
/* 0x0274 */ EnFzEffect effects[EN_FZ_EFFECT_COUNT];
} EnFz; // size = 0x0BD4
#endif

View file

@ -82,7 +82,7 @@ void EnGSwitch_Init(Actor* thisx, GlobalContext* globalCtx) {
this->type = (this->actor.params >> 0xC) & 0xF;
this->switchFlag = this->actor.params & 0x3F;
this->numEffects = ARRAY_COUNT(this->effects);
this->numEffects = EN_GSWITCH_EFFECT_COUNT;
// "index"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ インデックス ☆☆☆☆☆ %x\n" VT_RST, this->type);
// "save"

View file

@ -24,6 +24,8 @@ typedef enum {
/* 3 */ ENGSWITCH_TARGET_RUPEE
} EnGSwitchType;
#define EN_GSWITCH_EFFECT_COUNT 100
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 scale;
@ -54,7 +56,7 @@ typedef struct EnGSwitch {
/* 0x016C */ Vec3f targetPos;
/* 0x0178 */ s8 objIndex;
/* 0x017C */ ColliderCylinder collider;
/* 0x01C8 */ EnGSwitchEffect effects[100];
/* 0x01C8 */ EnGSwitchEffect effects[EN_GSWITCH_EFFECT_COUNT];
} EnGSwitch; // size = 0x12F8
#endif

View file

@ -29,9 +29,10 @@ void func_80A40C78(EnGo* this, GlobalContext* globalCtx);
void EnGo_Eyedrops(EnGo* this, GlobalContext* globalCtx);
void func_80A40DCC(EnGo* this, GlobalContext* globalCtx);
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep);
void EnGo_UpdateDust(EnGo* this);
void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx);
void EnGo_SpawnEffectDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep);
void EnGo_UpdateEffects(EnGo* this);
void EnGo_DrawEffects(EnGo* this, GlobalContext* globalCtx);
const ActorInit En_Go_InitVars = {
ACTOR_EN_GO,
@ -532,7 +533,7 @@ s32 EnGo_SpawnDust(EnGo* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 nu
accel.z = (Rand_ZeroOne() - 0.5f) * xzAccel;
pos.x = (Math_SinS(angle) * radius) + this->actor.world.pos.x;
pos.z = (Math_CosS(angle) * radius) + this->actor.world.pos.z;
EnGo_AddDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
EnGo_SpawnEffectDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
angle += (s16)(0x10000 / numDustEffects);
i--;
}
@ -1124,9 +1125,9 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2479);
EnGo_UpdateDust(this);
EnGo_UpdateEffects(this);
Matrix_Push();
EnGo_DrawDust(this, globalCtx);
EnGo_DrawEffects(this, globalCtx);
Matrix_Pop();
if (this->actionFunc == EnGo_CurledUp) {
@ -1145,16 +1146,17 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2525);
EnGo_DrawDust(this, globalCtx);
EnGo_DrawEffects(this, globalCtx);
}
}
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
EnGoEffect* dustEffect = this->dustEffects;
void EnGo_SpawnEffectDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep) {
EnGoEffect* dustEffect = this->effects;
s16 i;
s16 timer;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type != 1) {
dustEffect->scale = scale;
dustEffect->scaleStep = scaleStep;
@ -1171,12 +1173,12 @@ void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 init
}
}
void EnGo_UpdateDust(EnGo* this) {
EnGoEffect* dustEffect = this->dustEffects;
void EnGo_UpdateEffects(EnGo* this) {
EnGoEffect* dustEffect = this->effects;
f32 randomNumber;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
dustEffect->timer--;
if (dustEffect->timer == 0) {
@ -1197,25 +1199,25 @@ void EnGo_UpdateDust(EnGo* this) {
}
}
void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) {
void EnGo_DrawEffects(EnGo* this, GlobalContext* globalCtx) {
static void* dustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex };
EnGoEffect* dustEffect = this->dustEffects;
EnGoEffect* dustEffect = this->effects;
s16 alpha;
s16 firstDone;
s16 materialFlag;
s16 index;
s16 i;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2626);
firstDone = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
if (1) {}
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!firstDone) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
firstDone = true;
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);

