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Reduce overlay dependencies on global.h (8) (#2478)

* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd
This commit is contained in:
mzxrules 2025-02-19 05:54:39 -05:00 committed by GitHub
parent 3d61fb85ef
commit 981af4b6af
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72 changed files with 578 additions and 392 deletions

15
include/buffers.h Normal file
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#ifndef BUFFERS_H
#define BUFFERS_H
#include "gfx.h"
#include "macros.h"
#include "ultra64.h"
extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
#endif