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Armos and object_am OK (#652)

* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
This commit is contained in:
fig02 2021-02-15 13:41:55 -05:00 committed by GitHub
parent 79c8accfab
commit 982c645167
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GPG key ID: 4AEE18F83AFDEB23
131 changed files with 1077 additions and 2585 deletions

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@ -865,14 +865,14 @@ void EnTite_CheckDamage(Actor* thisx, GlobalContext* globalCtx) {
// Stun if Tektite hit by nut, boomerang, hookshot, ice arrow or ice magic
if ((thisx->colChkInfo.damageEffect == 1) || (thisx->colChkInfo.damageEffect == 0xF)) {
if (this->action != TEKTITE_STUNNED) {
func_8003426C(thisx, 0, 0x78, 0, 0x50);
Actor_SetColorFilter(thisx, 0, 0x78, 0, 0x50);
Actor_ApplyDamage(thisx);
EnTite_SetupStunned(this);
}
// Otherwise apply damage and handle death where necessary
} else {
if ((thisx->colorFilterTimer == 0) || ((thisx->colorFilterParams & 0x4000) == 0)) {
func_8003426C(thisx, 0x4000, 0xFF, 0, 8);
Actor_SetColorFilter(thisx, 0x4000, 0xFF, 0, 8);
Actor_ApplyDamage(thisx);
}
if (thisx->colChkInfo.health == 0) {