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Document SaveContext.gameMode (#1295)

* Document `SaveContext.gameMode`

* end credits

* Remove no longer needed comment
This commit is contained in:
Dragorn421 2022-06-23 18:32:48 -07:00 committed by GitHub
parent e16779cc33
commit 984871eb38
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 41 additions and 31 deletions

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@ -49,8 +49,7 @@ void EnLight_Init(Actor* thisx, PlayState* play) {
EnLight* this = (EnLight*)thisx;
s16 yOffset;
if (gSaveContext.gameMode == 3) {
// special case for the credits
if (gSaveContext.gameMode == GAMEMODE_END_CREDITS) {
yOffset = (this->actor.params < 0) ? 1 : 40;
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, yOffset + (s16)this->actor.world.pos.y,
this->actor.world.pos.z, 255, 255, 180, -1);

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@ -145,7 +145,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.gameMode = 2;
gSaveContext.gameMode = GAMEMODE_FILE_SELECT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
}

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@ -459,7 +459,7 @@ void func_80AAE294(EnMm* this, PlayState* play) {
dustPos.y = this->actor.world.pos.y;
dustPos.z = this->actor.world.pos.z;
if (gSaveContext.gameMode != 3) {
if (gSaveContext.gameMode != GAMEMODE_END_CREDITS) {
func_80033480(play, &dustPos, 50.0f, 2, 350, 20, 0);
}

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@ -73,7 +73,7 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, PlayState* play) {
Flags_UnsetEnv(play, 5); // clear storms env flag
if (((play->pauseCtx.state == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->msgCtx.msgLength == 0) && (!FrameAdvance_IsEnabled(play)) &&
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != 0))) ||
((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) ||
(this->timer >= 250)) {
if ((play->envCtx.lightMode != LIGHT_MODE_TIME) || play->envCtx.lightConfig != 1) {
this->timer--;

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@ -9373,7 +9373,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
D_80854738[initMode](play, this);
if (initMode != 0) {
if ((gSaveContext.gameMode == 0) || (gSaveContext.gameMode == 3)) {
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) || (gSaveContext.gameMode == GAMEMODE_END_CREDITS)) {
this->naviActor = Player_SpawnFairy(play, this, &thisx->world.pos, &D_80854778, FAIRY_NAVI);
if (gSaveContext.dogParams != 0) {
gSaveContext.dogParams |= 0x8000;

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@ -1445,7 +1445,7 @@ void FileSelect_LoadGame(GameState* thisx) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
gSaveContext.gameMode = 0;
gSaveContext.gameMode = GAMEMODE_NORMAL;
SET_NEXT_GAMESTATE(&this->state, MapSelect_Init, MapSelectState);
this->state.running = false;
} else {
@ -1453,7 +1453,7 @@ void FileSelect_LoadGame(GameState* thisx) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
gSaveContext.gameMode = 0;
gSaveContext.gameMode = GAMEMODE_NORMAL;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
this->state.running = false;
}

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@ -7,7 +7,7 @@
#include "global.h"
void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
gSaveContext.gameMode = 1;
gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;
this->state.running = false;
gSaveContext.linkAge = LINK_AGE_ADULT;
Sram_InitDebugSave();

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@ -139,7 +139,7 @@ void ConsoleLogo_Main(GameState* thisx) {
if (this->exit) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = 1;
gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, TitleSetup_Init, TitleSetupState);
}