mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-15 20:35:13 +00:00
Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
This commit is contained in:
parent
3d61fb85ef
commit
981af4b6af
72 changed files with 578 additions and 392 deletions
31
include/gamealloc.h
Normal file
31
include/gamealloc.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef GAMEALLOC_H
|
||||
#define GAMEALLOC_H
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
||||
|
||||
typedef struct GameAllocEntry {
|
||||
/* 0x00 */ struct GameAllocEntry* next;
|
||||
/* 0x04 */ struct GameAllocEntry* prev;
|
||||
/* 0x08 */ u32 size;
|
||||
/* 0x0C */ u32 unk_0C;
|
||||
} GameAllocEntry; // size = 0x10
|
||||
|
||||
typedef struct GameAlloc {
|
||||
/* 0x00 */ GameAllocEntry base;
|
||||
/* 0x10 */ GameAllocEntry* head;
|
||||
} GameAlloc; // size = 0x14
|
||||
|
||||
#if DEBUG_FEATURES
|
||||
|
||||
#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
|
||||
void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line);
|
||||
#else
|
||||
#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
|
||||
#endif
|
||||
|
||||
void* GameAlloc_Malloc(GameAlloc* this, u32 size);
|
||||
void GameAlloc_Free(GameAlloc* this, void* data);
|
||||
void GameAlloc_Cleanup(GameAlloc* this);
|
||||
void GameAlloc_Init(GameAlloc* this);
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue