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Reduce overlay dependencies on global.h (8) (#2478)

* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd
This commit is contained in:
mzxrules 2025-02-19 05:54:39 -05:00 committed by GitHub
parent 3d61fb85ef
commit 981af4b6af
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GPG key ID: B5690EEEBB952194
72 changed files with 578 additions and 392 deletions

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@ -1,7 +1,7 @@
#include "global.h"
#include "libu64/gfxprint.h"
#include "attributes.h"
#include "controller.h"
#include "debug_arena.h"
#include "letterbox.h"
#include "mempak.h"
#include "regs.h"
@ -10,6 +10,7 @@
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_spline.h"
#include "z64debug.h"
#include "z64debug_display.h"
#include "z64olib.h"
#include "z64play.h"

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@ -1,5 +1,7 @@
#include "global.h"
#include "libc64/os_malloc.h"
#include "debug_arena.h"
#include "macros.h"
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_ERROR 2

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@ -1,12 +1,29 @@
#include "global.h"
#include "libu64/debug.h"
#include "libu64/gfxprint.h"
#include "audiomgr.h"
#include "buffers.h"
#include "controller.h"
#include "debug_arena.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "fault.h"
#include "libc64/os_malloc.h"
#include "terminal.h"
#include "versions.h"
#include "line_numbers.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "padmgr.h"
#include "regs.h"
#include "rumble.h"
#include "speed_meter.h"
#include "terminal.h"
#include "versions.h"
#include "z64debug.h"
#include "z64game.h"
#include "z64vis.h"
#include "macros.h"
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"

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@ -1,4 +1,8 @@
#include "global.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "gamealloc.h"
#include "macros.h"
void GameAlloc_Log(GameAlloc* this) {
GameAllocEntry* iter;

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@ -1,6 +1,7 @@
#include "libc64/malloc.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "buffers.h"
#include "gfx.h"
#include "fault.h"
#include "line_numbers.h"

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@ -12,7 +12,7 @@ extern struct Scheduler gScheduler;
extern struct PadMgr gPadMgr;
extern struct IrqMgr gIrqMgr;
#include "global.h"
#include "debug_arena.h"
#include "fault.h"
#include "segmented_address.h"
#include "stack.h"
@ -22,10 +22,13 @@ extern struct IrqMgr gIrqMgr;
#include "cic6105.h"
#include "n64dd.h"
#endif
#include "z64debug.h"
#include "z64thread.h"
#include "global.h"
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
"ntsc-1.0:78 ntsc-1.1:78 ntsc-1.2:78 pal-1.0:76 pal-1.1:76"
"ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
extern u8 _buffersSegmentEnd[];

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@ -39,11 +39,16 @@
*
* @see irqmgr.c
*/
#include "global.h"
#include "libu64/debug.h"
#include "fault.h"
#include "irqmgr.h"
#include "regs.h"
#include "sched.h"
#include "versions.h"
#include "z64thread.h"
#include "global.h"
#define RSP_DONE_MSG 667
#define RDP_DONE_MSG 668
#define NOTIFY_MSG 670 // original name: ENTRY_MSG

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@ -1,4 +1,5 @@
#include "z64.h"
#include "sys_math3d.h"
#include "z64play.h"
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
}

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@ -1,8 +1,17 @@
#include "global.h"
#include "terminal.h"
#include "libu64/debug.h"
#include "attributes.h"
#include "line_numbers.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_math3d.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64bgcheck.h"
#include "z64play.h"
#include "z64player.h"
#include "z64skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64"
#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);

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@ -2,6 +2,7 @@
#include "quake.h"
#include "terminal.h"
#include "z64cutscene_spline.h"
#include "z64debug.h"
#include "z64olib.h"
#include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
@ -3641,7 +3642,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:117 ntsc-1.1:117 ntsc-1.2:117 pal-1.0:115 pal-1.1:115"
"ique-cn:128 ntsc-1.0:118 ntsc-1.1:118 ntsc-1.2:118 pal-1.0:116 pal-1.1:116"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -15,7 +15,7 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248"
#pragma increment_block_number "ique-cn:0 ntsc-1.0:232 ntsc-1.1:232 ntsc-1.2:232 pal-1.0:232 pal-1.1:232"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

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@ -1,7 +1,9 @@
#include "global.h"
#include "map.h"
#include "regs.h"
#include "segment_symbols.h"
#include "versions.h"
#include "z64lifemeter.h"
#include "z64interface.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64save.h"

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@ -8,6 +8,7 @@
#include "regs.h"
#include "rumble.h"
#include "ultra64.h"
#include "z64debug.h"
#include "macros.h"

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@ -1,6 +1,12 @@
#include "global.h"
#include "kanread.h"
#include "message_data_static.h"
#include "segment_symbols.h"
#include "versions.h"
#include "z64dma.h"
#include "z64font.h"
#include "z64message.h"
#include "macros.h"
/**
* Loads a texture from kanji for the requested `character` into the character texture buffer

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@ -1,15 +1,32 @@
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64"
#include "global.h"
#include "libc64/qrand.h"
#include "libu64/gfxprint.h"
#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "ultra64.h"
#include "regs.h"
#include "rumble.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "sys_math.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64cutscene.h"
#include "z64frame_advance.h"
#include "z64environment.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
@ -218,8 +235,8 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

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@ -3,12 +3,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64lifemeter.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/textures/parameter_static/parameter_static.h"
static s16 sHeartsPrimColors[3][3] = {

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@ -1,4 +1,10 @@
#include "global.h"
#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64light.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define LIGHTS_BUFFER_SIZE 32

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@ -1,4 +1,5 @@
#include "libu64/debug.h"
#include "regs.h"
#include "romfile.h"
#include "segment_symbols.h"
#include "terminal.h"

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@ -13,6 +13,7 @@
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"
#include "z64lifemeter.h"
#include "z64horse.h"
#include "z64ocarina.h"
#include "z64play.h"

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@ -1,4 +1,5 @@
#include "libu64/debug.h"
#include "buffers.h"
#include "controller.h"
#include "fault.h"
#include "gfx.h"
@ -33,7 +34,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:192 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
"ique-cn:192 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
TransitionTile gTransitionTile;
s32 gTransitionTileState;

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@ -1,3 +1,11 @@
#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "letterbox.h"
#include "regs.h"
#include "z64play.h"
#include "global.h"
Gfx sSetupDL[SETUPDL_MAX][6] = {

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@ -1,5 +1,6 @@
#include "libu64/debug.h"
#include "ultra64/gs2dex.h"
#include "buffers.h"
#include "fault.h"
#include "gfx.h"
#include "gfx_setupdl.h"
@ -18,11 +19,10 @@
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64room.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "global.h"
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
// unused

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@ -16,8 +16,6 @@
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
#include "assets/scenes/indoors/souko/souko_scene.h"

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@ -2,6 +2,7 @@
#include "terminal.h"
#include "versions.h"
#include "z64save.h"
#include "z64ss_sram.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)

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@ -1,4 +1,6 @@
#include "ultra64.h"
#include "macros.h"
#include "global.h"
typedef struct SsSramContext {