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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
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72 changed files with 578 additions and 392 deletions
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@ -1,15 +1,32 @@
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64"
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#include "global.h"
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#include "libc64/qrand.h"
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#include "libu64/gfxprint.h"
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#include "buffers.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "ultra64.h"
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#include "regs.h"
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#include "rumble.h"
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#include "segment_symbols.h"
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#include "segmented_address.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64cutscene.h"
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#include "z64frame_advance.h"
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#include "z64environment.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@ -218,8 +235,8 @@ s16 sLightningFlashAlpha;
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s16 sSunDepthTestX;
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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