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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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64 changed files with 737 additions and 620 deletions
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "quake.h"
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#include "z64camera.h"
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#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
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@ -311,15 +312,15 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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break;
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case 16:
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if (sp3F != 0) {
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sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
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sQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
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Quake_SetSpeed(sQuakeIndex, 0x7FFF);
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Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0);
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Quake_SetCountdown(sQuakeIndex, 800);
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Quake_SetPerturbations(sQuakeIndex, 4, 0, 1000, 0);
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Quake_SetDuration(sQuakeIndex, 800);
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}
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break;
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case 17:
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if (sp3F != 0) {
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Quake_RemoveFromIdx(sQuakeIndex);
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Quake_RemoveRequest(sQuakeIndex);
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}
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break;
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case 18:
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