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Quake Documentation Pass (#1402)

* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
This commit is contained in:
engineer124 2022-10-15 02:16:37 -04:00 committed by GitHub
parent d1d946a197
commit 9675051377
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64 changed files with 737 additions and 620 deletions

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@ -243,7 +243,7 @@ void BossFd2_Emerge(BossFd2* this, PlayState* play) {
bossFd->faceExposed = 0;
bossFd->holePosition.x = this->actor.world.pos.x;
bossFd->holePosition.z = this->actor.world.pos.z;
func_80033E1C(play, 1, 0x32, 0x5000);
Actor_RequestQuakeWithSpeed(play, 1, 50, 0x5000);
this->work[FD2_ACTION_STATE] = 1;
this->work[FD2_HOLE_COUNTER]++;
this->actor.world.pos.y = -200.0f;