1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 14:31:17 +00:00

Quake Documentation Pass (#1402)

* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
This commit is contained in:
engineer124 2022-10-15 02:16:37 -04:00 committed by GitHub
parent d1d946a197
commit 9675051377
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
64 changed files with 737 additions and 620 deletions

View file

@ -319,7 +319,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) {
play->envCtx.adjAmbientColor[0] = play->envCtx.adjAmbientColor[1] = play->envCtx.adjAmbientColor[2] = 250;
Camera_AddQuake(&play->mainCamera, 2, 0xB, 8);
Camera_RequestQuake(&play->mainCamera, 2, 11, 8);
thisx->params = BOMB_EXPLOSION;
this->timer = 10;
thisx->flags |= ACTOR_FLAG_5;