View file

@ -23,6 +23,8 @@ typedef s16 (*callback2_80A3ED24)(GlobalContext*, struct EnGo*);
// /* 0x90 */ GORON1_DMT_BIGGORON,
#define EN_GO_EFFECT_COUNT 20
typedef struct {
/* 0x0000 */ u8 type;
/* 0x0001 */ u8 timer;
@ -55,7 +57,7 @@ typedef struct EnGo {
/* 0x021E */ s16 unk_21E;
/* 0x0220 */ s16 jointTable[18];
/* 0x0244 */ s16 morphTable[18];
/* 0x0268 */ EnGoEffect dustEffects[20];
/* 0x0268 */ EnGoEffect effects[EN_GO_EFFECT_COUNT];
} EnGo; // size = 0x06C8
#endif

View file

@ -168,12 +168,13 @@ static EnGo2DustEffectData sDustEffectData[2][4] = {
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
void EnGo2_AddDust(EnGo2* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
EnGoEffect* dustEffect = this->dustEffects;
void EnGo2_SpawnEffectDust(EnGo2* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale,
f32 scaleStep) {
EnGoEffect* dustEffect = this->effects;
s16 i;
s16 timer;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type != 1) {
dustEffect->scale = scale;
dustEffect->scaleStep = scaleStep;
@ -190,12 +191,12 @@ void EnGo2_AddDust(EnGo2* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 in
}
}
void EnGo2_UpdateDust(EnGo2* this) {
EnGoEffect* dustEffect = this->dustEffects;
void EnGo2_UpdateEffects(EnGo2* this) {
EnGoEffect* dustEffect = this->effects;
f32 randomNumber;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
dustEffect->timer--;
if (dustEffect->timer == 0) {
@ -215,26 +216,26 @@ void EnGo2_UpdateDust(EnGo2* this) {
}
}
void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) {
EnGoEffect* dustEffect = this->dustEffects;
void EnGo2_DrawEffects(EnGo2* this, GlobalContext* globalCtx) {
EnGoEffect* dustEffect = this->effects;
s16 alpha;
s16 firstDone;
s16 materialFlag;
s16 index;
s16 i;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_go2_eff.c", 111);
firstDone = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
if (1) {}
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!firstDone) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
firstDone = true;
materialFlag = true;
}
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
@ -270,7 +271,7 @@ s32 EnGo2_SpawnDust(EnGo2* this, u8 initialTimer, f32 scale, f32 scaleStep, s32
accel.y += Rand_ZeroOne() * yAccel;
pos.x = (Math_SinS(angle) * radius) + this->actor.world.pos.x;
pos.z = (Math_CosS(angle) * radius) + this->actor.world.pos.z;
EnGo2_AddDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
EnGo2_SpawnEffectDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
angle += (s16)(0x10000 / numDustEffects);
i--;
}
@ -2040,9 +2041,9 @@ void EnGo2_Draw(Actor* thisx, GlobalContext* globalCtx) {
void* eyeTextures[] = { gGoronCsEyeClosed2Tex, gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
void* mouthTextures[] = { gGoronCsMouthNeutralTex, gGoronCsMouthSmileTex };
EnGo2_UpdateDust(this);
EnGo2_UpdateEffects(this);
Matrix_Push();
EnGo2_DrawDust(this, globalCtx);
EnGo2_DrawEffects(this, globalCtx);
Matrix_Pop();
if ((this->actionFunc == EnGo2_CurledUp) && (this->skelAnime.playSpeed == 0.0f) &&

View file

@ -65,6 +65,8 @@ typedef struct {
f32 yAccel;
} EnGo2DustEffectData; // size = 0x18
#define EN_GO2_EFFECT_COUNT 10
typedef struct EnGo2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
@ -93,7 +95,7 @@ typedef struct EnGo2 {
/* 0x0226 */ s16 unk_226[18]; // Remains unknown
/* 0x024A */ s16 unk_24A[18]; // Remains unknown
/* 0x026E */ u16 unk_26E; // Remains unknown = 1, 2, or 4: used in func_80034A14
/* 0x0270 */ EnGoEffect dustEffects[10];
/* 0x0270 */ EnGoEffect effects[EN_GO2_EFFECT_COUNT];
/* 0x04A0 */ Vec3f eye;
/* 0x04AC */ Vec3f at;
/* 0x04B8 */ Vec3s jointTable[18];

