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Quake Documentation Pass (#1402)

* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
This commit is contained in:
engineer124 2022-10-15 02:16:37 -04:00 committed by GitHub
parent d1d946a197
commit 9675051377
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GPG key ID: 4AEE18F83AFDEB23
64 changed files with 737 additions and 620 deletions

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@ -1,5 +1,6 @@
#include "z_en_encount2.h"
#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
#include "quake.h"
#include "vt.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
@ -91,11 +92,11 @@ void EnEncount2_Wait(EnEncount2* this, PlayState* play) {
}
break;
case ENCOUNT2_ACTIVE_DEATH_MOUNTAIN:
if ((this->deathMountainSpawnerTimer == 1) || (!this->isQuaking)) {
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 1);
if ((this->deathMountainSpawnerTimer == 1) || !this->isQuaking) {
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_1);
Quake_SetSpeed(quakeIndex, 0x7FFF);
Quake_SetQuakeValues(quakeIndex, 50, 0, 0, 0);
Quake_SetCountdown(quakeIndex, 300);
Quake_SetPerturbations(quakeIndex, 50, 0, 0, 0);
Quake_SetDuration(quakeIndex, 300);
this->isQuaking = true;
}
FALLTHROUGH;