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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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@ -243,7 +243,7 @@ void BossFd2_Emerge(BossFd2* this, PlayState* play) {
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bossFd->faceExposed = 0;
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bossFd->holePosition.x = this->actor.world.pos.x;
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bossFd->holePosition.z = this->actor.world.pos.z;
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func_80033E1C(play, 1, 0x32, 0x5000);
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Actor_RequestQuakeWithSpeed(play, 1, 50, 0x5000);
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this->work[FD2_ACTION_STATE] = 1;
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this->work[FD2_HOLE_COUNTER]++;
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this->actor.world.pos.y = -200.0f;
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