View file

@ -30,9 +30,9 @@ void func_80AB714C(EnNiw* this, GlobalContext* globalCtx);
void func_80AB7204(EnNiw* this, GlobalContext* globalCtx);
void func_80AB7290(EnNiw* this, GlobalContext* globalCtx);
void func_80AB7328(EnNiw* this, GlobalContext* globalCtx);
void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scale);
void EnNiw_FeatherUpdate(EnNiw* this, GlobalContext* globalCtx);
void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx);
void EnNiw_SpawnFeather(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scale);
void EnNiw_UpdateEffects(EnNiw* this, GlobalContext* globalCtx);
void EnNiw_DrawEffects(EnNiw* this, GlobalContext* globalCtx);
static s16 D_80AB85E0 = 0;
@ -347,9 +347,9 @@ void EnNiw_SpawnAttackCucco(EnNiw* this, GlobalContext* globalCtx) {
Actor* attackCucco;
if ((this->timer5 == 0) && (this->unk_296 < 7)) {
viewX = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
viewY = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
viewZ = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
viewX = globalCtx->view.at.x - globalCtx->view.eye.x;
viewY = globalCtx->view.at.y - globalCtx->view.eye.y;
viewZ = globalCtx->view.at.z - globalCtx->view.eye.z;
attackCuccoPos.x = ((Rand_ZeroOne() - 0.5f) * viewX) + globalCtx->view.eye.x;
attackCuccoPos.y = Rand_CenteredFloat(0.3f) + ((globalCtx->view.eye.y + 50.0f) + (viewY * 0.5f));
attackCuccoPos.z = ((Rand_ZeroOne() - 0.5f) * viewZ) + globalCtx->view.eye.z;
@ -922,13 +922,13 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) {
accel.x = 0.0f;
accel.y = -0.15f;
accel.z = 0.0f;
EnNiw_FeatherSpawn(this, &pos, &vel, &accel, scale);
EnNiw_SpawnFeather(this, &pos, &vel, &accel, scale);
}
this->unk_2A6 = 0;
}
EnNiw_FeatherUpdate(this, globalCtx);
EnNiw_UpdateEffects(this, globalCtx);
if (this->timer1 != 0) {
this->timer1--;
}
@ -983,9 +983,9 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if (thisx->floorHeight <= BGCHECK_Y_MIN || thisx->floorHeight >= 32000.0f) {
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 上下? ☆☆☆☆☆ %f\n" VT_RST, thisx->floorHeight);
cam.x = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
cam.y = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
cam.z = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
cam.x = globalCtx->view.at.x - globalCtx->view.eye.x;
cam.y = globalCtx->view.at.y - globalCtx->view.eye.y;
cam.z = globalCtx->view.at.z - globalCtx->view.eye.z;
camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.x);
osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n" VT_RST, thisx->world.pos.y);
@ -1145,84 +1145,84 @@ void EnNiw_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80033C30(&this->actor.world.pos, &scale, 255, globalCtx);
}
EnNiw_FeatherDraw(this, globalCtx);
EnNiw_DrawEffects(this, globalCtx);
}
void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scale) {
void EnNiw_SpawnFeather(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scale) {
s16 i;
EnNiwFeather* feather = this->feathers;
EnNiwEffect* effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type == 0) {
feather->type = 1;
