mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 15:04:31 +00:00
EnDivingGame OK (#745)
* update * EnDivingGame_Draw OK * dont feel like working on this function today * fixed build errors * fixing some merge conflicts Signed-off-by: Angie <angheloalf95@gmail.com> * more conflict fixing Signed-off-by: Angie <angheloalf95@gmail.com> * all merge conflicts fixed Signed-off-by: Angie <angheloalf95@gmail.com> * EnDivingGame_Update OK Signed-off-by: Angie <angheloalf95@gmail.com> * remove DECR Signed-off-by: Angie <angheloalf95@gmail.com> * format and unused_asm Signed-off-by: Angie <angheloalf95@gmail.com> * change reloc in spec Signed-off-by: Angie <angheloalf95@gmail.com> * damn reloc Signed-off-by: Angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * use OPEN_DISPS macro Signed-off-by: Angie <angheloalf95@gmail.com> * batch of suggestions Signed-off-by: Angie <angheloalf95@gmail.com> * more suggestions Signed-off-by: Angie <angheloalf95@gmail.com> * more changes, but this isn't ready yet Signed-off-by: Angie <angheloalf95@gmail.com> * rename two timers Signed-off-by: angie <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * grabbedRuppiesCounter Signed-off-by: angie <angheloalf95@gmail.com> * a lot of vec Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * fix some typos Signed-off-by: angie <angheloalf95@gmail.com> * allRupeesThrowed Signed-off-by: angie <angheloalf95@gmail.com> * rupeesLeftToThrow Signed-off-by: Angie <angheloalf95@gmail.com> * boolean changes and minor comments Signed-off-by: Angie <angheloalf95@gmail.com> * and more renaming Signed-off-by: Angie <angheloalf95@gmail.com> * renaiming and chained assign Signed-off-by: Angie <angheloalf95@gmail.com> * rename 3 functions Signed-off-by: Angie <angheloalf95@gmail.com> * final rename and add two enums Signed-off-by: angie <angheloalf95@gmail.com> * format Signed-off-by: angie <angheloalf95@gmail.com> * enum naming Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Lucas Shaw <lgs84@cornell.edu> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
This commit is contained in:
parent
c94e595dc1
commit
9834f5517e
32 changed files with 565 additions and 1851 deletions
|
@ -1582,7 +1582,7 @@ s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status)
|
|||
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
|
||||
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
|
||||
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);
|
||||
s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
|
||||
s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye);
|
||||
s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up);
|
||||
s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov);
|
||||
s32 Gameplay_SetCameraRoll(GlobalContext* globalCtx, s16 camId, s16 roll);
|
||||
|
@ -1597,6 +1597,7 @@ void Gameplay_TriggerRespawn(GlobalContext* globalCtx);
|
|||
s32 func_800C0CB8(GlobalContext* globalCtx);
|
||||
s32 FrameAdvance_IsEnabled(GlobalContext* globalCtx);
|
||||
s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw);
|
||||
s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos);
|
||||
void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
|
||||
void PreRender_Init(PreRenderContext* this);
|
||||
void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue