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Armos and object_am OK (#652)
* started * all but 2 * OK * docs progress * lots of docs * add gitkeep back * all funcs named * small fix * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * object_am * change * ready i think * last thing * asm * progress
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79c8accfab
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131 changed files with 1077 additions and 2585 deletions
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@ -694,7 +694,7 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
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if ((this->damageEffect == 1) || (this->damageEffect == 0xE)) {
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if (this->unk_23C == 0) {
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Actor_ApplyDamage(&this->actor);
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func_8003426C(&this->actor, 0, 0x78, 0, 0x50);
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Actor_SetColorFilter(&this->actor, 0, 0x78, 0, 0x50);
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func_809D03CC(this);
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this->unk_248 = 0.0f;
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}
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@ -705,7 +705,7 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
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}
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if (((this->unk_221 == 1) || (this->unk_221 == 4)) && (this->actor.colChkInfo.health == 0)) {
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if (this->unk_220 != 0) {
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func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
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if (func_800355E4(globalCtx, &this->collider2.base)) {
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this->unk_230 = 0;
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this->actor.scale.y -= 0.009f;
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@ -718,7 +718,7 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
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}
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} else if ((this->unk_220 != 1) && (this->unk_220 != 6)) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_BUBLEWALK_DAMAGE);
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func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
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Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
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if (this->unk_220 != 5) {
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func_809D01CC(this);
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}
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