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Misc. doc/cleanup 4 (#1093)

* Cleanup parameters passed to `Actor_SpawnFloorDustRing`

* `10` -> `ARROW_NUT` for spawning EnArrow

* Missing empty line after declaration

* Introduce `ACTORCAT_MAX`

* Minor cleanup

* Run formatter

* `sgiDrawIds` -> `giDrawIds`

* `sDmaMgrDataExistError` -> `sDmaMgrIsRomCompressed` bool

* Add Makefile dependencies to rebuild some files when editing actor, object and effect tables in `include/tables/`

* Run formatter

* Revert "Add Makefile dependencies to rebuild some files when editing actor, object and effect tables in `include/tables/`"

This reverts commit c6b9a92139.
This commit is contained in:
Dragorn421 2022-01-17 21:30:30 +01:00 committed by GitHub
parent 9b67778a00
commit 98259a128d
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26 changed files with 68 additions and 66 deletions

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@ -666,8 +666,8 @@ void EnZf_DropIn(EnZf* this, GlobalContext* globalCtx) {
this->actor.bgCheckFlags &= ~2;
this->actor.world.pos.y = this->actor.floorHeight;
this->actor.velocity.y = 0.0f;
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, false);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, false);
}
if (SkelAnime_Update(&this->skelAnime)) {
@ -1535,8 +1535,8 @@ void EnZf_HopAway(EnZf* this, GlobalContext* globalCtx) {
this->actor.velocity.y = 0.0f;
this->actor.world.pos.y = this->actor.floorHeight;
this->actor.speedXZ = 0.0f;
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, false);
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, false);
if (phi_f20 <= this->actor.xzDistToPlayer) {
EnZf_SetupHopAndTaunt(this);