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made suggesed changes

This commit is contained in:
chandler 2020-04-06 16:41:05 -04:00
parent 0265ad21c0
commit 9864211cdc
3 changed files with 74 additions and 120 deletions

2
spec
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@ -930,7 +930,7 @@ endseg
beginseg beginseg
name "ovl_Bg_Hidan_Firewall" name "ovl_Bg_Hidan_Firewall"
include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o" include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o"
include "build/data/overlays/actors/z_bg_hidan_firewall.reloc.o" include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall_reloc.o"
endseg endseg
beginseg beginseg

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@ -2,15 +2,27 @@
* File: z_bg_hidan_firewall.c * File: z_bg_hidan_firewall.c
* Overlay: ovl_Bg_Hidan_Firewall * Overlay: ovl_Bg_Hidan_Firewall
* Description: Proximity Flame Wall * Description: Proximity Flame Wall
*/ */
#include "z_bg_hidan_firewall.h" #include "z_bg_hidan_firewall.h"
#define ROOM 0x00 #define ROOM 0x00
#define FLAGS 0x00000000 #define FLAGS 0x00000000
const ActorInit Bg_Hidan_Firewall_InitVars = void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
{ void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
extern Gfx D_0600DA80;
const ActorInit Bg_Hidan_Firewall_InitVars = {
ACTOR_BG_HIDAN_FIREWALL, ACTOR_BG_HIDAN_FIREWALL,
ACTORTYPE_BG, ACTORTYPE_BG,
ROOM, ROOM,
@ -23,27 +35,24 @@ const ActorInit Bg_Hidan_Firewall_InitVars =
NULL, NULL,
}; };
static ColliderCylinderInit cylinderInitData = static ColliderCylinderInit cylinderInitData = {
{
0x0A, 0x11, 0x00, 0x09, 0x0A, 0x11, 0x00, 0x09,
0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20000000, 0x20000000,
0x01, 0x04, 0x00, 0x00, 0x01, 0x04, 0x00, 0x00,
0xFFCFFFFF, 0xFFCFFFFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x19, 0x00, 0x01, 0x00, 0x19, 0x00, 0x01, 0x00,
0x001E, 0x001E, 0x0053,
0x0053,
0x00000000000000000000, 0x00000000000000000000,
}; };
static SubActor98Init actor98InitData = static Sub98Init4 actor98InitData = {
{
0x01, 0x0050, 0x0064, 0xFF, 0x01, 0x0050, 0x0064, 0xFF,
}; };
u32 D_80886D04[] = { UNK_PTR D_80886D04[] = {
0x06015D20, 0x06015D20,
0x06016120, 0x06016120,
0x06016520, 0x06016520,
@ -51,16 +60,13 @@ u32 D_80886D04[] = {
0x06016D20, 0x06016D20,
0x06017120, 0x06017120,
0x06017520, 0x06017520,
0x06017920, 0x06017920,
0x00000000,
0x00000000,
0x00000000,
}; };
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx) {
f32 scale; f32 scale;
scale = 0.119999997318f; scale = 0.119999997318f;
this->actor.scale.x = scale; this->actor.scale.x = scale;
this->actor.scale.z = scale; this->actor.scale.z = scale;
@ -76,93 +82,73 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
this->collider.dim.position.y = this->actor.posRot.pos.y; this->collider.dim.position.y = this->actor.posRot.pos.y;
func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData); func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData);
this->actionFunc = BgHidanFirewall_Wait; this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
return;
} }
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
BgHidanFirewall* thing = this; BgHidanFirewall* thing = this;
ActorCollider_FreeCylinder(globalCtx, &this->collider); ActorCollider_FreeCylinder(globalCtx, &this->collider);
} }
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx) s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
Player* player; Player* player;
Vec3f distance; Vec3f distance;
player = PLAYER; player = PLAYER;
func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos); func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos);
if (fabsf(distance.x) < 100.0f) if (fabsf(distance.x) < 100.0f) {
{ if (fabsf(distance.z) < 120.0f) {
if (fabsf(distance.z) < 120.0f)
{
return 1; return 1;
} }
} }
return 0; return 0;
} }
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) {
{ if (BgHidanFirewall_Proximity(this, globalCtx) != 0) {
if (BgHidanFirewall_Proximity(this, globalCtx) != 0)
{
this->actor.draw = BgHidanFirewall_Draw; this->actor.draw = BgHidanFirewall_Draw;
this->actor.params = 5; this->actor.params = 5;
this->actionFunc = BgHidanFirewall_Countdown; this->actionFunc = (ActorFunc)BgHidanFirewall_Countdown;
} }
} }
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
if (this->actor.params != 0) if (this->actor.params != 0) {
{
this->actor.params--; this->actor.params--;
} }
if (this->actor.params == 0) if (this->actor.params == 0) {
{ this->actionFunc = (ActorFunc)BgHidanFirewall_Erupt;
this->actionFunc = BgHidanFirewall_Erupt;
} }
} }
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) {
{ if (BgHidanFirewall_Proximity(this, globalCtx) != 0) {
if (BgHidanFirewall_Proximity(this, globalCtx) != 0)
{
Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f); Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f);
return; } else {
} if (Math_ApproxF(&this->actor.scale.y, 0.00999999977648f, 0.00999999977648f) != 0) {
if (Math_ApproxF(&this->actor.scale.y, 0.00999999977648f, 0.00999999977648f) != 0) this->actor.draw = NULL;
