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ucode_disas.c progress (#188)
* ucode_disas.c progress * fix * minor fixes * minor comment changes
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@ -126,7 +126,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
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}
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if ((target != (Actor*)player) && ((target->update == NULL) || (ABS(yawDiff) > 0x4000))) {
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// BUG: This condition is why the boomerang will randomly fly off in a the down left direction sometimes.
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//! @bug This condition is why the boomerang will randomly fly off in a the down left direction sometimes.
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// If the actor targetted is not Link and the difference between the 2 y angles is greater than 0x4000,
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// the moveTo pointer is nulled and it flies off in a seemingly random direction.
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this->moveTo = NULL;
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