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Quake Documentation Pass (#1402)
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
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@ -427,7 +427,7 @@ void func_80A74EBC(EnIk* this, PlayState* play) {
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sp2C.z = this->actor.world.pos.z + Math_CosS(this->actor.shape.rot.y + 0x6A4) * 70.0f;
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sp2C.y = this->actor.world.pos.y;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_IRONNACK_HIT_GND);
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Camera_AddQuake(&play->mainCamera, 2, 0x19, 5);
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Camera_RequestQuake(&play->mainCamera, 2, 25, 5);
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Rumble_Request(this->actor.xzDistToPlayer, 255, 20, 150);
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CollisionCheck_SpawnShieldParticles(play, &sp2C);
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}
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