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Document SaveContext.gameMode
(#1295)
* Document `SaveContext.gameMode` * end credits * Remove no longer needed comment
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17 changed files with 41 additions and 31 deletions
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@ -489,8 +489,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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Player* player = GET_PLAYER(play);
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s32 temp = 0;
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if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) &&
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(csCtx->frames > 20) &&
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if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) &&
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(play->sceneNum != SCENE_SPOT00) && (csCtx->frames > 20) &&
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(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
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@ -509,7 +509,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
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if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
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if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (csCtx->frames != cmd->startFrame)) {
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gSaveContext.unk_13E7 = 1;
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}
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@ -826,7 +826,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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play->transitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 54:
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gSaveContext.gameMode = 3;
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gSaveContext.gameMode = GAMEMODE_END_CREDITS;
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Audio_SetSoundBanksMute(0x6F);
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play->linkAgeOnLoad = LINK_AGE_CHILD;
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play->nextEntranceIndex = ENTR_SPOT09_0;
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@ -1207,7 +1207,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
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break;
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case 117:
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gSaveContext.gameMode = 3;
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gSaveContext.gameMode = GAMEMODE_END_CREDITS;
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Audio_SetSoundBanksMute(0x6F);
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play->linkAgeOnLoad = LINK_AGE_ADULT;
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play->nextEntranceIndex = ENTR_SPOT00_0;
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@ -1959,7 +1959,7 @@ void func_80068DC0(PlayState* play, CutsceneContext* csCtx) {
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osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
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gSaveContext.cutsceneIndex = 0;
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gSaveContext.gameMode = 0;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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if (D_8015FCC8 != 0) {
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switch (gSaveContext.entranceIndex) {
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@ -2076,7 +2076,8 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
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void Cutscene_HandleConditionalTriggers(PlayState* play) {
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osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
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if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
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(gSaveContext.cutsceneIndex < 0xFFF0)) {
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if ((gSaveContext.entranceIndex == ENTR_SPOT11_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
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Flags_SetEventChkInf(EVENTCHKINF_AC);
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gSaveContext.entranceIndex = ENTR_SPOT11_0;
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