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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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@ -319,7 +319,7 @@ void EnBom_Update(Actor* thisx, PlayState* play2) {
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play->envCtx.adjAmbientColor[0] = play->envCtx.adjAmbientColor[1] = play->envCtx.adjAmbientColor[2] = 250;
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Camera_AddQuake(&play->mainCamera, 2, 0xB, 8);
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Camera_RequestQuake(&play->mainCamera, 2, 11, 8);
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thisx->params = BOMB_EXPLOSION;
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this->timer = 10;
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thisx->flags |= ACTOR_FLAG_5;
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