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Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392)
* Cursed Family reward event flags * tunic -> shirt
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2 changed files with 21 additions and 23 deletions
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@ -658,12 +658,12 @@ typedef enum LinkAge {
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#define EVENTCHKINF_SONGS_FOR_FROGS_STORMS 0xD6
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// EVENTCHKINF 0xDA-0xDE
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#define EVENTCHKINF_INDEX_DA_DB_DC_DD_DE EVENTCHKINF_INDEX(EVENTCHKINF_DA)
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#define EVENTCHKINF_DA 0xDA
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#define EVENTCHKINF_DB 0xDB
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#define EVENTCHKINF_DC 0xDC
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#define EVENTCHKINF_DD 0xDD
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#define EVENTCHKINF_DE 0xDE
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#define EVENTCHKINF_INDEX_SKULLTULA_REWARD 0xD
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#define EVENTCHKINF_SKULLTULA_REWARD_10 0xDA
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#define EVENTCHKINF_SKULLTULA_REWARD_20 0xDB
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#define EVENTCHKINF_SKULLTULA_REWARD_30 0xDC
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#define EVENTCHKINF_SKULLTULA_REWARD_40 0xDD
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#define EVENTCHKINF_SKULLTULA_REWARD_50 0xDE
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/*
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@ -75,23 +75,17 @@ static EnSthActionFunc sRewardObtainedWaitActions[6] = {
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static u16 sEventFlags[6] = {
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0,
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EVENTCHKINF_MASK(EVENTCHKINF_DA),
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EVENTCHKINF_MASK(EVENTCHKINF_DB),
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EVENTCHKINF_MASK(EVENTCHKINF_DC),
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EVENTCHKINF_MASK(EVENTCHKINF_DD),
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EVENTCHKINF_MASK(EVENTCHKINF_DE),
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EVENTCHKINF_MASK(EVENTCHKINF_SKULLTULA_REWARD_10),
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EVENTCHKINF_MASK(EVENTCHKINF_SKULLTULA_REWARD_20),
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EVENTCHKINF_MASK(EVENTCHKINF_SKULLTULA_REWARD_30),
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EVENTCHKINF_MASK(EVENTCHKINF_SKULLTULA_REWARD_40),
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EVENTCHKINF_MASK(EVENTCHKINF_SKULLTULA_REWARD_50),
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};
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static s16 sGetItemIds[6] = {
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GI_RUPEE_GOLD, GI_WALLET_ADULT, GI_STONE_OF_AGONY, GI_WALLET_GIANT, GI_BOMBCHUS_10, GI_HEART_PIECE,
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};
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static Vec3f D_80B0B49C = { 700.0f, 400.0f, 0.0f };
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static Color_RGB8 sTunicColors[6] = {
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{ 190, 110, 0 }, { 0, 180, 110 }, { 0, 255, 80 }, { 255, 160, 60 }, { 190, 230, 250 }, { 240, 230, 120 },
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};
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void EnSth_SetupAction(EnSth* this, EnSthActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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@ -119,7 +113,7 @@ void EnSth_Init(Actor* thisx, PlayState* play) {
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}
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objectId = sObjectIds[params];
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if (objectId != 1) {
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if (objectId != OBJECT_GAMEPLAY_KEEP) {
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objectSlot = Object_GetSlot(&play->objectCtx, objectId);
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} else {
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objectSlot = 0;
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@ -159,9 +153,9 @@ void EnSth_SetupAfterObjectLoaded(EnSth* this, PlayState* play) {
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16);
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Animation_PlayLoop(&this->skelAnime, sAnimations[this->actor.params]);
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this->eventFlag = sEventFlags[this->actor.params];
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params = &this->actor.params;
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if (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_DA_DB_DC_DD_DE] & this->eventFlag) {
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this->eventFlag = sEventFlags[*params];
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if (gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SKULLTULA_REWARD] & this->eventFlag) {
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EnSth_SetupAction(this, sRewardObtainedWaitActions[*params]);
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} else {
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EnSth_SetupAction(this, EnSth_RewardUnobtainedWait);
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@ -261,7 +255,7 @@ void EnSth_GiveReward(EnSth* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.parent = NULL;
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EnSth_SetupAction(this, EnSth_RewardObtainedTalk);
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_DA_DB_DC_DD_DE] |= this->eventFlag;
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gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_SKULLTULA_REWARD] |= this->eventFlag;
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} else {
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EnSth_GivePlayerItem(this, play);
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}
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@ -363,6 +357,7 @@ s32 EnSth_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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}
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void EnSth_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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static Vec3f D_80B0B49C = { 700.0f, 400.0f, 0.0f };
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EnSth* this = (EnSth*)thisx;
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if (limbIndex == 15) {
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@ -388,6 +383,9 @@ Gfx* EnSth_AllocColorDList(GraphicsContext* play, u8 envR, u8 envG, u8 envB, u8
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}
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void EnSth_Draw(Actor* thisx, PlayState* play) {
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static Color_RGB8 sShirtColors[6] = {
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{ 190, 110, 0 }, { 0, 180, 110 }, { 0, 255, 80 }, { 255, 160, 60 }, { 190, 230, 250 }, { 240, 230, 120 },
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};
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EnSth* this = (EnSth*)thisx;
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Color_RGB8* envColor1;
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@ -397,8 +395,8 @@ void EnSth_Draw(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_37Opa(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x08,
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EnSth_AllocColorDList(play->state.gfxCtx, sTunicColors[this->actor.params].r,
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sTunicColors[this->actor.params].g, sTunicColors[this->actor.params].b, 255));
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EnSth_AllocColorDList(play->state.gfxCtx, sShirtColors[this->actor.params].r,
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sShirtColors[this->actor.params].g, sShirtColors[this->actor.params].b, 255));
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if (this->actor.params == 0) {
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gSPSegment(POLY_OPA_DISP++, 0x09, EnSth_AllocColorDList(play->state.gfxCtx, 190, 110, 0, 255));
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