{ this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
this->actor.draw = NULL; } else {
this->actionFunc = BgHidanFirewall_Wait; this->actor.params = 0;
} }
else
{
this->actor.params = 0;
} }
} }
void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
s16 phi_a3; s16 phi_a3;
if (func_8002E084(&this->actor, 0x4000) != 0) if (func_8002E084(&this->actor, 0x4000) != 0) {
{
phi_a3 = this->actor.shape.rot.y; phi_a3 = this->actor.shape.rot.y;
} } else {
else
{
phi_a3 = this->actor.shape.rot.y + 0x8000; phi_a3 = this->actor.shape.rot.y + 0x8000;
} }
func_8002F71C(globalCtx, this, 5.0f, phi_a3, 1.0f); func_8002F71C(globalCtx, this, 5.0f, phi_a3, 1.0f);
} }
void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
Player* player; Player* player;
Vec3f sp30; Vec3f sp30;
f32 temp_ret; f32 temp_ret;
@ -171,62 +157,47 @@ void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext*
player = PLAYER; player = PLAYER;
func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos); func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos);
if (sp30.x < -70.0f) if (sp30.x < -70.0f) {
{
sp30.x = -70.0f; sp30.x = -70.0f;
} } else {
else if (70.0f < sp30.x) {
{
if (70.0f < sp30.x)
{
phi_f0 = 70.0f; phi_f0 = 70.0f;
} } else {
else
{
phi_f0 = sp30.x; phi_f0 = sp30.x;
} }
sp30.x = phi_f0; sp30.x = phi_f0;
} }
if (this->actor.params == 0) if (this->actor.params == 0) {
{ if (0.0f < sp30.z) {
if (0.0f < sp30.z)
{
sp30.z = -25.0f; sp30.z = -25.0f;
this->actor.params = -1; this->actor.params = -1;
} } else {
else
{
sp30.z = 25.0f; sp30.z = 25.0f;
this->actor.params = 1; this->actor.params = 1;
} }
} } else {
else
{
sp30.z = this->actor.params * 25.0f; sp30.z = this->actor.params * 25.0f;
} }
sp28 = Math_Sins(this->actor.shape.rot.y); sp28 = Math_Sins(this->actor.shape.rot.y);
temp_ret = Math_Coss(this->actor.shape.rot.y); temp_ret = Math_Coss(this->actor.shape.rot.y);
this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28; this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28;
this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret; this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret;
} }
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) {
{
s32 pad1; s32 pad1;
s32 pad2; s32 pad2;
this->unk_150 = (this->unk_150 + 1) % 8; this->unk_150 = (this->unk_150 + 1) % 8;
if (this->collider.base.colliderFlags & 2) if (this->collider.base.colliderFlags & 2) {
{
this->collider.base.colliderFlags &= ~2; this->collider.base.colliderFlags &= ~2;
BgHidanFirewall_Collide(this, globalCtx); BgHidanFirewall_Collide(this, globalCtx);
} }
this->actionFunc(this, globalCtx); this->actionFunc(this, globalCtx);
if (this->actionFunc == BgHidanFirewall_Erupt) if (this->actionFunc == (ActorFunc)BgHidanFirewall_Erupt) {
{
BgHidanFirewall_ColliderFollowPlayer(this, globalCtx); BgHidanFirewall_ColliderFollowPlayer(this, globalCtx);
Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider); Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider); Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
@ -234,27 +205,25 @@ void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
} }
} }
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx) void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx) {
{ UNK_PTR* temp;
u32* temp;
u32 pad; u32 pad;
GraphicsContext* gfxCtx; GraphicsContext* gfxCtx;
u32 pad1; Gfx* dispRefs[3];
u32 pad2;
Gfx* gfx;
gfxCtx = globalCtx->state.gfxCtx; gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(&gfx, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1C0); Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448);
gfxCtx->polyXlu.p = func_80093774(gfxCtx->polyXlu.p, 0x14); gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x14);
temp = &D_80886D04; temp = &D_80886D04;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150])); gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150]));
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96); gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF); gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1CA), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600DA80); gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600DA80);
func_800C6B54(&gfx, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 0x1CF); Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463);
} }

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@ -6,27 +6,12 @@
struct BgHidanFirewall; struct BgHidanFirewall;
typedef void FirewallFunc(struct BgHidanFirewall* this, GlobalContext* globalCtx);
typedef struct BgHidanFirewall typedef struct BgHidanFirewall
{ {
/* 0x0000 */ Actor actor; /* 0x0000 */ Actor actor;
/* 0x014C */ FirewallFunc* actionFunc; /* 0x014C */ ActorFunc actionFunc;
/* 0x0150 */ s16 unk_150; /* 0x0150 */ s16 unk_150;
/* 0x0154 */ ColliderCylinderMain collider; /* 0x0154 */ ColliderCylinderMain collider;
} BgHidanFirewall; // size = 0x01A0 } BgHidanFirewall; // size = 0x01A0
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
extern u32 D_0600DA80;
#endif #endif