mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-20 05:51:18 +00:00
Armos and object_am OK (#652)
* started * all but 2 * OK * docs progress * lots of docs * add gitkeep back * all funcs named * small fix * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * object_am * change * ready i think * last thing * asm * progress
This commit is contained in:
parent
79c8accfab
commit
982c645167
131 changed files with 1077 additions and 2585 deletions
|
@ -692,12 +692,12 @@ void func_80AE3DE4(EnRd* this) {
|
|||
this->unk_318 = 1;
|
||||
this->unk_316 = 0x258;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
|
||||
func_8003426C(&this->actor, -0x8000, -0x7F38, 0, 0xFF);
|
||||
Actor_SetColorFilter(&this->actor, -0x8000, -0x7F38, 0, 0xFF);
|
||||
} else if (this->unk_31C == 1) {
|
||||
func_8003426C(&this->actor, 0, 0xC8, 0, 0x50);
|
||||
Actor_SetColorFilter(&this->actor, 0, 0xC8, 0, 0x50);
|
||||
} else {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_LIGHT_ARROW_HIT);
|
||||
func_8003426C(&this->actor, -0x8000, 0xC8, 0, 0x50);
|
||||
Actor_SetColorFilter(&this->actor, -0x8000, 0xC8, 0, 0x50);
|
||||
}
|
||||
EnRd_SetupAction(this, func_80AE3ECC);
|
||||
}
|
||||
|
@ -706,7 +706,7 @@ void func_80AE3ECC(EnRd* this, GlobalContext* globalCtx) {
|
|||
if ((this->unk_318 != 0) && (this->unk_316 != 0)) {
|
||||
this->unk_316--;
|
||||
if (this->unk_316 >= 0xFF) {
|
||||
func_8003426C(&this->actor, -0x8000, 0xC8, 0, 0xFF);
|
||||
Actor_SetColorFilter(&this->actor, -0x8000, 0xC8, 0, 0xFF);
|
||||
}
|
||||
if (this->unk_316 == 0) {
|
||||
this->unk_318 = 0;
|
||||
|
@ -779,10 +779,10 @@ void func_80AE4114(EnRd* this, GlobalContext* globalCtx) {
|
|||
this->unk_316 = 0;
|
||||
|
||||
if (this->unk_31C == 0xE) {
|
||||
func_8003426C(&this->actor, 0x4000, 0xFF, 0, 0x50);
|
||||
Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 0x50);
|
||||
this->unk_31A = 0x28;
|
||||
} else {
|
||||
func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
|
||||
Actor_SetColorFilter(&this->actor, 0x4000, 0xFF, 0, 8);
|
||||
}
|
||||
|
||||
Actor_ApplyDamage(&this->actor);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue