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Audio Ocarina Documentation (#1026)
* Begin ocarina documentation * Many ocarina-related docs * More ocarina docs * Introduce Ocarina Fonts Enum * Fix ocarina font enum * Fix incorrect documentation, more documentation * Ocarina recording documentation * cleanup * Small touch-ups * Fix font -> instrument * format * Better docs on playback, memory game * more cleanup * Add z64ocarina.h * Clean up names * final cleanup * typo * Fix description * better docs * Fix channel -> channelIdx * Fix old "font" name to correct "instrument" name, add io port docs * Add comments to clarify certain lines/functions * format * Rename noteIdx to pitch * Missed a name * Add comment on pitch * `reset` -> `SetInstrument` and `displayed` -> `playback` * Clarify audio_update and windmill comment * Minor PR fixes * Revert Audio_Update because there are 2 different Audio_Update functions * PR Feedback * Ocarina Idx -> Index * Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT * PR Suggestions * Next PR Suggestions * Next PR Feedback * consistency * Better docs (PR) * Better comment
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26 changed files with 1872 additions and 1593 deletions
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@ -1928,16 +1928,16 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer);
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void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer);
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void AudioSeq_InitSequencePlayerChannels(s32 playerIdx);
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void AudioSeq_InitSequencePlayers(void);
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void func_800ECC04(u16);
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void Audio_OcaSetInstrument(u8);
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void Audio_OcaSetSongPlayback(s8 songIdxPlusOne, s8 playbackState);
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void Audio_OcaSetRecordingState(u8);
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OcarinaStaff* Audio_OcaGetRecordingStaff(void);
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OcarinaStaff* Audio_OcaGetPlayingStaff(void);
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OcarinaStaff* Audio_OcaGetDisplayingStaff(void);
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void Audio_OcaMemoryGameStart(u8 minigameIdx);
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s32 Audio_OcaMemoryGameGenNote(void);
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void func_800EE824(void);
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void AudioOcarina_Start(u16 ocarinaFlags);
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void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId);
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void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, s8 playbackState);
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void AudioOcarina_SetRecordingState(u8 recordingState);
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OcarinaStaff* AudioOcarina_GetRecordingStaff(void);
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OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
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OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
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void AudioOcarina_MemoryGameInit(u8 minigameRound);
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s32 AudioOcarina_MemoryGameNextNote(void);
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void AudioOcarina_PlayLongScarecrowAfterCredits(void);
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void AudioDebug_Draw(GfxPrint* printer);
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void AudioDebug_ScrPrt(const s8* str, u16 num);
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void func_800F3054(void);
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@ -2280,7 +2280,7 @@ s32 __osSpSetPc(void* pc);
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f32 absf(f32);
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void* __osMemset(void* dest, s32 val, size_t len);
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void* __osMemmove(void* dest, const void* src, size_t len);
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void Message_UpdateOcarinaGame(GlobalContext* globalCtx);
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void Message_UpdateOcarinaMemoryGame(GlobalContext* globalCtx);
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u8 Message_ShouldAdvance(GlobalContext* globalCtx);
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void Message_CloseTextbox(GlobalContext*);
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void Message_StartTextbox(GlobalContext* globalCtx, u16 textId, Actor* actor);
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