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assert macro OK (#755)

* create assert macro and replace a bunch of __assert

Signed-off-by: angie <angheloalf95@gmail.com>

* Another bunch of assert

Signed-off-by: angie <angheloalf95@gmail.com>

* more assert

Signed-off-by: angie <angheloalf95@gmail.com>

* assert(false)

Signed-off-by: angie <angheloalf95@gmail.com>

* last assert used in matching code

Signed-off-by: angie <angheloalf95@gmail.com>

* the non-matchings

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* change macro to uppercase

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Change ASSERT(false) to ASSERT(0)

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2021-04-29 14:39:46 -04:00 committed by GitHub
parent 0b8252cfe9
commit 98aef8988a
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GPG key ID: 4AEE18F83AFDEB23
44 changed files with 148 additions and 301 deletions

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@ -16,9 +16,7 @@ void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
sEffectSsInfo.table =
GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
if (sEffectSsInfo.table == NULL) {
__assert("EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
}
ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.tableSize = tableSize;
@ -175,9 +173,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
overlayEntry = &gEffectSsOverlayTable[type];
if (type >= EFFECT_SS_TYPE_MAX) {
__assert("type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556);
}
ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556);
if (EffectSs_FindSlot(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in