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Audio Ocarina Documentation (#1026)

* Begin ocarina documentation

* Many ocarina-related docs

* More ocarina docs

* Introduce Ocarina Fonts Enum

* Fix ocarina font enum

* Fix incorrect documentation, more documentation

* Ocarina recording documentation

* cleanup

* Small touch-ups

* Fix font -> instrument

* format

* Better docs on playback, memory game

* more cleanup

* Add z64ocarina.h

* Clean up names

* final cleanup

* typo

* Fix description

* better docs

* Fix channel -> channelIdx

* Fix old "font" name to correct "instrument" name, add io port docs

* Add comments to clarify certain lines/functions

* format

* Rename noteIdx to pitch

* Missed a name

* Add comment on pitch

* `reset` -> `SetInstrument` and `displayed` -> `playback`

* Clarify audio_update and windmill comment

* Minor PR fixes

* Revert Audio_Update because there are 2 different Audio_Update functions

* PR Feedback

* Ocarina Idx -> Index

* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT

* PR Suggestions

* Next PR Suggestions

* Next PR Feedback

* consistency

* Better docs (PR)

* Better comment
This commit is contained in:
engineer124 2022-05-10 02:59:23 +10:00 committed by GitHub
parent 6cd8029cd5
commit 95b4317931
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 1872 additions and 1593 deletions

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@ -203,7 +203,8 @@ void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx) {
// if dialog state is 2, start song demonstration
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
this->behaviorFlags &= ~FU_WAIT;
Audio_OcaSetInstrument(4); // seems to be related to setting instrument type
// Ocarina is set to harp here but is immediately overwritten to the grind organ in the message system
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_HARP);
func_8010BD58(globalCtx, OCARINA_ACTION_TEACH_STORMS);
this->actionFunc = EnFu_WaitForPlayback;
}