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Document SaveContext.gameMode
(#1295)
* Document `SaveContext.gameMode` * end credits * Remove no longer needed comment
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@ -384,7 +384,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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gSaveContext.gameMode = 0;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
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gameState->running = false;
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}
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