mirror of
https://github.com/zeldaret/oot.git
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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
This commit is contained in:
parent
3d61fb85ef
commit
981af4b6af
72 changed files with 578 additions and 392 deletions
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "libu64/gfxprint.h"
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#include "attributes.h"
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#include "controller.h"
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#include "debug_arena.h"
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#include "letterbox.h"
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#include "mempak.h"
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#include "regs.h"
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@ -10,6 +10,7 @@
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_spline.h"
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#include "z64debug.h"
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#include "z64debug_display.h"
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#include "z64olib.h"
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#include "z64play.h"
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@ -1,5 +1,7 @@
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#include "global.h"
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#include "libc64/os_malloc.h"
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#include "debug_arena.h"
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#include "macros.h"
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#define LOG_SEVERITY_NOLOG 0
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#define LOG_SEVERITY_ERROR 2
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@ -1,12 +1,29 @@
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#include "global.h"
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#include "libu64/debug.h"
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#include "libu64/gfxprint.h"
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#include "audiomgr.h"
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#include "buffers.h"
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#include "controller.h"
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#include "debug_arena.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "fault.h"
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#include "libc64/os_malloc.h"
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#include "terminal.h"
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#include "versions.h"
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#include "line_numbers.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "padmgr.h"
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#include "regs.h"
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#include "rumble.h"
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#include "speed_meter.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64debug.h"
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#include "z64game.h"
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#include "z64vis.h"
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#include "macros.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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@ -1,4 +1,8 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "libu64/debug.h"
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#include "gamealloc.h"
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#include "macros.h"
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void GameAlloc_Log(GameAlloc* this) {
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GameAllocEntry* iter;
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@ -1,6 +1,7 @@
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#include "libc64/malloc.h"
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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#include "buffers.h"
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#include "gfx.h"
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#include "fault.h"
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#include "line_numbers.h"
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@ -12,7 +12,7 @@ extern struct Scheduler gScheduler;
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extern struct PadMgr gPadMgr;
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extern struct IrqMgr gIrqMgr;
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#include "global.h"
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#include "debug_arena.h"
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#include "fault.h"
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#include "segmented_address.h"
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#include "stack.h"
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@ -22,10 +22,13 @@ extern struct IrqMgr gIrqMgr;
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#include "cic6105.h"
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#include "n64dd.h"
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#endif
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#include "z64debug.h"
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#include "z64thread.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
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"ntsc-1.0:78 ntsc-1.1:78 ntsc-1.2:78 pal-1.0:76 pal-1.1:76"
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"ntsc-1.0:79 ntsc-1.1:79 ntsc-1.2:79 pal-1.0:77 pal-1.1:77"
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extern u8 _buffersSegmentEnd[];
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@ -39,11 +39,16 @@
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*
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* @see irqmgr.c
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*/
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#include "global.h"
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#include "libu64/debug.h"
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#include "fault.h"
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#include "irqmgr.h"
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#include "regs.h"
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#include "sched.h"
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#include "versions.h"
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#include "z64thread.h"
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#include "global.h"
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define NOTIFY_MSG 670 // original name: ENTRY_MSG
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@ -1,4 +1,5 @@
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#include "z64.h"
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#include "sys_math3d.h"
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#include "z64play.h"
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void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
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}
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@ -1,8 +1,17 @@
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#include "global.h"
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#include "terminal.h"
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#include "libu64/debug.h"
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#include "attributes.h"
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#include "line_numbers.h"
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#include "regs.h"
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#include "segmented_address.h"
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#include "sys_math3d.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64bgcheck.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64"
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#pragma increment_block_number "ntsc-1.0:184 ntsc-1.1:184 ntsc-1.2:184"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -2,6 +2,7 @@
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#include "quake.h"
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#include "terminal.h"
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#include "z64cutscene_spline.h"
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#include "z64debug.h"
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#include "z64olib.h"
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#include "z64save.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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@ -3641,7 +3642,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:117 ntsc-1.1:117 ntsc-1.2:117 pal-1.0:115 pal-1.1:115"
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"ique-cn:128 ntsc-1.0:118 ntsc-1.1:118 ntsc-1.2:118 pal-1.0:116 pal-1.1:116"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -15,7 +15,7 @@
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:232 ntsc-1.1:232 ntsc-1.2:232 pal-1.0:232 pal-1.1:232"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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@ -1,7 +1,9 @@
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#include "global.h"
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#include "map.h"
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#include "regs.h"
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#include "segment_symbols.h"
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#include "versions.h"
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#include "z64lifemeter.h"
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#include "z64interface.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64save.h"
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@ -8,6 +8,7 @@
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#include "regs.h"
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#include "rumble.h"
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#include "ultra64.h"
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#include "z64debug.h"
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#include "macros.h"
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@ -1,6 +1,12 @@
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#include "global.h"
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#include "kanread.h"
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#include "message_data_static.h"
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#include "segment_symbols.h"
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#include "versions.h"
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#include "z64dma.h"
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#include "z64font.h"
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#include "z64message.h"
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#include "macros.h"
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/**
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* Loads a texture from kanji for the requested `character` into the character texture buffer
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@ -1,15 +1,32 @@
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64"
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#include "global.h"
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#include "libc64/qrand.h"
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#include "libu64/gfxprint.h"
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#include "buffers.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "ultra64.h"
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#include "regs.h"
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#include "rumble.h"
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#include "segment_symbols.h"
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#include "segmented_address.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64cutscene.h"
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#include "z64frame_advance.h"
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#include "z64environment.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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s16 sSunDepthTestX;
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64lifemeter.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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static s16 sHeartsPrimColors[3][3] = {
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#include "global.h"
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#include "buffers.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "sys_matrix.h"
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#include "z64light.h"
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#include "z64play.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define LIGHTS_BUFFER_SIZE 32
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#include "libu64/debug.h"
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#include "regs.h"
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#include "romfile.h"
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#include "segment_symbols.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "z64lifemeter.h"
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#include "z64horse.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "libu64/debug.h"
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#include "buffers.h"
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#include "controller.h"
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#include "fault.h"
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#include "gfx.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:192 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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"ique-cn:192 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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#include "buffers.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "letterbox.h"
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#include "regs.h"
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#include "z64play.h"
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#include "global.h"
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Gfx sSetupDL[SETUPDL_MAX][6] = {
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#include "libu64/debug.h"
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#include "ultra64/gs2dex.h"
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#include "buffers.h"
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#include "fault.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "z64audio.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64room.h"
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#include "z64save.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
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// unused
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#include "z64player.h"
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#include "z64save.h"
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#include "global.h"
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#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
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#include "assets/scenes/indoors/souko/souko_scene.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64save.h"
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#include "z64ss_sram.h"
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#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
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#define CHECKSUM_SIZE (sizeof(Save) / 2)
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#include "ultra64.h"
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#include "macros.h"
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#include "global.h"
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typedef struct SsSramContext {
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