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Update asm_processor and use static variables in En_Torch2 (#740)
* Update asm_processor to current master * Update variables in En_Torch2 to actually be static This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM * Update tutorial to reflect changes about static symbol limitations
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3 changed files with 84 additions and 26 deletions
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@ -23,8 +23,6 @@ Both approaches have their advantages and disadvantages.
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<!-- Fig shows how to do this in his video. -->
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This way is good for smaller actors with little data. It is not really suitable for EnJj, for example, because of the enormous section of data labelled as `D_80A88164`.
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An important thing to bear in mind is that data cannot be made static if it is used in an undecompiled file (i.e. one that is `#pragma`'d), so it is best to make everything static only after the whole actor is decompiled.
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### Example: `EnTg`
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We give a simple example of this approach with a small NPC actor, EnTg, that is, the spinning couple.
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@ -165,10 +163,10 @@ static ColliderCylinderInit sCylinderInit =
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};
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```
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Copy this in below `D_80B18910`, delete the original words of data, and for now, remove `static` (in case it's used in other files that have not been decompiled), change the name back to `D_80B18910`, and put `sCylinderInit` commented out above it:
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Copy this in below `D_80B18910`, delete the original words of data, change the name back to `D_80B18910`, and put `sCylinderInit` commented out above it:
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```C
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// sCylinderInit
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ColliderCylinderInit D_80B18910 =
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static ColliderCylinderInit D_80B18910 =
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{
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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@ -66,26 +66,26 @@ const ActorInit En_Torch2_InitVars = {
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(ActorFunc)EnTorch2_Draw,
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};
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/* static */ f32 sStickTilt = 0.0f;
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/* static */ s16 sStickAngle = 0;
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/* static */ f32 sSwordJumpHeight = 0.0f;
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/* static */ s32 sHoldShieldTimer = 0;
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/* static */ u8 sZTargetFlag = false;
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/* static */ u8 sDeathFlag = false;
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static f32 sStickTilt = 0.0f;
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static s16 sStickAngle = 0;
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static f32 sSwordJumpHeight = 0.0f;
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static s32 sHoldShieldTimer = 0;
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static u8 sZTargetFlag = false;
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static u8 sDeathFlag = false;
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/* static */ Input sInput;
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/* static */ u8 sSwordJumpState;
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/* static */ Vec3f sSpawnPoint;
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/* static */ u8 sJumpslashTimer;
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/* static */ u8 sJumpslashFlag;
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/* static */ u8 sActionState;
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/* static */ u8 sSwordJumpTimer;
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/* static */ u8 sCounterState;
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/* static */ u8 sDodgeRollState;
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/* static */ u8 sStaggerCount;
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/* static */ u8 sStaggerTimer;
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/* static */ s8 sLastSwordAnim;
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/* static */ u8 sAlpha;
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static Input sInput;
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static u8 sSwordJumpState;
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static Vec3f sSpawnPoint;
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static u8 sJumpslashTimer;
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static u8 sJumpslashFlag;
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static u8 sActionState;
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static u8 sSwordJumpTimer;
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static u8 sCounterState;
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static u8 sDodgeRollState;
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static u8 sStaggerCount;
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static u8 sStaggerTimer;
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static s8 sLastSwordAnim;
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static u8 sAlpha;
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static DamageTable sDamageTable = {
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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@ -81,6 +81,9 @@ R_MIPS_26 = 4
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R_MIPS_HI16 = 5
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R_MIPS_LO16 = 6
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MIPS_DEBUG_ST_STATIC = 2
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MIPS_DEBUG_ST_STATIC_PROC = 14
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class ElfHeader:
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"""
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@ -132,14 +135,19 @@ class Symbol:
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} Elf32_Sym;
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"""
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def __init__(self, data, strtab):
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def __init__(self, data, strtab, name=None):
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self.st_name, self.st_value, self.st_size, st_info, self.st_other, self.st_shndx = struct.unpack('>IIIBBH', data)
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assert self.st_shndx != SHN_XINDEX, "too many sections (SHN_XINDEX not supported)"
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self.bind = st_info >> 4
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self.type = st_info & 15
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self.name = strtab.lookup_str(self.st_name)
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self.name = name if name is not None else strtab.lookup_str(self.st_name)
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self.visibility = self.st_other & 3
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@staticmethod
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def from_parts(st_name, st_value, st_size, st_info, st_other, st_shndx, strtab, name):
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header = struct.pack('>IIIBBH', st_name, st_value, st_size, st_info, st_other, st_shndx)
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return Symbol(header, strtab, name)
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def to_bin(self):
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st_info = (self.bind << 4) | self.type
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return struct.pack('>IIIBBH', self.st_name, self.st_value, self.st_size, st_info, self.st_other, self.st_shndx)
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@ -913,6 +921,7 @@ def fixup_objfile(objfile_name, functions, asm_prelude, assembler, output_enc):
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asm_objfile = ElfFile(f.read())
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# Remove some clutter from objdump output
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mdebug_section = objfile.find_section('.mdebug')
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objfile.drop_irrelevant_sections()
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# Unify reginfo sections
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@ -1014,7 +1023,7 @@ def fixup_objfile(objfile_name, functions, asm_prelude, assembler, output_enc):
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# Move over symbols, deleting the temporary function labels.
