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assert
macro OK (#755)
* create assert macro and replace a bunch of __assert Signed-off-by: angie <angheloalf95@gmail.com> * Another bunch of assert Signed-off-by: angie <angheloalf95@gmail.com> * more assert Signed-off-by: angie <angheloalf95@gmail.com> * assert(false) Signed-off-by: angie <angheloalf95@gmail.com> * last assert used in matching code Signed-off-by: angie <angheloalf95@gmail.com> * the non-matchings Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * format Signed-off-by: angie <angheloalf95@gmail.com> * change macro to uppercase Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Change ASSERT(false) to ASSERT(0) Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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44 changed files with 148 additions and 301 deletions
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@ -405,7 +405,7 @@ void EnElf_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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break;
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default:
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__assert("0", "../z_en_elf.c", 1103);
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ASSERT(0, "0", "../z_en_elf.c", 1103);
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break;
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}
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@ -798,7 +798,7 @@ void func_80A03AB0(EnElf* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelAnime);
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if (this->func_2C8 == NULL) {
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__assert("0", "../z_en_elf.c", 1725);
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ASSERT(0, "0", "../z_en_elf.c", 1725);
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}
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this->func_2C8(this, globalCtx);
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