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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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64 changed files with 737 additions and 620 deletions
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@ -170,7 +170,7 @@ void func_808FD4D4(BossGanon2* this, PlayState* play, s16 arg2, s16 arg3) {
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}
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_MGANON_WALK);
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func_80033E88(&this->actor, play, 2, 0xA);
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Actor_RequestQuakeAndRumble(&this->actor, play, 2, 10);
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}
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void func_808FD5C4(BossGanon2* this, PlayState* play) {
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@ -2004,7 +2004,7 @@ void BossGanon2_Update(Actor* thisx, PlayState* play) {
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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if (this->actor.velocity.y < -5.0f) {
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func_80033E88(&this->actor, play, 5, 20);
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Actor_RequestQuakeAndRumble(&this->actor, play, 5, 20);
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func_80078884(NA_SE_IT_BOMB_EXPLOSION);
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}
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this->actor.velocity.y = 0.0f;
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