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assert macro OK (#755)

* create assert macro and replace a bunch of __assert

Signed-off-by: angie <angheloalf95@gmail.com>

* Another bunch of assert

Signed-off-by: angie <angheloalf95@gmail.com>

* more assert

Signed-off-by: angie <angheloalf95@gmail.com>

* assert(false)

Signed-off-by: angie <angheloalf95@gmail.com>

* last assert used in matching code

Signed-off-by: angie <angheloalf95@gmail.com>

* the non-matchings

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* change macro to uppercase

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Change ASSERT(false) to ASSERT(0)

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2021-04-29 14:39:46 -04:00 committed by GitHub
parent 0b8252cfe9
commit 98aef8988a
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GPG key ID: 4AEE18F83AFDEB23
44 changed files with 148 additions and 301 deletions

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@ -70,9 +70,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
gDPPipeSync(POLY_OPA_DISP++);
vtxTbl = Graph_Alloc(gfxCtx, 3 * sizeof(Vtx));
if (vtxTbl == NULL) {
__assert("vtx_tbl != NULL", "../z_collision_check.c", 726);
}
ASSERT(vtxTbl != NULL, "vtx_tbl != NULL", "../z_collision_check.c", 726);
vtxTbl[0].n.ob[0] = vA->x;
vtxTbl[0].n.ob[1] = vA->y;
@ -457,10 +455,8 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* ac
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
ASSERT(dest->elements != NULL, "pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603);
if (dest->elements == NULL) {
__assert("pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603);
}
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
Collider_InitJntSphElement(globalCtx, destElem);
@ -798,10 +794,7 @@ s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor,
Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
dest->count = src->count;
dest->elements = elements;
if (dest->elements == NULL) {
__assert("pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258);
}
ASSERT(dest->elements != NULL, "pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258);
for (destElem = dest->elements, srcElem = src->elements; destElem < dest->elements + dest->count;
destElem++, srcElem++) {
@ -1192,9 +1185,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997);
sATResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -1219,10 +1210,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@ -1266,9 +1254,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114);
sACResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -1293,9 +1279,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChk
*/
s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
s32 index) {
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153);
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
@ -1339,9 +1323,9 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChk
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -1369,9 +1353,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co
if (FrameAdvance_IsEnabled(globalCtx) == true) {
return -1;
}
if (!(collider->shape <= COLSHAPE_QUAD)) {
__assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274);
}
ASSERT(collider->shape <= COLSHAPE_QUAD, "pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274);
sOCResetFuncs[collider->shape](globalCtx, collider);
if (collider->actor != NULL && collider->actor->update == NULL) {
return -1;
@ -3009,9 +2991,8 @@ void CollisionCheck_ApplyDamage(GlobalContext* globalCtx, CollisionCheckContext*
if (!(info->bumperFlags & BUMP_HIT) || info->bumperFlags & BUMP_NO_DAMAGE) {
return;
}
if (info->acHitInfo == NULL) {
__assert("pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493);
}
ASSERT(info->acHitInfo != NULL, "pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493);
tbl = collider->actor->colChkInfo.damageTable;
if (tbl == NULL) {
damage = (f32)info->acHitInfo->toucher.damage - info->bumper.defense;