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assert
macro OK (#755)
* create assert macro and replace a bunch of __assert Signed-off-by: angie <angheloalf95@gmail.com> * Another bunch of assert Signed-off-by: angie <angheloalf95@gmail.com> * more assert Signed-off-by: angie <angheloalf95@gmail.com> * assert(false) Signed-off-by: angie <angheloalf95@gmail.com> * last assert used in matching code Signed-off-by: angie <angheloalf95@gmail.com> * the non-matchings Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * format Signed-off-by: angie <angheloalf95@gmail.com> * change macro to uppercase Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Change ASSERT(false) to ASSERT(0) Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -244,7 +244,7 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) {
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// Translation: The argument is wrong!!
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osSyncPrintf("%s[%d] : 引数が間違っている!!(%d)\n", "../z_en_fr.c", 370, this->actor.params);
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osSyncPrintf(VT_RST);
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__assert("0", "../z_en_fr.c", 372);
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ASSERT(0, "0", "../z_en_fr.c", 372);
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}
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this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP);
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@ -254,7 +254,7 @@ void EnFr_Init(Actor* thisx, GlobalContext* globalCtx) {
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// Translation: There is no bank!!
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osSyncPrintf("%s[%d] : バンクが無いよ!!\n", "../z_en_fr.c", 380);
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osSyncPrintf(VT_RST);
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__assert("0", "../z_en_fr.c", 382);
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ASSERT(0, "0", "../z_en_fr.c", 382);
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}
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}
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}
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