feather->pos = *pos;
feather->vel = *vel;
feather->accel = *accel;
feather->timer = 0;
feather->scale = scale / 1000.0f;
feather->life = (s16)Rand_ZeroFloat(20.0f) + 40;
feather->unk_2A = Rand_ZeroFloat(1000.0f);
for (i = 0; i < EN_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->type == 0) {
effect->type = 1;
effect->pos = *pos;
effect->vel = *vel;
effect->accel = *accel;
effect->timer = 0;
effect->scale = scale / 1000.0f;
effect->life = (s16)Rand_ZeroFloat(20.0f) + 40;
effect->unk_2A = Rand_ZeroFloat(1000.0f);
break;
}
}
}
void EnNiw_FeatherUpdate(EnNiw* this, GlobalContext* globalCtx) {
void EnNiw_UpdateEffects(EnNiw* this, GlobalContext* globalCtx) {
s16 i;
EnNiwFeather* feather = this->feathers;
EnNiwEffect* effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type != 0) {
feather->timer++;
feather->pos.x += feather->vel.x;
feather->pos.y += feather->vel.y;
feather->pos.z += feather->vel.z;
feather->vel.x += feather->accel.x;
feather->vel.y += feather->accel.y;
feather->vel.z += feather->accel.z;
if (feather->type == 1) {
feather->unk_2A++;
Math_ApproachF(&feather->vel.x, 0.0f, 1.0f, 0.05f);
Math_ApproachF(&feather->vel.z, 0.0f, 1.0f, 0.05f);
if (feather->vel.y < -0.5f) {
feather->vel.y = -0.5f;
for (i = 0; i < EN_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->type != 0) {
effect->timer++;
effect->pos.x += effect->vel.x;
effect->pos.y += effect->vel.y;
effect->pos.z += effect->vel.z;
effect->vel.x += effect->accel.x;
effect->vel.y += effect->accel.y;
effect->vel.z += effect->accel.z;
if (effect->type == 1) {
effect->unk_2A++;
Math_ApproachF(&effect->vel.x, 0.0f, 1.0f, 0.05f);
Math_ApproachF(&effect->vel.z, 0.0f, 1.0f, 0.05f);
if (effect->vel.y < -0.5f) {
effect->vel.y = -0.5f;
}
feather->unk_30 = Math_SinS(feather->unk_2A * 0xBB8) * M_PI * 0.2f;
effect->unk_30 = Math_SinS(effect->unk_2A * 0xBB8) * M_PI * 0.2f;
if (feather->life < feather->timer) {
feather->type = 0;
if (effect->life < effect->timer) {
effect->type = 0;
}
}
}
}
}
void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
u8 flag = 0;
void EnNiw_DrawEffects(EnNiw* this, GlobalContext* globalCtx) {
u8 materialFlag = 0;
s16 i;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
EnNiwFeather* feather = &this->feathers[0];
EnNiwEffect* effect = &this->effects[0];
OPEN_DISPS(gfxCtx, "../z_en_niw.c", 1897);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type == 1) {
if (!flag) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
flag++;
for (i = 0; i < EN_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->type == 1) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherMaterialDL);
materialFlag++;
}
Matrix_Translate(feather->pos.x, feather->pos.y, feather->pos.z, MTXMODE_NEW);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(feather->scale, feather->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(feather->unk_30, MTXMODE_APPLY);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(effect->unk_30, MTXMODE_APPLY);
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_niw.c", 1913),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherModelDL);
}
}

View file

@ -18,7 +18,9 @@ typedef struct {
/* 0x002C */ f32 scale;
/* 0x0030 */ f32 unk_30;
/* 0x0034 */ u8 timer;
} EnNiwFeather; // size = 0x0038
} EnNiwEffect; // size = 0x0038
#define EN_NIW_EFFECT_COUNT 20
typedef struct EnNiw {
/* 0x0000 */ Actor actor;
@ -73,7 +75,7 @@ typedef struct EnNiw {
/* 0x0304 */ f32 unk_304;
/* 0x0308 */ u8 unk_308;
/* 0x030C */ ColliderCylinder collider;
/* 0x0358 */ EnNiwFeather feathers[20];
/* 0x0358 */ EnNiwEffect effects[EN_NIW_EFFECT_COUNT];
} EnNiw; // size = 0x07B8
#endif

View file

@ -16,15 +16,15 @@ void EnSyatekiNiw_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSyatekiNiw_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80B11DEC(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B132A8(EnSyatekiNiw* this, GlobalContext* globalCtx);
void EnSyatekiNiw_UpdateEffects(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B129EC(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx);
void EnSyatekiNiw_DrawEffects(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B123A8(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B11E78(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B12460(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B128D8(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B131B8(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4);
void EnSyatekiNiw_SpawnFeather(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4);
const ActorInit En_Syateki_Niw_InitVars = {
ACTOR_EN_SYATEKI_NIW,
@ -583,7 +583,7 @@ void EnSyatekiNiw_Update(Actor* thisx, GlobalContext* globalCtx) {
if (1) {}
if (1) {}
func_80B132A8(this, globalCtx);
EnSyatekiNiw_UpdateEffects(this, globalCtx);
this->unk_28C++;
if (this->unk_254 != 0) {
this->unk_254--;
@ -632,7 +632,7 @@ void EnSyatekiNiw_Update(Actor* thisx, GlobalContext* globalCtx) {
sp6C.z = Rand_CenteredFloat(3.0f);
sp60.z = sp60.x = 0.0f;
sp60.y = -0.15f;
func_80B131B8(this, &sp78, &sp6C, &sp60, Rand_ZeroFloat(8.0f) + 8.0f);
EnSyatekiNiw_SpawnFeather(this, &sp78, &sp6C, &sp60, Rand_ZeroFloat(8.0f) + 8.0f);
}
this->unk_2A0 = 0;
@ -706,85 +706,85 @@ void EnSyatekiNiw_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, SyatekiNiw_OverrideLimbDraw, NULL, this);
func_80026608(globalCtx);
func_80B13464(this, globalCtx);
EnSyatekiNiw_DrawEffects(this, globalCtx);
}
}
void func_80B131B8(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4) {
void EnSyatekiNiw_SpawnFeather(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4) {
s16 i;
EnSyatekiNiw_1* ptr = &this->unk_348[0];
EnSyatekiNiwEffect* effect = &this->effects[0];
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 == 0) {
ptr->unk_00 = 1;
ptr->unk_04 = *arg1;
ptr->unk_10 = *arg2;
ptr->unk_1C = *arg3;
ptr->unk_34 = 0;
ptr->unk_2C = (arg4 / 1000.0f);
ptr->unk_28 = (s16)Rand_ZeroFloat(20.0f) + 0x28;
ptr->unk_2A = Rand_ZeroFloat(1000.0f);
for (i = 0; i < EN_SYATEKI_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->unk_00 == 0) {
effect->unk_00 = 1;
effect->unk_04 = *arg1;
effect->unk_10 = *arg2;
effect->unk_1C = *arg3;
effect->unk_34 = 0;
effect->unk_2C = (arg4 / 1000.0f);
effect->unk_28 = (s16)Rand_ZeroFloat(20.0f) + 0x28;
effect->unk_2A = Rand_ZeroFloat(1000.0f);
return;
}
}
}
void func_80B132A8(EnSyatekiNiw* this, GlobalContext* globalCtx) {
void EnSyatekiNiw_UpdateEffects(EnSyatekiNiw* this, GlobalContext* globalCtx) {
s16 i;
EnSyatekiNiw_1* ptr = &this->unk_348[0];
EnSyatekiNiwEffect* effect = &this->effects[0];
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 != 0) {
ptr->unk_04.x += ptr->unk_10.x;
ptr->unk_04.y += ptr->unk_10.y;
ptr->unk_04.z += ptr->unk_10.z;
ptr->unk_34++;
ptr->unk_10.x += ptr->unk_1C.x;
ptr->unk_10.y += ptr->unk_1C.y;
ptr->unk_10.z += ptr->unk_1C.z;
if (ptr->unk_00 == 1) {
ptr->unk_2A++;
Math_ApproachF(&ptr->unk_10.x, 0.0f, 1.0f, 0.05f);
Math_ApproachF(&ptr->unk_10.z, 0.0f, 1.0f, 0.05f);
if (ptr->unk_10.y < -0.5f) {
ptr->unk_10.y = 0.5f;
for (i = 0; i < EN_SYATEKI_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->unk_00 != 0) {
effect->unk_04.x += effect->unk_10.x;
effect->unk_04.y += effect->unk_10.y;
effect->unk_04.z += effect->unk_10.z;
effect->unk_34++;
effect->unk_10.x += effect->unk_1C.x;
effect->unk_10.y += effect->unk_1C.y;
effect->unk_10.z += effect->unk_1C.z;
if (effect->unk_00 == 1) {
effect->unk_2A++;
Math_ApproachF(&effect->unk_10.x, 0.0f, 1.0f, 0.05f);
Math_ApproachF(&effect->unk_10.z, 0.0f, 1.0f, 0.05f);
if (effect->unk_10.y < -0.5f) {
effect->unk_10.y = 0.5f;
}
ptr->unk_30 = (Math_SinS(ptr->unk_2A * 3000) * M_PI) * 0.2f;
if (ptr->unk_28 < ptr->unk_34) {
ptr->unk_00 = 0;
effect->unk_30 = (Math_SinS(effect->unk_2A * 3000) * M_PI) * 0.2f;
if (effect->unk_28 < effect->unk_34) {
effect->unk_00 = 0;
}
}
}
}
}
void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
void EnSyatekiNiw_DrawEffects(EnSyatekiNiw* this, GlobalContext* globalCtx) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
EnSyatekiNiw_1* ptr = &this->unk_348[0];
u8 flag = 0;
EnSyatekiNiwEffect* effect = &this->effects[0];
u8 materialFlag = 0;
OPEN_DISPS(gfxCtx, "../z_en_syateki_niw.c", 1234);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 == 1) {
if (flag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
flag++;
for (i = 0; i < EN_SYATEKI_NIW_EFFECT_COUNT; i++, effect++) {
if (effect->unk_00 == 1) {
if (materialFlag == 0) {
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherMaterialDL);
materialFlag++;
}
Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW);
Matrix_Translate(effect->unk_04.x, effect->unk_04.y, effect->unk_04.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(ptr->unk_2C, ptr->unk_2C, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(ptr->unk_30, MTXMODE_APPLY);
Matrix_Scale(effect->unk_2C, effect->unk_2C, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(effect->unk_30, MTXMODE_APPLY);
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_syateki_niw.c", 1251),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
gSPDisplayList(POLY_XLU_DISP++, gCuccoEffectFeatherModelDL);
}
}

