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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
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72 changed files with 578 additions and 392 deletions
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@ -1,10 +1,15 @@
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#include "global.h"
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#include "buffers.h"
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#include "segment_symbols.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64thread.h"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ntsc-1.2:64"
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:138 ntsc-1.1:138 ntsc-1.2:138 pal-1.0:136 pal-1.1:136"
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OSThread sMainThread;
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#if OOT_VERSION < PAL_1_0
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