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# Sometimes this naive procedure results in duplicate symbols, or UNDEF
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# symbols that are also defined the same .o file. Hopefully that's fine.
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# Skip over local symbols that aren't used relocated against, to avoid
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# Skip over local symbols that aren't relocated against, to avoid
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# conflicts.
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new_local_syms = [s for s in objfile.symtab.local_symbols() if not is_temp_name(s.name)]
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new_global_syms = [s for s in objfile.symtab.global_symbols() if not is_temp_name(s.name)]
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@ -1039,6 +1048,57 @@ def fixup_objfile(objfile_name, functions, asm_prelude, assembler, output_enc):
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new_local_syms.append(s)
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else:
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new_global_syms.append(s)
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# Add static symbols from .mdebug, so they can be referred to from GLOBAL_ASM
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local_sym_replacements = {}
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if mdebug_section:
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strtab_index = len(objfile.symtab.strtab.data)
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new_strtab_data = []
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ifd_max, cb_fd_offset = struct.unpack('>II', mdebug_section.data[18*4 : 20*4])
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cb_sym_offset, = struct.unpack('>I', mdebug_section.data[9*4 : 10*4])
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cb_ss_offset, = struct.unpack('>I', mdebug_section.data[15*4 : 16*4])
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for i in range(ifd_max):
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offset = cb_fd_offset + 18*4*i
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iss_base, _, isym_base, csym = struct.unpack('>IIII', objfile.data[offset + 2*4 : offset + 6*4])
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for j in range(csym):
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offset2 = cb_sym_offset + 12 * (isym_base + j)
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iss, value, st_sc_index = struct.unpack('>III', objfile.data[offset2 : offset2 + 12])
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st = (st_sc_index >> 26)
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sc = (st_sc_index >> 21) & 0x1f
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if st in [MIPS_DEBUG_ST_STATIC, MIPS_DEBUG_ST_STATIC_PROC]:
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symbol_name_offset = cb_ss_offset + iss_base + iss
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symbol_name_offset_end = objfile.data.find(b'\0', symbol_name_offset)
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assert symbol_name_offset_end != -1
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symbol_name = objfile.data[symbol_name_offset : symbol_name_offset_end + 1]
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symbol_name_str = symbol_name[:-1].decode('latin1')
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section_name = ['', '.text', '.data', '.bss'][sc]
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section = objfile.find_section(section_name)
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symtype = STT_FUNC if sc == 1 else STT_OBJECT
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sym = Symbol.from_parts(
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st_name=strtab_index,
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st_value=value,
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st_size=0,
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st_info=(STB_LOCAL << 4 | symtype),
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st_other=STV_DEFAULT,
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st_shndx=section.index,
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strtab=objfile.symtab.strtab,
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name=symbol_name_str)
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local_sym_replacements[symbol_name_str] = len(new_local_syms)
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strtab_index += len(symbol_name)
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new_strtab_data.append(symbol_name)
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new_local_syms.append(sym)
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objfile.symtab.strtab.data += b''.join(new_strtab_data)
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# To get the linker to use the local symbols, we have to get rid of UNDEF
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# global ones.
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newer_global_syms = []
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for s in new_global_syms:
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if s.st_shndx == SHN_UNDEF and s.name in local_sym_replacements:
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s.new_index = local_sym_replacements[s.name]
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else:
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newer_global_syms.append(s)
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new_global_syms = newer_global_syms
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new_syms = new_local_syms + new_global_syms
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for i, s in enumerate(new_syms):
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s.new_index = i
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