View file

@ -18,7 +18,9 @@ typedef struct {
/* 0x2C */ f32 unk_2C;
/* 0x30 */ f32 unk_30;
/* 0x34 */ u8 unk_34;
} EnSyatekiNiw_1; // size = 0x38
} EnSyatekiNiwEffect; // size = 0x38
#define EN_SYATEKI_NIW_EFFECT_COUNT 5
typedef struct EnSyatekiNiw {
/* 0x0000 */ Actor actor;
@ -65,7 +67,7 @@ typedef struct EnSyatekiNiw {
/* 0x02F4 */ f32 unk_2F4;
/* 0x02F8 */ u8 unk_2F8;
/* 0x02FC */ ColliderCylinder collider;
/* 0x0348 */ EnSyatekiNiw_1 unk_348[5];
/* 0x0348 */ EnSyatekiNiwEffect effects[EN_SYATEKI_NIW_EFFECT_COUNT];
} EnSyatekiNiw; // size = 0x0460
#endif

View file

@ -28,13 +28,13 @@ void EnZo_Surface(EnZo* this, GlobalContext* globalCtx);
void EnZo_TreadWater(EnZo* this, GlobalContext* globalCtx);
void EnZo_Dive(EnZo* this, GlobalContext* globalCtx);
void EnZo_Ripple(EnZo* this, Vec3f* pos, f32 scale, f32 targetScale, u8 alpha) {
void EnZo_SpawnRipple(EnZo* this, Vec3f* pos, f32 scale, f32 targetScale, u8 alpha) {
EnZoEffect* effect;
Vec3f vec = { 0.0f, 0.0f, 0.0f };
s16 i;
effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_NONE) {
effect->type = ENZO_EFFECT_RIPPLE;
effect->pos = *pos;
@ -47,7 +47,7 @@ void EnZo_Ripple(EnZo* this, Vec3f* pos, f32 scale, f32 targetScale, u8 alpha) {
}
}
void EnZo_Bubble(EnZo* this, Vec3f* pos) {
void EnZo_SpawnBubble(EnZo* this, Vec3f* pos) {
EnZoEffect* effect;
Vec3f vec = { 0.0f, 0.0f, 0.0f };
Vec3f vel = { 0.0f, 1.0f, 0.0f };
@ -55,7 +55,7 @@ void EnZo_Bubble(EnZo* this, Vec3f* pos) {
f32 waterSurface;
effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (1) {}
if (effect->type == ENZO_EFFECT_NONE) {
waterSurface = this->actor.world.pos.y + this->actor.yDistToWater;
@ -72,13 +72,13 @@ void EnZo_Bubble(EnZo* this, Vec3f* pos) {
}
}
void EnZo_Splash(EnZo* this, Vec3f* pos, Vec3f* vel, f32 scale) {
void EnZo_SpawnSplash(EnZo* this, Vec3f* pos, Vec3f* vel, f32 scale) {
EnZoEffect* effect;
Vec3f accel = { 0.0f, -1.0f, 0.0f };
s16 i;
effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (1) {}
if (effect->type != ENZO_EFFECT_SPLASH) {
effect->type = ENZO_EFFECT_SPLASH;
@ -93,11 +93,11 @@ void EnZo_Splash(EnZo* this, Vec3f* pos, Vec3f* vel, f32 scale) {
}
}
void EnZo_UpdateRipples(EnZo* this) {
void EnZo_UpdateEffectsRipples(EnZo* this) {
EnZoEffect* effect = this->effects;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_RIPPLE) {
Math_ApproachF(&effect->scale, effect->targetScale, 0.2f, 0.8f);
if (effect->color.a > 20) {
@ -114,13 +114,13 @@ void EnZo_UpdateRipples(EnZo* this) {
}
}
void EnZo_UpdateBubbles(EnZo* this) {
void EnZo_UpdateEffectsBubbles(EnZo* this) {
EnZoEffect* effect;
f32 waterSurface;
s16 i;
effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_BUBBLE) {
effect->pos.x = ((Rand_ZeroOne() * 0.5f) - 0.25f) + effect->vec.x;
effect->pos.z = ((Rand_ZeroOne() * 0.5f) - 0.25f) + effect->vec.z;
@ -131,20 +131,20 @@ void EnZo_UpdateBubbles(EnZo* this) {
if (waterSurface <= effect->pos.y) {
effect->type = ENZO_EFFECT_NONE;
effect->pos.y = waterSurface;
EnZo_Ripple(this, &effect->pos, 0.06f, 0.12f, 200);
EnZo_SpawnRipple(this, &effect->pos, 0.06f, 0.12f, 200);
}
}
effect++;
}
}
void EnZo_UpdateSplashes(EnZo* this) {
void EnZo_UpdateEffectsSplashes(EnZo* this) {
EnZoEffect* effect;
f32 waterSurface;
s16 i;
effect = this->effects;
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_SPLASH) {
effect->pos.x += effect->vel.x;
effect->pos.y += effect->vel.y;
@ -162,30 +162,30 @@ void EnZo_UpdateSplashes(EnZo* this) {
if (effect->pos.y < waterSurface) {
effect->type = ENZO_EFFECT_NONE;
effect->pos.y = waterSurface;
EnZo_Ripple(this, &effect->pos, 0.06f, 0.12f, 200);
EnZo_SpawnRipple(this, &effect->pos, 0.06f, 0.12f, 200);
}
}
effect++;
}
}
void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) {
void EnZo_DrawEffectsRipples(EnZo* this, GlobalContext* globalCtx) {
EnZoEffect* effect;
s16 i;
u8 setup;
u8 materialFlag;
effect = this->effects;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 217);
setup = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_RIPPLE) {
if (!setup) {
if (!materialFlag) {
if (1) {}
gDPPipeSync(POLY_XLU_DISP++);
gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesMaterialDL);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
setup = true;
materialFlag = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->color.a);
@ -200,24 +200,24 @@ void EnZo_DrawRipples(EnZo* this, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 248);
}
void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) {
void EnZo_DrawEffectsBubbles(EnZo* this, GlobalContext* globalCtx) {
EnZoEffect* effect = this->effects;
s16 i;
u8 setup;
u8 materialFlag;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 260);
setup = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_BUBBLE) {
if (!setup) {
if (!materialFlag) {
if (1) {}
gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesMaterialDL);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 150, 150, 150, 0);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
setup = true;
materialFlag = true;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
@ -233,23 +233,23 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 286);
}
void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) {
void EnZo_DrawEffectsSplashes(EnZo* this, GlobalContext* globalCtx) {
EnZoEffect* effect;
s16 i;
u8 setup;
u8 materialFlag;
effect = this->effects;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 298);
setup = false;
materialFlag = false;
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->effects); i++) {
for (i = 0; i < EN_ZO_EFFECT_COUNT; i++) {
if (effect->type == ENZO_EFFECT_SPLASH) {
if (!setup) {
if (!materialFlag) {
if (1) {}
gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesMaterialDL);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 0);
setup = true;
materialFlag = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 180, 180, 180, effect->color.a);
@ -272,7 +272,7 @@ void EnZo_TreadWaterRipples(EnZo* this, f32 scale, f32 targetScale, u8 alpha) {
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + this->actor.yDistToWater;
pos.z = this->actor.world.pos.z;
EnZo_Ripple(this, &pos, scale, targetScale, alpha);
EnZo_SpawnRipple(this, &pos, scale, targetScale, alpha);
}
static ColliderCylinderInit sCylinderInit = {
@ -350,7 +350,7 @@ void EnZo_SpawnSplashes(EnZo* this) {
pos.x += vel.x * 6.0f;
pos.z += vel.z * 6.0f;
pos.y += this->actor.yDistToWater;
EnZo_Splash(this, &pos, &vel, 0.08f);
EnZo_SpawnSplash(this, &pos, &vel, 0.08f);
}
}
@ -737,7 +737,7 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
pos.y += (Rand_ZeroOne() - 0.5f) * 10.0f + 18.0f;
pos.x += (Rand_ZeroOne() - 0.5f) * 28.0f;
pos.z += (Rand_ZeroOne() - 0.5f) * 28.0f;
EnZo_Bubble(this, &pos);
EnZo_SpawnBubble(this, &pos);
}
if ((s32)this->alpha != 0) {
@ -745,9 +745,9 @@ void EnZo_Update(Actor* thisx, GlobalContext* globalCtx) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
EnZo_UpdateRipples(this);
EnZo_UpdateBubbles(this);
EnZo_UpdateSplashes(this);
EnZo_UpdateEffectsRipples(this);
EnZo_UpdateEffectsBubbles(this);
EnZo_UpdateEffectsSplashes(this);
}
s32 EnZo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
@ -791,9 +791,9 @@ void EnZo_Draw(Actor* thisx, GlobalContext* globalCtx) {
void* eyeTextures[] = { gZoraEyeOpenTex, gZoraEyeHalfTex, gZoraEyeClosedTex };
Matrix_Push();
EnZo_DrawRipples(this, globalCtx);
EnZo_DrawBubbles(this, globalCtx);
EnZo_DrawSplashes(this, globalCtx);
EnZo_DrawEffectsRipples(this, globalCtx);
EnZo_DrawEffectsBubbles(this, globalCtx);
EnZo_DrawEffectsSplashes(this, globalCtx);
Matrix_Pop();
if ((s32)this->alpha != 0) {

View file

@ -6,6 +6,8 @@
struct EnZo;
#define EN_ZO_EFFECT_COUNT 15
typedef struct {
/* 0x00 */ u8 type;
/* 0x04 */ f32 scale;
@ -28,7 +30,7 @@ typedef struct EnZo {
/* 0x0208 */ u8 canSpeak;
/* 0x020A */ Vec3s jointTable[20];
/* 0x0282 */ Vec3s morphTable[20];
/* 0x02FC */ EnZoEffect effects[15];
/* 0x02FC */ EnZoEffect effects[EN_ZO_EFFECT_COUNT];
/* 0x0644 */ f32 dialogRadius;
/* 0x0648 */ f32 alpha;
/* 0x064C */ s16 unk_64C;

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