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Armos and object_am OK (#652)

* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
This commit is contained in:
fig02 2021-02-15 13:41:55 -05:00 committed by GitHub
parent 79c8accfab
commit 982c645167
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GPG key ID: 4AEE18F83AFDEB23
131 changed files with 1077 additions and 2585 deletions

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@ -458,7 +458,7 @@ s32 EnSt_CheckHitBackside(EnSt* this, GlobalContext* globalCtx) {
if (this->stunTimer == 0) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
this->stunTimer = 120;
func_8003426C(&this->actor, 0, 0xC8, 0, this->stunTimer);
Actor_SetColorFilter(&this->actor, 0, 0xC8, 0, this->stunTimer);
}
return false;
}
@ -467,7 +467,7 @@ s32 EnSt_CheckHitBackside(EnSt* this, GlobalContext* globalCtx) {
this->gaveDamageSpinTimer = 1;
func_80034EC0(&this->skelAnime, sAnimations, 3);
this->takeDamageSpinTimer = this->skelAnime.animLength;
func_8003426C(&this->actor, 0x4000, 0xC8, 0, this->takeDamageSpinTimer);
Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0, this->takeDamageSpinTimer);
if (Actor_ApplyDamage(&this->actor)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
return false;