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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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64 changed files with 737 additions and 620 deletions
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@ -389,7 +389,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&quakeOffset, activeCam);
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Camera_GetQuakeOffset(&quakeOffset, activeCam);
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Room_DrawBackground2D(&gfx, roomShape->source, roomShape->tlut, roomShape->width, roomShape->height,
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roomShape->fmt, roomShape->siz, roomShape->tlutMode, roomShape->tlutCount,
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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@ -487,7 +487,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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Camera_GetSkyboxOffset(&quakeOffset, activeCam);
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Camera_GetQuakeOffset(&quakeOffset, activeCam);
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Room_DrawBackground2D(&gfx, bgEntry->source, bgEntry->tlut, bgEntry->width, bgEntry->height,
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bgEntry->fmt, bgEntry->siz, bgEntry->tlutMode, bgEntry->tlutCount,
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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