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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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@ -1897,7 +1897,7 @@ void BossGanon_PoundFloor(BossGanon* this, PlayState* play) {
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this->actor.world.pos.y = 60.0f;
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this->unk_1C2 = 2;
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this->timers[0] = 10;
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func_80033E88(&this->actor, play, 0xA, 0x14); // rumble
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Actor_RequestQuakeAndRumble(&this->actor, play, 10, 20);
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this->unk_19C = 35;
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this->unk_19E = 0;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_HIT_GND_IMP);
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