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Armos and object_am OK (#652)

* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
This commit is contained in:
fig02 2021-02-15 13:41:55 -05:00 committed by GitHub
parent 79c8accfab
commit 982c645167
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131 changed files with 1077 additions and 2585 deletions

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@ -3566,13 +3566,13 @@ void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1) {
CollisionCheck_SpawnShieldParticlesMetal(globalCtx, arg1);
}
void func_8003426C(Actor* actor, s16 arg1, s16 arg2, s16 arg3, s16 arg4) {
if ((arg1 == 0x8000) && !(arg2 & 0x8000)) {
void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration) {
if ((colorFlag == 0x8000) && !(colorIntensityMax & 0x8000)) {
Audio_PlayActorSound2(actor, NA_SE_EN_LIGHT_ARROW_HIT);
}
actor->colorFilterParams = arg1 | arg3 | ((arg2 & 0xF8) << 5) | arg4;
actor->colorFilterTimer = arg4;
actor->colorFilterParams = colorFlag | xluFlag | ((colorIntensityMax & 0xF8) << 5) | duration;
actor->colorFilterTimer = duration;
}
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) {