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assert
macro OK (#755)
* create assert macro and replace a bunch of __assert Signed-off-by: angie <angheloalf95@gmail.com> * Another bunch of assert Signed-off-by: angie <angheloalf95@gmail.com> * more assert Signed-off-by: angie <angheloalf95@gmail.com> * assert(false) Signed-off-by: angie <angheloalf95@gmail.com> * last assert used in matching code Signed-off-by: angie <angheloalf95@gmail.com> * the non-matchings Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * format Signed-off-by: angie <angheloalf95@gmail.com> * change macro to uppercase Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Change ASSERT(false) to ASSERT(0) Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -165,9 +165,7 @@ void Title_Init(GameState* thisx) {
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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if (this->staticSegment == NULL) {
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__assert("this->staticSegment != NULL", "../z_title.c", 614);
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}
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ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
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DmaMgr_SendRequest1(this->staticSegment, (u32)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
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R_UPDATE_RATE = 1;
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Matrix_Init(&this->state);
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