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Quake Documentation Pass (#1402)

* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
This commit is contained in:
engineer124 2022-10-15 02:16:37 -04:00 committed by GitHub
parent d1d946a197
commit 9675051377
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64 changed files with 737 additions and 620 deletions

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@ -72,10 +72,10 @@ void OceffWipe_Draw(Actor* thisx, PlayState* play) {
s32 i;
Vec3f eye;
Vtx* vtxPtr;
Vec3f vec;
Vec3f quakeOffset;
eye = GET_ACTIVE_CAM(play)->eye;
Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(play));
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
OPEN_DISPS(play->state.gfxCtx, "../z_oceff_wipe.c", 346);
@ -103,7 +103,7 @@ void OceffWipe_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);