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Document SaveContext.gameMode
(#1295)
* Document `SaveContext.gameMode` * end credits * Remove no longer needed comment
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@ -903,7 +903,8 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
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SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
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if ((overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson) &&
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(overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) && (gSaveContext.gameMode != 3)) {
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(overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) &&
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(gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
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if (LINK_IS_ADULT) {
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s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
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