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Armos and object_am OK (#652)

* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
This commit is contained in:
fig02 2021-02-15 13:41:55 -05:00 committed by GitHub
parent 79c8accfab
commit 982c645167
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GPG key ID: 4AEE18F83AFDEB23
131 changed files with 1077 additions and 2585 deletions

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@ -1363,12 +1363,12 @@ void EnGeldB_CollisionCheck(EnGeldB* this, GlobalContext* globalCtx) {
if ((this->actor.colChkInfo.damageEffect == GELDB_DMG_STUN) ||
(this->actor.colChkInfo.damageEffect == GELDB_DMG_FREEZE)) {
if (this->action != GELDB_STUNNED) {
func_8003426C(&this->actor, 0, 0x78, 0, 0x50);
Actor_SetColorFilter(&this->actor, 0, 0x78, 0, 0x50);
Actor_ApplyDamage(&this->actor);
EnGeldB_SetupStunned(this);
}
} else {
func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
if (Actor_ApplyDamage(&this->actor) == 0) {
if (this->keyFlag != 0) {
key = Item_DropCollectible(globalCtx, &this->actor.world.pos, this->keyFlag | ITEM00_SMALL_KEY);