mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 06:54:33 +00:00
Update asm_processor and use static variables in En_Torch2 (#740)
* Update asm_processor to current master * Update variables in En_Torch2 to actually be static This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM * Update tutorial to reflect changes about static symbol limitations
This commit is contained in:
parent
b863784893
commit
97f80eeb3f
3 changed files with 84 additions and 26 deletions
|
@ -23,8 +23,6 @@ Both approaches have their advantages and disadvantages.
|
|||
<!-- Fig shows how to do this in his video. -->
|
||||
This way is good for smaller actors with little data. It is not really suitable for EnJj, for example, because of the enormous section of data labelled as `D_80A88164`.
|
||||
|
||||
An important thing to bear in mind is that data cannot be made static if it is used in an undecompiled file (i.e. one that is `#pragma`'d), so it is best to make everything static only after the whole actor is decompiled.
|
||||
|
||||
### Example: `EnTg`
|
||||
|
||||
We give a simple example of this approach with a small NPC actor, EnTg, that is, the spinning couple.
|
||||
|
@ -165,10 +163,10 @@ static ColliderCylinderInit sCylinderInit =
|
|||
};
|
||||
```
|
||||
|
||||
Copy this in below `D_80B18910`, delete the original words of data, and for now, remove `static` (in case it's used in other files that have not been decompiled), change the name back to `D_80B18910`, and put `sCylinderInit` commented out above it:
|
||||
Copy this in below `D_80B18910`, delete the original words of data, change the name back to `D_80B18910`, and put `sCylinderInit` commented out above it:
|
||||
```C
|
||||
// sCylinderInit
|
||||
ColliderCylinderInit D_80B18910 =
|
||||
static ColliderCylinderInit D_80B18910 =
|
||||
{
|
||||
{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
|
||||
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue