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Armos and object_am OK (#652)

* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
This commit is contained in:
fig02 2021-02-15 13:41:55 -05:00 committed by GitHub
parent 79c8accfab
commit 982c645167
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
131 changed files with 1077 additions and 2585 deletions

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@ -506,7 +506,7 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
&this->bombSmokeEnvColor, 400, 10, 10);
}
Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
func_8003426C(&this->actor, 0x4000, 0x78, 0, 8);
Actor_SetColorFilter(&this->actor, 0x4000, 0x78, 0, 8);
}
}
}
@ -685,7 +685,7 @@ void EnDodongo_Death(EnDodongo* this, GlobalContext* globalCtx) {
EnDodongo_SpawnBombSmoke(this, globalCtx);
}
} else if (this->actor.colorFilterTimer == 0) {
func_8003426C(&this->actor, 0x4000, 0x78, 0, 4);
Actor_SetColorFilter(&this->actor, 0x4000, 0x78, 0, 4);
}
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (this->timer == 0) {
@ -730,12 +730,12 @@ void EnDodongo_CollisionCheck(EnDodongo* this, GlobalContext* globalCtx) {
this->damageEffect = this->actor.colChkInfo.damageEffect;
if ((this->actor.colChkInfo.damageEffect == 1) || (this->actor.colChkInfo.damageEffect == 0xF)) {
if (this->actionState != DODONGO_STUNNED) {
func_8003426C(&this->actor, 0, 0x78, 0, 0x50);
Actor_SetColorFilter(&this->actor, 0, 0x78, 0, 0x50);
Actor_ApplyDamage(&this->actor);
EnDodongo_SetupStunned(this);
}
} else {
func_8003426C(&this->actor, 0x4000, 0x78, 0, 8);
Actor_SetColorFilter(&this->actor, 0x4000, 0x78, 0, 8);
if (Actor_ApplyDamage(&this->actor) == 0) {
EnDodongo_SetupDeath(this, globalCtx);
} else {